[QUOTE="funsohng"][QUOTE="ShadowMoses900"]
Not at all, I enjoy the games and I really look forward to the story line in Revelations! Overall I like the Assassin Creed games, theyhave great storylines and do an excellentjob atbringing the pastto life, the gamespretty accurate in their time periods (I'm a bit of a history buff). Only two things I want the games to improve on:
1. Make Combat more challenging, as it stands now all you have to do to win a fight is just hold R1 and press the Square button to counter. That's it! And the enemies are dumb, just stand around and attack you slowly. They should improve this and make it harder because I never die in a fight in AC games unless I'm just goofing off and letting the enemy kill me.
2. The climbibg/Jumping is a bit odd to me and the charecter doesn't always jump or grab onto what your aiming for. I think it should be more refined like the Uncharted games, they should use that kind of climbing and jumping in the AC games.
ShadowMoses900
Only reason Uncharted series has tighter jumping and climbing is because it's linear and in that sense the game doesn't have to worry too much about where you are going. It's impossible to approach it like that in AC. To be honest, I've played the game so much to the point that I rarely have problems with that now. Though I did spend ridiculously amount of time in the series. And some race missions were pain in the *** even during late game scenarios in AC2.Don't underistamate what developers can do. And Uncharted isn't as linear as you think, go play the multiplayer and see for yourself. Your free to run and jump all over the maps and they would work perfectly in an AC game. Also I guess your a fan of AC combat considering that you didn't bring it up.
Not saying your wrong mind you, we all have a right to our opinion. Just that I think those two mechanics could be better.
I really didn't find any of the structures in UC2 maps particularly complex for platforming. Though it's been such a long time since I even played UC2, AC has all the buildings closely packed together, and the flaws are even more amplified because basic concept for climbing and jumping in the two games are different: one's for mostly platforming, while the other is method of parkour and free-running from one building to the other. The pace of climbing is also different in that case. And as for the combat, I think it's missing the point if you want the combat to be hard like Devil May Cry because AC isn't suppose to play like that. The chain kill system made the combat easy, sure, but it also made the combat quicker, giving you the ability to quickly get out of the battle zone and be on your way incognito. AC gives a lot of freedom in how people approach the game, and if people are approaching it conventionally, they are doing themselves a disfavour. I did like the combat till AC2 but I also understood that it was my own taste, but in ACB, the combat really became connected to stealth in that quicker combat made it easier for Ezio to move without cumbersome obstacles breaking the pace too long.
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