This is my personal problem with them. I'm always stuck with the feeling of "I could have done that".
Typically, you find you walk/climb around a minor obstacle, kill some enemies, and just as you're getting to a bit that, from a distance, looks interesting control is snatched away and instead you're stuck watching it be done in a cutscene, or a QTE.
For many, especially journalists who need to get though a game relatively quickly, it might seem great, you're character is doing something cool, and by extension you're doing it, because you got them there. But others like myself are stuck instead with a sense of disappointment, like the developers didn't trust us to be able to get past this part, so they had to do it instead.
It's a game, let me play it.
This also isn't to say, I'm against cut scenes, I'm fine with them for story progression, but often it feels like the best action sections are now cutscenes and the story progression is done in scenes where I'm forced to hold up while characters walk and talk. It should be the other way around.
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