1. Halo Infinite was "1st card citizen" developed on PC workstation with NVIDIA RTX card before AMD's RDNA 2 silicon.
2. Both Windows 10 version 2004 and Xbox Series X shares the same DirectX12 Ultimate API.
There's no major reason for Xbox Series X to be bound by CPU constrained XBO/X1X "DirectX12.X" API variant.
3. RDNA 1, RDNA 2 and Turing GPUs have supports for Shader Model 6's wave32 compute format which GCN does not support natively.
The "DirectX12 Ultimate API" convergence between PC and XSX is also hardware-based with AMD following NVIDIA's RTX lead.
4. Microsoft's GeForce RTX 2080 equipped PC workstation used to compare against XSX for Gears 5 wasn't an accident.
Man stop that is total bullshit.
The story had entered planning stages in 2015. An announcement trailer was released on June 10, 2018. The developer said that all of the scenes in the Halo Infinite trailer were running in the engine.
The game has been in development since 2015,the first trailer which was say to be in game came in june 2018,the RTX line of card came in september 2018 well after the halo trailer was not only showcase but even more time after it was made,remember the trailer was shown on june 2018 but it took time to develop.
After that first line NOTHING but fu**ING NOTHING you say there adress my point,stop arguing so much irrelevant bullshit what the fu** does windows 10 and windows from 2004 have in common? Yeah maybe the windows name.
Fact is games are made for the lowest common denominator that is a fact,and by the way you were lying the RTX came well after the Halo infinite trailer reveal stop inventing shit to defend MS lemming.