@MBirdy88 said:
So like any other game where certain things are more effective for the average player than others...
Pretty much like TF2 then... you also get to break the items down and create the cards you want according to the latest trailer, will no doubt take time to grind, but still.
I would take that over £80 of extra DLC just to experience future content anyday.
But dude, you are just making stuff up at this point.
80 pounds of extra DLC ? In which game is that exactly because it sure isn't the case in BF1.
And yeah Starcards are nothing like what you describe in Team Fortress, plus having played both Team Fortress and Battlefront I can say these systems are nothing alike.
I'll give you a simple example, because really if you want to know the truth you better just find out for yourself.
You start Star Wars Battlefront 1 and you get no cards (so as a noob you are at a disadvantage)
After a while you unlock a starcard say a grenade, by griding 5 hours
Grind some 20-50 hours more and you'll get a elite version of that grenade star card, giving you reduced cooldown... Meaning you can throw your grenade more often.
How that is fair in any way, shape or form is beyond me.
@mjorh said:
Excellent points, especially about dynamic weather system which adds a lot to the gameplay, it's not just some immersion thing.
Just like With Teeth I'd love to see it in more games.
We are seeing it in Racing games now, which is really nice.
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