The term "hard-core game" is superfluous without some clear lines drawn as to criteria for a hard-core game.
The more time I spend on system wars the more baffled I am by the words people use to define their games, systems, and themselves. What most people labeling a game as hard-core will tell you is that a hard-core game is not a casual game. This is a bit confusing when many extremely popular games are classified as hard-core. This seems like a huge contradiction because for a game to be extremely popular it has to appeal to the casual market which makes it a casual game. If we say any game that sells well is casual, then are hard-core games only the sleeper hits? Or is any game that sells poorly, even if it's a poor game, hard-core? Generally, it's only the die hard fans that can get passed bad or difficult mechanics and enjoy a game that the casuals would stop playing in minutes (example: Arcanum on the PC).
With that said, it can't be the difficulty of gameplay that makes a game hard-core. Just today I've seen many fairly simplistic games touted as hard-core within these forums. So either the people are wrong or the definition doesn't hold true.
So what makes a game hard-core? Is it simply a bunch of "hard-core" gamers get together an decide that a game is hard-core because they enjoy it? Can another group of gamers veto this hard-core decision? This sort of fits because it seems a "hard-core" gamer says things like "This game which I like is better than this game which you like because this game is hard-core and that game is not." This usage only makes the word hard-core a popularity contest. Which, you might as well just throw up a poll to prove that game x is more well liked than game y based on n people who participated in the poll.
So, unless a better definition is provided... hard-core game = well liked. Game x is more hard-core than game y because people like it more.
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