How can you honestly say that Halo 3 looks like Halo 2?
Halo 2:
Halo 3:
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How can you honestly say that Halo 3 looks like Halo 2?
Hot_Potato
you cant unless youre a jealous cow/sheep
[QUOTE="napkincard"]I can honestly say that in motion Halo 3 looks like Halo 2. NickyJD
Wait for single player footage, 1UP have seen it and were very impressed.
LAwL.I applaud people like you who still beleives in 1UP. :lol:
Wait for single player footage, 1UP have seen it and were very impressed. since most people are buying the game for its online replay value I was comparing the multiplayer gameplay footage and the two games look the same.[QUOTE="napkincard"]I can honestly say that in motion Halo 3 looks like Halo 2. NickyJD
[QUOTE="NickyJD"]Wait for single player footage, 1UP have seen it and were very impressed. since most people are buying the game for its online replay value I was comparing the multiplayer gameplay footage and the two games look the same.[QUOTE="napkincard"]I can honestly say that in motion Halo 3 looks like Halo 2. napkincard
They look nothing alike gameplay or visually. The only thing that is the same is the artstyle but the graphics are better than even gears texture and lighting wise.
I think you would if you compared those shots on 2 32" LCD TV's from 10 meters away.How can you honestly say that Halo 3 looks like Halo 2?
Hot_Potato
Hope they have Motion Captured animations this time, especially in the cutscenes, 'cose halo 2's cutscenes had some horrible animations.el_rika
Halo 3's cutscenes will be perfect.
[QUOTE="Hot_Potato"]How can you honestly say that Halo 3 looks like Halo 2?
Thebettertwin
you cant unless youre a jealous cow/sheep
*mumble* an ignorant lemming[QUOTE="Thebettertwin"][QUOTE="Hot_Potato"]How can you honestly say that Halo 3 looks like Halo 2?
deepdreamer256
you cant unless youre a jealous cow/sheep
*mumble* an ignorant lemmingNah hes right. You can say you dont like the graphics or dont think they are on par with what you were expecting but its idiotic to say its got the same visuals as Halo 2.
[QUOTE="deepdreamer256"][QUOTE="Thebettertwin"][QUOTE="Hot_Potato"]How can you honestly say that Halo 3 looks like Halo 2?
justforlotr2004
you cant unless youre a jealous cow/sheep
*mumble* an ignorant lemmingNah hes right. You can say you dont like the graphics or dont think they are on par with what you were expecting but its idiotic to say its got the same visuals as Halo 2.
By those pics, it looks close but the game isn't done yet so let us wait.[QUOTE="Bansheesdie"][QUOTE="el_rika"]Hope they have Motion Captured animations this time, especially in the cutscenes, 'cose halo 2's cutscenes had some horrible animations.el_rika
Halo 3's cutscenes will be perfect.
How do you know that ?
Well they do have many proclaimed CGI artist working on it from people like Weta works and others like that.
[QUOTE="el_rika"][QUOTE="Bansheesdie"][QUOTE="el_rika"]Hope they have Motion Captured animations this time, especially in the cutscenes, 'cose halo 2's cutscenes had some horrible animations.justforlotr2004
Halo 3's cutscenes will be perfect.
How do you know that ?
Well they do have many proclaimed CGI artist working on it from people like Weta works and others like that.
What else have they been doing ? I mean these guys, what games have they been working on in the past....i haven't heard of them.
Man, get that dev-shot nonsense out of here. Bring on....TEH JAGGIEZ!!!! (make sure you right click->view image for full effect :wink: )
Teufelhuhn
Oh nose the crappy still images are the representations!!!1!
I seriously hope your joking in trying to use those.
[QUOTE="Teufelhuhn"]Man, get that dev-shot nonsense out of here. Bring on....TEH JAGGIEZ!!!! (make sure you right click->view image for full effect :wink: )
justforlotr2004
Oh nose the crappy still images are the representations!!!1!
I seriously hope your joking in trying to use those.
you're joking right?
besides the first one for halo 3, which was obviously polished in photoshop or whatever, they all look the same.
[QUOTE="napkincard"]I can honestly say that in motion Halo 3 looks like Halo 2. NickyJD
Wait for single player footage, 1UP have seen it and were very impressed.
Have they got impressions on the single player ? IS it in final form ?
And most importantly, do you have a link ??? :)
[QUOTE="deepdreamer256"][QUOTE="Thebettertwin"][QUOTE="Hot_Potato"]How can you honestly say that Halo 3 looks like Halo 2?
justforlotr2004
you cant unless youre a jealous cow/sheep
*mumble* an ignorant lemmingNah hes right. You can say you dont like the graphics or dont think they are on par with what you were expecting but its idiotic to say its got the same visuals as Halo 2.
Well it's got better textures and all-around technical graphics, but it's still the same concept from the looks of things. And I don't really know how you could say it looks better than GoW (one of your earlier posts) either.i dont think x360 can handle games well in open environments. They better stick with Doom like style graphics or the real x360 hardware limitations will further be exposed.
[QUOTE="justforlotr2004"][QUOTE="Teufelhuhn"]Man, get that dev-shot nonsense out of here. Bring on....TEH JAGGIEZ!!!! (make sure you right click->view image for full effect :wink: )
Teufelhuhn
Oh nose the crappy still images are the representations!!!1!
I seriously hope your joking in trying to use those.
or how about the ACTUAL GAME that gives us NO JAGGIES. What an idiotic comment, dont make a fool of yourself just drop it.
[QUOTE="Bansheesdie"][QUOTE="el_rika"]Hope they have Motion Captured animations this time, especially in the cutscenes, 'cose halo 2's cutscenes had some horrible animations.el_rika
Halo 3's cutscenes will be perfect.
How do you know that ?
Here's is what Bungie.net's content guy had to say about Halo 3's cinematics... (Long Read)
...CJ Cowan, our cinematics director, sends me the following enigmatic message: "If you have a moment, come and see the new coolness." I kicked myself down the stairs, Sparta-style, and rolled up to his desk to see some recent cinematics passes. I'd sort of forgotten about them, since they've been crunching hard and quietly, and literally in a far corner of the studio. The progress is impressive, to say the least.
With Halo 3, as with halo 2 and 1, we're using the actual engine for cinematics. It's a conscious decision based on a simple philosophy - don't yank the player out of the game, and dazzle them with graphics that are alien to their gameplay experience. Don't get me wrong, some of my favorite cinematics ever do exactly that, and in my opinion, successfully - Final Fantasy, DOA, Tekken even, all use high quality CG renders to display their cinematics. And the results are fantastic. They propel narrative and they're a reward for completing gameplay tasks.
In Halo 3 though, we made a deliberate and difficult choice. Believe it or not, it would in some ways have been easier to just storyboard this and hand it off to someone like Digital Domain to render into CG. Instead, we took the harder and seemingly counterintuitive route so that our Cinematics will blend, as seamlessly as possible with our gameplay.
Now for confession time: In Halo 2, we simply didn't have the time or resources to make the cinematics the way we wanted them to be. They were compromised by deadlines and resources and while the results were heroic and herculean achievements of hard work and talent, they simply weren't as polished or pretty as we wanted them to be. This time, no hurdles got in our way. Cinematics has had all the lovin' it needs.
For starters, there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.
Seeing Sergeant Johnson's face in the Halo 3 cinematics (there are differences in detail and post-processing effects) is a revelation. Using tools on site, our cinematics guys are able to achieve not only proper lip-syncing, but easily rig facial expressions too. In Halo 2, some of that was actually handled by programmers, including Sgt. Johnson's, and I quote, "Amorous" permutation in the tank delivery scene in Halo 2. Now, there's a running gag in game development called, "Programmer Art" where a programmer puts in some placeholder art until an artist can get to it. Bur programmer emotion? Surely that's pushing some sort of envelope?
Well this time the emotions and lighting are being handled by a team of 35 animators and cinematics guys only. And they're not scrubs. We have folks who've worked on movies like Shrek, King Kong, Gollum from LOTR and more. So, no compromises. It will still look like game engine (with the aforementioned enhancements, like depth of field and higher levels of detail) but it's just going to be better.
Dialog is all recorded and implemented, but seeing the properly modeled and animated characters speaking it is a breath of fresh air. Recent builds have had low-res, unlit heads with broken necks speaking the lines, or worse, the line being automatically recited by a robot speech synthesizer. It's actually pretty sophisticated until it tries to parse the word, "Mmmmhmm."
Perhaps more enticingly, I watched storyboard and cinematics cheery, chirpy, cockney -blam!-parrow, Lee Wilson lighting a familiar character who never, ever looked so good. Too good in fact. "Yeah, guv'nor," says Lee in his jarring Pygmalionesque pidgin, "She ort to 'ave 'er shaders fixed, or she don't arf look nude. I don't mind the raspberry ripples meself, but Mrs. Wilson would 'ave a roight fit."
And right behind him, Dorje, one of our amazingly talented artists, was putting the finishing touches to the skybox to end all skyboxes. Let's just say it might have something to do with the amazing space battle Kurt Nellis (a genius who we swiped from ILM) is working on. Everything is starting to look polished and pretty.
That probably goes for the story too, but we would say that. I think the way our cinematics close this chapter of the trilogy will be one of the more memorable aspects of Halo 3, and put the bookends on a Campaign game that's becoming something special.
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there really isnt a big difference graphic wise in these screenshots. im sure the gameplay is different but to say there is a big graphical difference would be a lie. halo3 looks like halo 2e20DylanYou're ignorance is amusing. To say something on the lines of Halo 3 looks like Halo 2... I mean, that's just plain ludacrous.
i dont think x360 can handle games well in open environments. They better stick with Doom like style graphics or the real x360 hardware limitations will further be exposed.
GermanShepard06
The only thing thats being exposed is your fanboyism, I didnt mind you at first but now your just getting annoying.
[QUOTE="Teufelhuhn"][QUOTE="justforlotr2004"][QUOTE="Teufelhuhn"]Man, get that dev-shot nonsense out of here. Bring on....TEH JAGGIEZ!!!! (make sure you right click->view image for full effect :wink: )
justforlotr2004
Oh nose the crappy still images are the representations!!!1!
I seriously hope your joking in trying to use those.
or how about the ACTUAL GAME that gives us NO JAGGIES. What an idiotic comment, dont make a fool of yourself just drop it.
Oh, so the pictures xboxyde took just "made up" the jaggies? Is that what you're trying to tell me? Maybe they ran it through a "jaggie filter" in Photoshop.
I guess you're right, we should only go by the pictures that the developers give us, those never lie. I mean those pictures Bungie just released were 3840 x 2160, so that must mean the game runs in ultra-HD, right? And we all know Red Steel actually looked like this:
[QUOTE="justforlotr2004"][QUOTE="el_rika"][QUOTE="Bansheesdie"][QUOTE="el_rika"]Hope they have Motion Captured animations this time, especially in the cutscenes, 'cose halo 2's cutscenes had some horrible animations.el_rika
Halo 3's cutscenes will be perfect.
How do you know that ?
Well they do have many proclaimed CGI artist working on it from people like Weta works and others like that.
What else have they been doing ? I mean these guys, what games have they been working on in the past....i haven't heard of them.
Weta is the LOTR(movies) CGI company owned by Peter Jackson...I think.[QUOTE="justforlotr2004"][QUOTE="Teufelhuhn"][QUOTE="justforlotr2004"][QUOTE="Teufelhuhn"]Man, get that dev-shot nonsense out of here. Bring on....TEH JAGGIEZ!!!! (make sure you right click->view image for full effect :wink: )
Teufelhuhn
Oh nose the crappy still images are the representations!!!1!
I seriously hope your joking in trying to use those.
or how about the ACTUAL GAME that gives us NO JAGGIES. What an idiotic comment, dont make a fool of yourself just drop it.
Oh, so the pictures xboxyde took just "made up" the jaggies? Is that what you're trying to tell me? Maybe they ran it through a "jaggie filter" in Photoshop.
I guess you're right, we should only go by the pictures that the developers give us, those never lie. I mean those pictures Bungie just released were 3840 x 2160, so that must mean the game runs in ultra-HD, right? And we all know Red Steel actually looked like this:
Oh and I guess the actual gameplay doesnt have any representation of what the actual gameplay looks like eh? The Beta has no Jaggies at all and no framerate issues so you can say what you want but you're just gonna make a fool out of yourself even further.
All of the shots that are taken from actual gameplay look similar to halo2 in HD. The only shots that look good are those bullshots with no FP gun in the scene which probably don't represent gameplay or are a pre rendered cutscenes or something.
I have downloaded various 720p gamplay videos from the MP beta and they aren't very impressive graphically. The gameplay looks like classic halo and will be fun but anyone trying to hype these graphics is out to lunch. Not what I was expecting out of a 3rd generation 360 game, even at this stage of development.
It will no doubt get a good score here even if the graphics are dodgy. Its HYPO er I mean HALO.
[QUOTE="el_rika"][QUOTE="justforlotr2004"][QUOTE="el_rika"][QUOTE="Bansheesdie"][QUOTE="el_rika"]Hope they have Motion Captured animations this time, especially in the cutscenes, 'cose halo 2's cutscenes had some horrible animations.ragrdoll21
Halo 3's cutscenes will be perfect.
How do you know that ?
Well they do have many proclaimed CGI artist working on it from people like Weta works and others like that.
What else have they been doing ? I mean these guys, what games have they been working on in the past....i haven't heard of them.
Weta is the LOTR(movies) CGI company owned by Peter Jackson...I think.Yeah they are.
Oh and I guess the actual gameplay doesnt have any representation of what the actual gameplay looks like eh? The Beta has no Jaggies at all and no framerate issues so you can say what you want but you're just gonna make a fool out of yourself even further.
justforlotr2004
I guess you just got the real version, while xboxyde downloaded "Halo 3: Jaggie Edition" by mistake.
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