[QUOTE="Wiimotefan"][QUOTE="finalstar2007"]
triangles? wow.. good thing we got developers to make us these things
JamDev
Its not as bad as it sounds. It used to be f*cking miserable (long before I got into 3d modeling luckily), but these days we are spoiled. Its still difficult, but the tools out there are just great. Trust me, its not like some guy is out there building these models one triangle at a time lol. That would be terrible!
Bit off topic, but are you a professional or a hobbyist? Reason I ask is that I used to do a bit of 3D modelling and it seemed pretty labour intensive to me. The options at the time for amateurs were things like Cinema 4D and 3ds Max neither of which exactly streamlined the process. Are any of the tools game developers and animators use available at the consumer level these days?Professional (just barely!) I started messing around in 3d about 3 or 4 years back, but I've only been working in the industry for about a year now. Still getting my feet wet of course.
Its all labour intensive, but its gotten much better even in the short amount of time I've been doing this stuff. The modeling tools in 3ds Max have made some big strides especially in the 2010 release with the graphite modeling toolset. Zbrush however, is taking things to exciting new heights constantly. You can actually work up designs in 3d now. Its that fast. I heard C4D is actually doing some killer stuff as well, but I never used it.
Consumer level, I guess you mean pricing? Blender is free and its very cool. Every bit as good as these 3,000 dollar programs. Zbrush is still around 700 dollars and is very much worth every penny. Modo is quickly becoming one of the better programs around and is still in the 1000 dollar range. They all offer trial versions and student versions as well. Sign up with Autodesk student and you can download all their software for up to three years I believe.
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