https://www.youtube.com/watch?v=6oezNzZ_V1o#t=83
Killer Instinct has made huge steps to improve since it's launch. I'm looking forward to Season 3 and test out the new fighters. I'm glad to see more then just the normal 2 fighting franchises thrive.
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https://www.youtube.com/watch?v=6oezNzZ_V1o#t=83
Killer Instinct has made huge steps to improve since it's launch. I'm looking forward to Season 3 and test out the new fighters. I'm glad to see more then just the normal 2 fighting franchises thrive.
Loving it so far, it may sound silly but that new splash title screen is great. Loving the Arbiter and his level, I'm just learning his moves before I go and wipe the floor with a few PC gamers :)
Awesome for the people who can fight. I got beat so badly in KI XD.
It's a very intricate fighter in terms of learning and executing combos, if you don't spend the time to learn them and you can't do it you're going to get wrecked. The skill ceiling is very high throughout and thus less appealing to the casual community who would be better suited for games like Street Fighter or Mortal Kombat, while they do have a high skill ceiling, they are entry level friendly, this is not.
The skill ceiling is very high throughout and thus less appealing to the casual community who would be better suited for games like Street Fighter
lmao
VF is the one fighting series that stands above all others in terms of difficulty. After that there is GG. Then there is everything else. Then there is stuff like MK.
KI and SF are in the same pool, only KI is much more accessible. SFV made strides towards accessibility in contrast to how difficult execution could be in SF4, but the execution barrier in SFV is still more demanding than what KI asks of you.
The skill ceiling is very high throughout and thus less appealing to the casual community who would be better suited for games like Street Fighter
lmao
VF is the one fighting series that stands above all others in terms of difficulty. After that there is GG. Then there is everything else. Then there is stuff like MK.
KI and SF are in the same pool, only KI is much more accessible. SFV made strides towards accessibility in contrast to how difficult execution could be in SF4, but the execution barrier in SFV is still more demanding than what KI asks of you.
I don't know how could view things that way considering in all of those games button mashing can get you somewhere, in KI it get's you absolutely no where, you have to execute combos or you're screwed.
I'm noticing something cool and interesting and that KI is secretly becoming MS Super Smash bros with these other Xbox characters appearing...
Awesome for the people who can fight. I got beat so badly in KI XD.
It's a very intricate fighter in terms of learning and executing combos, if you don't spend the time to learn them and you can't do it you're going to get wrecked. The skill ceiling is very high throughout and thus less appealing to the casual community who would be better suited for games like Street Fighter or Mortal Kombat, while they do have a high skill ceiling, they are entry level friendly, this is not.
And here I thought no offense that KI was just a button masher.
I don't know how could view things that way considering in all of those games button mashing can get you somewhere
Even Mortal Kombat, a casual friendly series, won't let you get away with mashing these days. But if you think the likes of VF, GG, or SF let you get away with it, you should probably actually try the games sometime. Even with SFVs strides towards accessibility, mashing will still get you instantly wrecked in the lowest of the gutter ranks. The game is hard wired for frame traps and whiff punishment.
And yeah, KI is a combo heavy game. That really means nothing in terms of skill ceiling or accessibility. UMK3 was a fighting game that purely relied on combos above all else and it's one of the easiest fighting games around. Not saying that's how KI is, KI actually has some pretty strict links, but not any more so than the aforementioned games. Besides that, combo execution is only the entry way to being a better player, it's only one of many much more important factors.
To be honest though, these comparisons are peripheral to the point. An off hand recommendation of Street Fighter to casuals is like recommending ghost pepper sauce to someone with a sensitive stomach. And to place it alongside something like Mortal Kombat when SF is, at the very least, just as demanding as KI, is pretty absurd.
I don't know if it's just ignorance, or being intentionally dishonest, but what you're peddling here is far from the truth.
I don't know how could view things that way considering in all of those games button mashing can get you somewhere
Even Mortal Kombat, a casual friendly series, won't let you get away with mashing these days. But if you think the likes of VF, GG, or SF let you get away with it, you should probably actually try the games sometime. Even with SFVs strides towards accessibility, mashing will still get you instantly wrecked in the lowest of the gutter ranks. The game is hard wired for frame traps and whiff punishment.
And yeah, KI is a combo heavy game. That really means nothing in terms of skill ceiling or accessibility. UMK3 was a fighting game that purely relied on combos above all else and it's one of the easiest fighting games around. Not saying that's how KI is, KI actually has some pretty strict links, but not any more so than the aforementioned games. Besides that, combo execution is only the entry way to being a better player, it's only one of many much more important factors.
To be honest though, these comparisons are peripheral to the point. An off hand recommendation of Street Fighter to casuals is like recommending ghost pepper sauce to someone with a sensitive stomach. And to place it alongside something like Mortal Kombat when SF is, at the very least, just as demanding as KI, is pretty absurd.
I don't know if it's just ignorance, or being intentionally dishonest, but what you're peddling here is far from the truth.
It's most definitely not, and I've played all of them, I own two of them and I refuse to buy Street Fighter for the many obvious reasons. I know what you mean about Mortal Kombat X, it's less mash friendly than it's been in the past for sure and we're on the same page there, but you can still get somewhere against an experienced player by spamming at random, the same goes for Street Fighter. The literal forward momentum pushing you in regular attacks is there, that's one of the biggest things that makes button mashing viable, you can push your character forward while mashing.
You've played KI no doubt so you know exactly how planted the combat is, you have a very small striking distance and unless you know exactly what you're doing and executing combos you're not moving, your ass is planted right where you were just throwing punches and kicks in the air in a completely static position. That alone renders button mashing nearly impossible, you may get lucky and start a combo, but you're not going to be able to maintain it and keep it going and you're going to get absolutely destroyed as a result, KI is the most button mashing unfriendly fighter there is, nothing else comes close.
On top of this I didn't say Street Fighter and Mortal Kombat do not have a high skill ceiling, they do, but the games also have a lower entry floor. Casual players are less likely to be turned off by both of those games because they can still be partially efficient, Killer Instinct is not newbie friendly and turns these people away because you need to know too much too soon, it's overbearing for newcomers.
@ConanTheStoner Aside from VF it's really difficult to argue which fighter takes the most skill to master. After all, there is absolutely no quantifiable or objective way to prove it. DOA, SC, Mortal Kombat are all pretty easy games to pick up and play but they are like most fighting games very difficult to master and require time and dedication. In all of them you gotta know combos, match up, start up time, lag etc and study the game mechanics to become really, really good. I say VF stands as the most difficult as even the basics are difficult to grasp with the different stances and whatnot.
Apparently this game has some issues if you have your monitor set to a refresh rate higher than 60hz
What kind of issues?
Apparently this game has some issues if you have your monitor set to a refresh rate higher than 60hz
What kind of issues?
i guess it's just one issue. The frame rate apparently isn't capped at 60, so it will go up to whatever the monitor allows which causes everything to move really fast and be unplayable.
Apparently this game has some issues if you have your monitor set to a refresh rate higher than 60hz
What kind of issues?
i guess it's just one issue. The frame rate apparently isn't capped at 60, so it will go up to whatever the monitor allows which causes everything to move really fast and be unplayable.
This can't be something global, I've looked at the user reviews and seen nothing like this.
Apparently this game has some issues if you have your monitor set to a refresh rate higher than 60hz
What kind of issues?
i guess it's just one issue. The frame rate apparently isn't capped at 60, so it will go up to whatever the monitor allows which causes everything to move really fast and be unplayable.
This can't be something global, I've looked at the user reviews and seen nothing like this.
well it would only effect people with monitors that run above 60hz
Apparently this game has some issues if you have your monitor set to a refresh rate higher than 60hz
What kind of issues?
i guess it's just one issue. The frame rate apparently isn't capped at 60, so it will go up to whatever the monitor allows which causes everything to move really fast and be unplayable.
This can't be something global, I've looked at the user reviews and seen nothing like this.
well it would only effect people with monitors that run above 60hz
Which in the PC sector has not become an uncommon thing, also all the user reviews are on the Windows 10 store.
It doesn't seem like something widespread from what I can tell.
What kind of issues?
i guess it's just one issue. The frame rate apparently isn't capped at 60, so it will go up to whatever the monitor allows which causes everything to move really fast and be unplayable.
This can't be something global, I've looked at the user reviews and seen nothing like this.
well it would only effect people with monitors that run above 60hz
Which in the PC sector has not become an uncommon thing, also all the user reviews are on the Windows 10 store.
It doesn't seem like something widespread from what I can tell.
the devs have already noted it's an issue with the game and are working on it. The fix is to set your monitor to 60hz or force it to cap at 60fps
Apparently this game has some issues if you have your monitor set to a refresh rate higher than 60hz
What kind of issues?
i guess it's just one issue. The frame rate apparently isn't capped at 60, so it will go up to whatever the monitor allows which causes everything to move really fast and be unplayable.
This can't be something global, I've looked at the user reviews and seen nothing like this.
I can test that once I get home
@jg4xchamp:
Lol I said the same thing when I read that.
I keep hearing VF is one of the hardest fighters...
@blessedbyhorus:
I wouldn't say it's one of the hardest but you can't button mash your way to victory in that game at all.
@blessedbyhorus:
I wouldn't say it's one of the hardest but you can't button mash your way to victory in that game at all.
Agreed. But I never played KI and from gameplay it kinda looks like a button masher. Am I wrong?
Lol what night, I like the new ranking system, surprisingly did quite well with Arbiter won like half my matches. Tusk looks amazing I must say, I didn't even know about him before he came out here.
Anyone notice when you move your cursor in the moves list, it creates melodies lol.....I was wondering if that was in season 2 and if I hadn't noticed it before
@blessedbyhorus:
I wouldn't say it's one of the hardest but you can't button mash your way to victory in that game at all.
Agreed. But I never played KI and from gameplay it kinda looks like a button masher. Am I wrong?
KI is more casual friendly that's for sure. They even implemented a Combo assist button although it doesn't allow you to pull off the large, longer combos but it's gears more towards the fighting game novice and of course I take that crap off LOL. Even though it's more gears toward novice, it is very complex and competitive fighting game and the things you can pull off will have you floored.
@BigShotSmoov007:
Didnt know that.
But you can button mash and you'll probably get some wins against other novice, but if you playing against someone that's good, there's no way you'll win LOL.
So I just played a few matches on PC....... I'm never playing KI on Xbox One ever again. My word does it run well and look great. Even the load times are crazy fast. What the hell have I been doing?
Looks like Season 3 is off to a good start on Xbox and Windows 10:
The more people playing the better, online battles will be crazy on there.
I thought all of the original KI songs were gone, but here I am hearing The Way you Move during the credits.
So good this game was made for Gamers.
Killer Instinct's ranked league gets reset; new online mode changes include inactive player rank drops, punishing cheaters, and more
Yeah, it's too bad there's not a physical version of it though. I'm still rocking the season 1 Combo Breaker Pack
Playing KI for the first time on PC and I'm finding its systems to be pretty interesting. Also the tutorial on how to play the game is very good as well, explains all you need to know. I do have trouble executing moves though, I'm going to blame have of it on me and the other half on the 360 controller :P
The literal forward momentum pushing you in regular attacks is there, that's one of the biggest things that makes button mashing viable, you can push your character forward while mashing.
Some normals do, but most don't. What the hell though, are you saying meaty normals make mashing viable? Forward momentum off of a normal has no correlation with mashing aside from the fact that most of them have more start up frames which in turn makes you more likely to eat a counter or reversal. They're unsafe moves, typically negative on block, good for a gamble on mix ups, but also easy to read. When countered, the hit stun will be greater, leaving you wide open to eat any number of punishes. You'll never mash your way to victory against even an intermediate player using such tactics. What you will do is eat 30+% damage regularly.
Do you even play fighting games? This is 101 level fighting game basics and you seem to have no clue. The fact that you're placing KI on a pedestal here only reinforces that.
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