Well thats lame. I would be fine with them using the Reach engine as long as they fix Halo's god awful artstyle. Seriously, its so incredible bland and lifeless. They can do so much more with the heavy lore the Halo universe has.
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Well thats lame. I would be fine with them using the Reach engine as long as they fix Halo's god awful artstyle. Seriously, its so incredible bland and lifeless. They can do so much more with the heavy lore the Halo universe has.
[QUOTE="enterawesome"][QUOTE="Zero5000X"] "resembling in every relevant respect" -Merriam-WebsterYep, that is the engine. The very same engine that has been used since Halo 2. It's been extensively modified and pushed to reach new levels, but the very core foundations have probably remained the same since Halo 2. I only say "probably" because I don't work at Bungie or 343, but they've said it is the Halo 2 engine. you contradicted yourself. No, I didn't. You seem to think that if something changes, it's a different thing altogether. Allow me to use an analogy (or something) to explain myself.Zero5000X
Imagine yourself as an infant. Imagine how young, naive, and small you were. Think forward, as years go by; you grow older, taller, stronger. The resemblances are fading. Now imagine in the future, you're an old man. You're balding (or your hair is gray), you're hunched over, wrinkly, and wise. Now I'm not saying that's what you were, are, or ever will be, but just think in your head of yourself as an infant, and place beside that your future, old-man self. Are still yourself? Are you still technically-speaking the same person? You've grown, changed, and improved (or degraded), but it's still you isn't it?
Now replace yourself with the Halo engine and the adjectives with technological jargon. I realize I've just taken this to a very philosophical place, but what say you now? Really, the Halo engine is still the same, how it's organized, where things go, the language, all that fundamental framework remains the same. It's just grown up and improved.
If you have a 1 story house made of stones. You can modify it extend it using stones but you cant modify the house by replacing the stones to bricks. Then you have to tear it down and build a new one of bricks.
Bricks make it look better and give the house better insolation for the cold winthers.
And this is suppossed to tell us how good the game will look? As everyone already said, Halo 3 run on a modified Halo 2 engine yet looks miles better. Halo Reach runs on a modified Halo 3 engine yet also looked a lot better and supported, if I remember correctly, twice as many AI on screen.
Even if they were to create a new engine.... would that make the game look a lot better? no, it's the same hardware which Reach's engine already seems to have pushed near its limit.
CoD isn't call a rehash because it keeps running every installment on the same engine but because the gameplay has actually been the same since CoD4.
Halo is different this way, the only time gameplay was recycled was from Halo 2 to 3 and even then that came with the graphical jump of going to a new generation console.
Halo needs a new engine that can produce a stable 50+ FPS at 720p.
2009 - Halo 3: ODST
2010 - Halo: Reach
2011 - Halo Anniversary
2012 - Halo 4
If this is not annualization, then what is it?
BenGenio
Yeah, there's been a lot of Halo-related games this generation; six in all. Halo 3 (Sept. 2007) and Halo Wars (Feb. 2009) as well, but they don't really count for "annualization", even though the releases are close overall. Anniversary is still an installment, albeit a remake.
I wonder if there'll be one in 2013? :P Maybe we'll be seeing (not playing) new consoles by then.
Not even then. Dual wielding was pretty much useless in Halo 3, and there was equipment and such, plus the BR spread (DAMN YOU BUNGIE!!1!) and the return of the AR.And this is suppossed to tell us how good the game will look? As everyone already said, Halo 3 run on a modified Halo 2 engine yet looks miles better. Halo Reach runs on a modified Halo 3 engine yet also looked a lot better and supported, if I remember correctly, twice as many AI on screen.
Even if they were to create a new engine.... would that make the game look a lot better? no, it's the same hardware which Reach's engine already seems to have pushed near its limit.
CoD isn't call a rehash because it keeps running every installment on the same engine but because the gameplay has actually been the same since CoD4.
Halo is different this way, the only time gameplay was recycled was from Halo 2 to 3 and even then that came with the graphical jump of going to a new generation console.
alfredooo
[QUOTE="BenGenio"]
Halo needs a new engine that can produce a stable 50+ FPS at 720p.
2009 - Halo 3: ODST
2010 - Halo: Reach
2011 - Halo Anniversary
2012 - Halo 4
If this is not annualization, then what is it?
Episode_Eve
Yeah, there's been a lot of Halo-related games this generation; six in all. Halo 3 (Sept. 2007) and Halo Wars (Feb. 2009) as well, but they don't really count for "annualization", even though the releases are close overall. Anniversary is still an installment, albeit a remake.
I wonder if there'll be one in 2013? :P Maybe we'll be seeing (not playing) new consoles by then.
I doubt it. 343 isn't going to be able to make a Halo game in a year, and I don't see another Halo Wars or OSDT-esque game in the near future.Halo needs a new engine that can produce a stable 50+ FPS at 720p.
2009 - Halo 3: ODST
2010 - Halo: Reach
2011 - Halo Anniversary
2012 - Halo 4
If this is not annualization, then what is it?
BenGenio
Hardly fair. ODST was an expansion pack, and Anniversary is this year because ... well its Halos anniversary so it makes sense. There won't be a Halo game in 2013, and maybe not even 2014 (Bungie usually took 3 years to work on a main Halo game, although i don't know how 343 will work)
Um...WHATWell thats lame. I would be fine with them using the Reach engine as long as they fix Halo's god awful artstyle. Seriously, its so incredible bland and lifeless. They can do so much more with the heavy lore the Halo universe has.
mexicangordo
Um...WHAT[QUOTE="mexicangordo"]
Well thats lame. I would be fine with them using the Reach engine as long as they fix Halo's god awful artstyle. Seriously, its so incredible bland and lifeless. They can do so much more with the heavy lore the Halo universe has.
AugustusGraham
Yap.Bland and uninspiring.Its all barren...with simple lines and lots of purple.
Um...WHAT[QUOTE="AugustusGraham"]
[QUOTE="mexicangordo"]
Well thats lame. I would be fine with them using the Reach engine as long as they fix Halo's god awful artstyle. Seriously, its so incredible bland and lifeless. They can do so much more with the heavy lore the Halo universe has.
Bus-A-Bus
Yap.Bland and uninspiring.Its all barren...with simple lines and lots of purple.
Insert *notsureifserious.jpeg here* Um... what? Halo's art style is awful?[QUOTE="Bus-A-Bus"][QUOTE="AugustusGraham"]Um...WHAT
DarkLink77
Yap.Bland and uninspiring.Its all barren...with simple lines and lots of purple.
Insert *notsureifserious.jpeg here* Um... what? Halo's art style is awful?I love it but art style cant be good or bad. Just opinion.
Insert *notsureifserious.jpeg here* Um... what? Halo's art style is awful?[QUOTE="DarkLink77"][QUOTE="Bus-A-Bus"]
Yap.Bland and uninspiring.Its all barren...with simple lines and lots of purple.
PAL360
I love it but art style cant be good or bad. Just opinion.
Well objectively Halo's art style is inspired and unique. There's not much else like it besides the things that try to rip off it. It's heavy sci-fi without being bland and colorless. He may not like it, but it isn't bad.[QUOTE="Bus-A-Bus"][QUOTE="AugustusGraham"]Um...WHAT
DarkLink77
Yap.Bland and uninspiring.Its all barren...with simple lines and lots of purple.
Insert *notsureifserious.jpeg here* Um... what? Halo's art style is awful?Yea.Whole artstyle is bad IMO.Its a bit to childish.AI look terrible,cities look very simple and honestly,I'm not that big of a fan for colors.And i mean purple,red,green and that sort of stuff.Crysis 2 use of colors is perfect.Halo looks like c.r.a.p. ME series made much better work on space side than Halo IMO.
Insert *notsureifserious.jpeg here* Um... what? Halo's art style is awful?[QUOTE="DarkLink77"][QUOTE="Bus-A-Bus"]
Yap.Bland and uninspiring.Its all barren...with simple lines and lots of purple.
Bus-A-Bus
Yea.Whole artstyle is bad IMO.Its a bit to childish.AI look terrible,cities look very simple and honestly,I'm not that big of a fan for colors.And i mean purple,red,green and that sort of stuff.Crysis 2 use of colors is perfect.Halo looks like c.r.a.p. ME series made much better work on space side than Halo IMO.
Bland, barren and too colourful. what?[QUOTE="Bus-A-Bus"][QUOTE="DarkLink77"] Insert *notsureifserious.jpeg here* Um... what? Halo's art style is awful?Ninja-Hippo
Yea.Whole artstyle is bad IMO.Its a bit to childish.AI look terrible,cities look very simple and honestly,I'm not that big of a fan for colors.And i mean purple,red,green and that sort of stuff.Crysis 2 use of colors is perfect.Halo looks like c.r.a.p. ME series made much better work on space side than Halo IMO.
Bland, barren and too colourful. what?What I mean by barren is more...huh...Take Crysis 2 for example.Lots of fire,smoke,water dripping and leaves flying around you.There more complex geometry and much more decals.Halo is very simplistic in design(thats why i called it bland and barren).Here...
[QUOTE="alfredooo"]Not even then. Dual wielding was pretty much useless in Halo 3, and there was equipment and such, plus the BR spread (DAMN YOU BUNGIE!!1!) and the return of the AR. Awww man, I loved duel wielding the needler. :PAnd this is suppossed to tell us how good the game will look? As everyone already said, Halo 3 run on a modified Halo 2 engine yet looks miles better. Halo Reach runs on a modified Halo 3 engine yet also looked a lot better and supported, if I remember correctly, twice as many AI on screen.
Even if they were to create a new engine.... would that make the game look a lot better? no, it's the same hardware which Reach's engine already seems to have pushed near its limit.
CoD isn't call a rehash because it keeps running every installment on the same engine but because the gameplay has actually been the same since CoD4.
Halo is different this way, the only time gameplay was recycled was from Halo 2 to 3 and even then that came with the graphical jump of going to a new generation console.
DarkLink77
(thats why i called it bland and barren).Here...That image is anything but bland or barren. lolBus-A-Bus
[QUOTE="DarkLink77"][QUOTE="alfredooo"]Not even then. Dual wielding was pretty much useless in Halo 3, and there was equipment and such, plus the BR spread (DAMN YOU BUNGIE!!1!) and the return of the AR. Awww man, I loved duel wielding the needler. :PAnd this is suppossed to tell us how good the game will look? As everyone already said, Halo 3 run on a modified Halo 2 engine yet looks miles better. Halo Reach runs on a modified Halo 3 engine yet also looked a lot better and supported, if I remember correctly, twice as many AI on screen.
Even if they were to create a new engine.... would that make the game look a lot better? no, it's the same hardware which Reach's engine already seems to have pushed near its limit.
CoD isn't call a rehash because it keeps running every installment on the same engine but because the gameplay has actually been the same since CoD4.
Halo is different this way, the only time gameplay was recycled was from Halo 2 to 3 and even then that came with the graphical jump of going to a new generation console.
Heil68
Dual wielding the needler was overpowered as all f***. Good times. :)
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