@ghosts4ever said:
@jg4xchamp said:
**** no, the game plays fantastic. The Witcher 3's status as a "great" game to me warrants the argument for "overrated" for the amount of apologies made for that combat engine, that camera, the encounter designs. There are points of that game that are straight up amateur hour. And the repetition knock is always from people that want to play their games in the single most boring way imaginable, that and ignoring all the different set ups to begin with. The frame work of the missions can be the same brand of scout, infiltrate, gank, exfiltrate, but the missions themselves are plenty varied. Get real.
Beyond Witcher 3's butthole combat, I actually don't have an honest answer for a game I feel gets praise while being an sub-good game at least, because The Witcher 3 does plenty right to be a good game, I don't think it was the best game of last year, **** it wasn't even the best rpg, and what I've played of Shadowrun Hong Kong, it wasn't even the best western rpg, but it was a good game.
witcher 3 is overrated too. sure it has terrible combat and become extremely boring but i atleast end up complete witcher 3. cant say same about MGS5.
there are only same type of missions over and over and over again to the point i become chore to play.
Mission 1: First get intel on kaz's location, then sneak into outpost to actually extract (and it ends with the skulls)
Mission 4: destroy the comm system
Mission 6: Sneak into that one shit, get the rocket launchers, now deal with the skulls
Mission: 7: Take out 3 dudes, can be done multiple ways, including going to 3 separate outposts, or take them all out at once
Mission 8: Take down a colonel, where if you take too long there is also a tank convey you have to deal with, and that can be hit while on the move, or taken down easier at that one compound you steal the killer bee from
Mission 9: Destroy convoys
Mission 10: Extract prisoner from that broken down palace
Mission 11: Fight a sniper
Mission 12: Sneak back out of a compound you already went into, grab Heuy from one of the more elaborate outposts, and oh yeah Gundam at the end
Mission 13: blow up oil factory
Mission 14: Tail an interpreter first, then you get to the extracting, and you never come back to this area ever again
Mission 15: blow up walker gears
Mission 16: extract that truck. Which you either can take out at an airport and deal with skulls, or get on the move, in between 2 tanks before they reach the finish line
Mission 18: get a bunch of kids out of a mine, and now escort their asses, and they are fucking kids so they barely listen
Mission 20: Devil's House stuff
Mission 22: It's a PVP thing
Mission 25: deal with child soldiers, all your guns are taken away
Mission 28: Codetalker, first there is that swamp, then there is getting in that bitch, and then its getting out of that bitch
Mission 29: **** this, you fight skulls at an airport
Mission 31: Fight a gundam
Hit the bench please.
You didn't care for it because the game clearly needed a difficulty setting, less konami bullshit, less padding in side ops, and actual plot written by someone who can actually write a good plot? Sure, I have no problem accepting a complaint from those people, but "herpa derp the game was repetitive" nah, you weren't paying attention, that's on you, and that goes without bringing up how much mechanical freedom you have and how many solutions you have to actually beating a good chunk of those missions.
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