Finally series X graphics difference shown vs current gen and PC

  • 128 results
  • 1
  • 2
  • 3
Avatar image for tormentos
tormentos

30040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 tormentos
Member since 2003 • 30040 Posts

@ronvalencia said:

1. Halo Infinite was "1st card citizen" developed on PC workstation with NVIDIA RTX card before AMD's RDNA 2 silicon.

2. Both Windows 10 version 2004 and Xbox Series X shares the same DirectX12 Ultimate API.

There's no major reason for Xbox Series X to be bound by CPU constrained XBO/X1X "DirectX12.X" API variant.

3. RDNA 1, RDNA 2 and Turing GPUs have supports for Shader Model 6's wave32 compute format which GCN does not support natively.

The "DirectX12 Ultimate API" convergence between PC and XSX is also hardware-based with AMD following NVIDIA's RTX lead.

4. Microsoft's GeForce RTX 2080 equipped PC workstation used to compare against XSX for Gears 5 wasn't an accident.

Man stop that is total bullshit.

The story had entered planning stages in 2015.[17] An announcement trailer was released on June 10, 2018.[18] The developer said that all of the scenes in the Halo Infinite trailer were running in the engine.

The game has been in development since 2015,the first trailer which was say to be in game came in june 2018,the RTX line of card came in september 2018 well after the halo trailer was not only showcase but even more time after it was made,remember the trailer was shown on june 2018 but it took time to develop.

After that first line NOTHING but fu**ING NOTHING you say there adress my point,stop arguing so much irrelevant bullshit what the fu** does windows 10 and windows from 2004 have in common? Yeah maybe the windows name.

Fact is games are made for the lowest common denominator that is a fact,and by the way you were lying the RTX came well after the Halo infinite trailer reveal stop inventing shit to defend MS lemming.

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#102 Pedro  Online
Member since 2002 • 37874 Posts

@tormentos: So, according to your argument no game can take advantage of newer hardware whilst its in development.

Avatar image for tormentos
tormentos

30040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#103 tormentos
Member since 2003 • 30040 Posts

@Pedro said:

@tormentos: So, according to your argument no game can take advantage of newer hardware whilst its in development.

NO that is not my argument.

My argument is that the lower common denominator is the target,and after that you pump the rest,halo infinite can very well have ray tracing on the series X beecause it support it,i am not saying you will not take advantage of the hardware,and in fact gears been 4k ultra 60FPS is already taking advantage of the hardware,if it wasn't it would run like the xbox one X.

But making a game to spect on xbox series X without holding anything back is different,because from the very begining that hardware is the common denominator.

DX has been great for developers for years it was something that holded back stronger hardware,even to this day when you see a new GPU come and is compare to the old ones what do you see?

A benchmark of a old game running on several hardware including the new one,now new features may be that new GPU that would improve performance,but since the game wasn't code to take that advantage you will not see it,nor will you see any new effect it may have unless coded.

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#104 Pedro  Online
Member since 2002 • 37874 Posts

@tormentos said:

NO that is not my argument.

My argument is that the lower common denominator is the target,and after that you pump the rest,halo infinite can very well have ray tracing on the series X beecause it support it,i am not saying you will not take advantage of the hardware,and in fact gears been 4k ultra 60FPS is already taking advantage of the hardware,if it wasn't it would run like the xbox one X.

But making a game to spect on xbox series X without holding anything back is different,because from the very begining that hardware is the common denominator.

DX has been great for developers for years it was something that holded back stronger hardware,even to this day when you see a new GPU come and is compare to the old ones what do you see?

A benchmark of a old game running on several hardware including the new one,now new features may be that new GPU that would improve performance,but since the game wasn't code to take that advantage you will not see it,nor will you see any new effect it may have unless coded.

That is not how things work. A game which is software can be design to utilize a variety of hardware to their "full" potential. The people who frequent this concept of holding back most likely have never develop any software in their life. A game that is in development can adopt new technologies that wasn't present on the initial design or software. Games are not developed in a vacuum. Your initial game design almost NEVER is the final product. Software goes through hundreds to thousands of iterations and gaming is not an exception. Using the analogy of running old software on newer hardware is not the same as running a game that was initially design for a specific hardware and then later updated to utilize newer hardware. If we are to rely on your incorrect assertion, there would be no games on either system at launch that can effectively take advantage of the newer consoles because these consoles weren't finalized prior to the start of their development.

Avatar image for Uruz7laevatein
Uruz7laevatein

112

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105  Edited By Uruz7laevatein
Member since 2009 • 112 Posts

@navyguy21:

There have been similar uses of fast non-flash based nvram in the enterprise (Workstations/HPC/Datacenters), for streaming and handling large data-sets (computed/pre-computed, latter being more exploited in the console) immediately on assets that can't fit (be wasted) in main memory of the GPU at a given time. It's just that the feature is now finally disseminated into the mass market console/consumers environment for the first time which is rather exciting.

https://www.youtube.com/watch?v=KvdGTCFEqhg&feature=emb_title

Avatar image for tormentos
tormentos

30040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#106 tormentos
Member since 2003 • 30040 Posts

@Pedro said:

That is not how things work. A game which is software can be design to utilize a variety of hardware to their "full" potential. The people who frequent this concept of holding back most likely have never develop any software in their life. A game that is in development can adopt new technologies that wasn't present on the initial design or software. Games are not developed in a vacuum. Your initial game design almost NEVER is the final product. Software goes through hundreds to thousands of iterations and gaming is not an exception. Using the analogy of running old software on newer hardware is not the same as running a game that was initially design for a specific hardware and then later updated to utilize newer hardware. If we are to rely on your incorrect assertion, there would be no games on either system at launch that can effectively take advantage of the newer consoles because these consoles weren't finalized prior to the start of their development.

No they don't man if you make a game to use ray tracing what will happen on xbox one?

See if you make a game for a lower denominator and as you add extras you add ray tracing that would be no problem,now even more than ever,the xbox one can't match or come even close to the SSD even on xbox series X,it doesn't have ray tracing or VRS,so you need to get your lower denominator up and running first them uping thing as you go.

That is funny because if you see the pics of Gears of war 5 man the changes between consoles is rather small,and you can see that even on the lower denominator,what changes some settings and resoltion and frames,this come with power standard basically unless your game is locked.

You see gears on xbox one vs xbox series X and it doesn't look twice as good,but the power difference is almost 12 times.

Exclusives always show the best your hardware have to offer but i am not talking about exclusive games that don't go to other platforms,but more in the line of those that are not held back by the lower denominators.

Killzone may not be a great game on launch but it was a very looking game on 2013,it wasn't tie to the PS3.

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#107 Pedro  Online
Member since 2002 • 37874 Posts

@tormentos said:

No they don't man if you make a game to use ray tracing what will happen on xbox one?

See if you make a game for a lower denominator and as you add extras you add ray tracing that would be no problem,now even more than ever,the xbox one can't match or come even close to the SSD even on xbox series X,it doesn't have ray tracing or VRS,so you need to get your lower denominator up and running first them uping thing as you go.

That is funny because if you see the pics of Gears of war 5 man the changes between consoles is rather small,and you can see that even on the lower denominator,what changes some settings and resoltion and frames,this come with power standard basically unless your game is locked.

You see gears on xbox one vs xbox series X and it doesn't look twice as good,but the power difference is almost 12 times.

Exclusives always show the best your hardware have to offer but i am not talking about exclusive games that don't go to other platforms,but more in the line of those that are not held back by the lower denominators.

Killzone may not be a great game on launch but it was a very looking game on 2013,it wasn't tie to the PS3.

Not trying to be rude but what you are saying not only ignored what I wrote in my comment but shows that you are not familiar with the development process.

Avatar image for ronvalencia
ronvalencia

28988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#108  Edited By ronvalencia
Member since 2008 • 28988 Posts

@Uruz7laevatein said:

@navyguy21:

There have been similar uses of fast non-flash based nvram in the enterprise (Workstations/HPC/Datacenters), for streaming and handling large data-sets (computed/pre-computed, latter being more exploited in the console) immediately on assets that can't fit (be wasted) in main memory of the GPU at a given time. It's just that the feature is now finally disseminated into the mass market console/consumers environment for the first time which is rather exciting.

https://www.youtube.com/watch?v=KvdGTCFEqhg&feature=emb_title

FYI, AMD's Radeon Pro workstation GPU's market share is in the minority when compared to NVIDIA Quadro RTX.

AMD's Radeon Pro (Vega 64 with 16GB) architecture is less suitable for real-time raytracing when compared to NVIDIA Quadro RTX cards.

https://www.digitaltrends.com/computing/amd-explains-its-monster-radeon-pro-ssg/

AMD Radeon Pro SSG's 2TB storage has four Samsung 512GB SM961 (3200 MB/s seq read, 1800 MB/s seq write) NVMe drives.

Existing workstation-class PC motherboard can support two or more PEG v3.0 16X slots e.g. one fully populated PEG v3 slot with NVMe drive array + one PEG v3 slot NVIDIA Quadro RTX.

By the time AMD releases "Big NAVI" RDNA 2 GPUs, NVIDIA would release it's Ampere RTX with PEG v4 support.

Avatar image for ronvalencia
ronvalencia

28988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#109  Edited By ronvalencia
Member since 2008 • 28988 Posts
@tormentos said:
@ronvalencia said:

1. Halo Infinite was "1st card citizen" developed on PC workstation with NVIDIA RTX card before AMD's RDNA 2 silicon.

2. Both Windows 10 version 2004 and Xbox Series X shares the same DirectX12 Ultimate API.

There's no major reason for Xbox Series X to be bound by CPU constrained XBO/X1X "DirectX12.X" API variant.

3. RDNA 1, RDNA 2 and Turing GPUs have supports for Shader Model 6's wave32 compute format which GCN does not support natively.

The "DirectX12 Ultimate API" convergence between PC and XSX is also hardware-based with AMD following NVIDIA's RTX lead.

4. Microsoft's GeForce RTX 2080 equipped PC workstation used to compare against XSX for Gears 5 wasn't an accident.

Man stop that is total bullshit.

The story had entered planning stages in 2015.[17] An announcement trailer was released on June 10, 2018.[18] The developer said that all of the scenes in the Halo Infinite trailer were running in the engine.

The game has been in development since 2015,the first trailer which was say to be in game came in june 2018,the RTX line of card came in september 2018 well after the halo trailer was not only showcase but even more time after it was made,remember the trailer was shown on june 2018 but it took time to develop.

After that first line NOTHING but fu**ING NOTHING you say there adress my point,stop arguing so much irrelevant bullshit what the fu** does windows 10 and windows from 2004 have in common? Yeah maybe the windows name.

Fact is games are made for the lowest common denominator that is a fact,and by the way you were lying the RTX came well after the Halo infinite trailer reveal stop inventing shit to defend MS lemming.

1. Notice the "story had entered planning stages in 2015".

https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-real-time-game-ray-tracing/

Now, as the videos above show, NVIDIA RTX and the power of Volta-architecture GPUs make real-time ray tracing a reality in highly detailed videogame scenes at playable framerates. And through a collaboration with Microsoft, RTX will be fully supported in applications that utilize their new DirectX® Raytracing (DXR) API, and Volta-architecture GPUs, ensuring widespread support for the new features

----

NVIDIA has shown Volta's RTX demo on March 19 2018 and GDC 2018. Microsoft already has work-in-progress DXR API with NVIDIA since early 2018, hence MS has been working with NVIDIA's RTX R&D prior to March 2018!

Retail Turing RTX release does NOT equate developmental RTX releases.

DXR is a design rule for RDNA 2 and AMD is following NVIDIA's lead.

Volta RTX (DXR) was the devkit GPU card for the succeeding Turing RTX (DXR) cards.

Microsoft later replaced Volta RTX cards with Turing RTX cards. Microsoft has access to engineering Turing RTX versions prior to retail Turing RTX release.

From https://new.engineering.com/story/the-turing-gpu-architecture-and-nvidias-rtx-graphics-cards

News article date: March 2019.

From the news article, TU102 engineering version is already floating in the development community since February 2019 e.g. NVIDIA shows actual TU102 silicon. The news article shows EA's RTX enabled Battlefield V since March 2019, hence EA has been working on DXR/RTX prior to March 2019 demo.

AMD's RT hardware patent is dated around December 2017 (cite ref1) which is too late since NVIDIA/MS is already at an advance stage with RTX/DXR R&D with RTX/DXR demo ready on March 2018.

NVIDIA's Volta has RTX/DXR (shader based), Turing's spilt INT and FP CUDA core design and Tensor cores (deep learning AI of RT denoise pass) before March 2018 public demo.

Hint: both Turing and Volta are compute capability 7.x CUDA generation you fool!

You know fuking nothing about the lead time in the engineering development cycle.

Reference

Ref1 http://www.freepatentsonline.com/20190197761.pdf Date: December 2017, AMD's hardware RT.

----

From https://www.anandtech.com/show/14579/all-ryzen-qa-with-amd-ceo-dr-lisa-su

David Wang, AMD:We started RDNA before the Sony engagement. I think RDNA is revolutionary, and it is very flexible in terms of being able to be customized for different types of workloads.

NAVI was designed before the Sony engagement, hence debunking pro-Sony articles like https://segmentnext.com/2018/06/13/amd-navi-sony-playstation-5/

FACTS don't care about your feelings!

https://www.reddit.com/r/Amd/comments/dw0rie/crytek_compute_ray_tracing_benchmarked_navi_and/

On software raytracing, Turing's compute capability 7.x CUDA shader cores (similar Volta CUDA core capability) destroys RX 5700 XT (NAVI 10, RDNA v1).

RDNA v2 is late! RDNA v1 beats Vega GCN on software RT.

Avatar image for tormentos
tormentos

30040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 tormentos
Member since 2003 • 30040 Posts

@Pedro:

But you are right? 🤷

I don't know but usually the best looking games on Sony consoles have always be their exclusives,and they are made to take advantage of the hardware deeply.

Avatar image for PernicioEnigma
PernicioEnigma

6240

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 PernicioEnigma
Member since 2010 • 6240 Posts

This was to show how easy it was to get Xbox One games running on series X with updated visuals and performance. Wait until we have games built specifically for next gen hardware before whining about graphics.

Avatar image for boxrekt
BoxRekt

2314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#112  Edited By BoxRekt
Member since 2019 • 2314 Posts

@Pedro said:
@tormentos said:

No they don't man if you make a game to use ray tracing what will happen on xbox one?

See if you make a game for a lower denominator and as you add extras you add ray tracing that would be no problem,now even more than ever,the xbox one can't match or come even close to the SSD even on xbox series X,it doesn't have ray tracing or VRS,so you need to get your lower denominator up and running first them uping thing as you go.

That is funny because if you see the pics of Gears of war 5 man the changes between consoles is rather small,and you can see that even on the lower denominator,what changes some settings and resoltion and frames,this come with power standard basically unless your game is locked.

You see gears on xbox one vs xbox series X and it doesn't look twice as good,but the power difference is almost 12 times.

Exclusives always show the best your hardware have to offer but i am not talking about exclusive games that don't go to other platforms,but more in the line of those that are not held back by the lower denominators.

Killzone may not be a great game on launch but it was a very looking game on 2013,it wasn't tie to the PS3.

Not trying to be rude but what you are saying not only ignored what I wrote in my comment but shows that you are not familiar with the development process.

lol this board is funny because this shit should be common sense but It's easier to illustaite through games than trying to argue with a brick wall.

To make it easier using a last gen game, last gen game with current gen scaling and finally a current gen game with no ties to previous console limitations.

This is TLOU on PS3 designed ground up for that hardware.

This is TLOU Remastered on PS4 using all the updated features of the new console to "scale" it up to current gen.

There is indeed a perceivable difference when upscaled from PS3 to PS4, Yah?

However...

This is TLOU 2 on PS4 developed specifically for current gen hardware...

There is NO comparison between the 2. Your "scaled" and cross-gen games are completely blown out the water by games developed specifically for the current gen hardware. This will also be the case next gen.

All the "scaling" in the wold will never close this gap. You would literally have to "remake" the previous game specifically for current gen hardware to get similar results.

Example: Resident Evil 2, Final Fantasy Remake, Shadow of the Colossus ect.

THIS will always be the difference between a "scaled" game across multiple systems and one specifically for a single piece of powerful hardware.

We already know Series X won't have any exclusive games for 2 years and will be relying on 3rd party who are also going to be making PS4/XB1 upscaled games for the next 2 to 3 years.

lol you guys really sound delusional talking about "better graphics" on XSX. With what upscaled current gen games? That's what your going to get from MS and 3rd parties for 2 or 3 years. The lot of you PC and xbox fanboy are going to have to be taught what the term "next gen" actually means...you guys are clearly confused.

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#113 Pedro  Online
Member since 2002 • 37874 Posts

@boxrekt: Educate yourself.

@tormentos said:

@Pedro:

But you are right? 🤷

I don't know but usually the best looking games on Sony consoles have always be their exclusives,and they are made to take advantage of the hardware deeply.

The best looking game on consoles is RD2 and its multiplatform. Making the best looking game is not about unlocking hidden potential or secret sauce. It mainly revolves around budget and time. Even Hellblade looked absolutely stellar on both the PS4 and PC prior to coming to Xbox One and Switch. None of this have anything to do with the point you were trying to make besides being a convenient side track.

Avatar image for boxrekt
BoxRekt

2314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#114  Edited By BoxRekt
Member since 2019 • 2314 Posts

@PernicioEnigma said:

This was to show how easy it was to get Xbox One games running on series X with updated visuals and performance. Wait until we have games built specifically for next gen hardware before whining about graphics.

So at least 2 more years then?

I Gotcha but don't think anyone else but xbox fanboys are going to wait for that.

But hey you guys have already waited 5 years without having the best quality of games and graphics, so I guess 2 more years is nothing for you. Have fun with that lol

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#115  Edited By Pedro  Online
Member since 2002 • 37874 Posts

@boxrekt: LOL. You have no games to show for your PS5. Ooops! I forgot the multiplatform game Godfall.

EDIT: I forgot the ground breaking footage of Last of Us 2.

Loading Video...

Avatar image for BlackShirt20
BlackShirt20

1459

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#116 BlackShirt20
Member since 2005 • 1459 Posts

@boxrekt said:
@PernicioEnigma said:

This was to show how easy it was to get Xbox One games running on series X with updated visuals and performance. Wait until we have games built specifically for next gen hardware before whining about graphics.

So at least 2 more years then?

I Gotcha but don't think anyone else but xbox fanboys are going to wait for that.

But hey you guys have already waited 5 years without having the best quality of games and graphics, so I guess 2 more years is nothing for you. Have fun with that lol

Avatar image for boxrekt
BoxRekt

2314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#117  Edited By BoxRekt
Member since 2019 • 2314 Posts

@Pedro said:

@boxrekt: Educate yourself.

@tormentos said:

@Pedro:

But you are right? 🤷

I don't know but usually the best looking games on Sony consoles have always be their exclusives,and they are made to take advantage of the hardware deeply.

The best looking game on consoles is RD2 and its multiplatform....

That's an opinion but RDR2 is up there with other Sony AAA caliber graphically impressive games, however 3rd parties that produce games with the quality and graphical impressiveness of Sony exclusives far and inbetween. It takes a lot of time and money to get the most out of each system which only a few 3rd party companies like Rockstar can do.

There are only a hand full of 3rd party games that can go toe to toe with the best Sony has produced this generation...

Also, you forget to mention the fact that RDR2 is a 100% current gen developed game with 0% ties to previous hardware, still this make RDR2 a fully current gen game unlike say something like Titanfall or destiny which both tone down graphics compared to other current gen games.

BTW: TLOU2 has better graphics than RDR2 and if you try to lean on upscaling done by X and PC, the PS5 will eliminate that goalpost argument once it's released.

Avatar image for Livecommander
Livecommander

1202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 Livecommander
Member since 2009 • 1202 Posts

@Pedro: budget and time. I'm glad you finally admit it.

Now my question is why would ms put a that required budget and time if their 1st party games will be on gamespass day 1 ?

Why wasnt the budget and time spent on the x1x version of halo 5 ? Or gears 5 ?

Like I said before unless the series x outsells the ps5 2 to 1 in the 1st month you will not see a game that truly shows it power.

Even then they might not risk going all out into game that wont sell at 65 cash well enough

Ms doesnt care for for super AAA.

As long as the online component the ip is kinda fun they are satisfied

All of this has been obvious since the second half of 360s life cycle.

Avatar image for boxrekt
BoxRekt

2314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#119 BoxRekt
Member since 2019 • 2314 Posts

@Livecommander said:

All of this has been obvious since the second half of 360s life cycle.

Now this is the harsh truth.

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#120  Edited By Pedro  Online
Member since 2002 • 37874 Posts

@Livecommander said:

@Pedro: budget and time. I'm glad you finally admit it.

Now my question is why would ms put a that required budget and time if their 1st party games will be on gamespass day 1 ?

Why wasnt the budget and time spent on the x1x version of halo 5 ? Or gears 5 ?

Like I said before unless the series x outsells the ps5 2 to 1 in the 1st month you will not see a game that truly shows it power.

Even then they might not risk going all out into game that wont sell at 65 cash well enough

Ms doesnt care for for super AAA.

As long as the online component the ip is kinda fun they are satisfied

All of this has been obvious since the second half of 360s life cycle.

Finally admit? Was there a moment that I have stated to contrary? Is this you and your goons new strategy? Randomly come up with scenarios that never happen.

Because they make money from their games. I know its a shocker. Also please don't try arguing that Halo Infinite is going to be a low budget game. Don't be silly.

Are we going to pretend that Halo 5 and Gears 5 are NOT high budget games? The complaint with these games were NEVER about the graphics.

Like I told the other loyalist. Educate yourself. Don't speak about things your are thoroughly ignorant about.

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#121 Pedro  Online
Member since 2002 • 37874 Posts
@boxrekt said:

That's an opinion but RDR2

BTW: TLOU2 has better graphics than RDR2

Self ownage approved.

Avatar image for ermacness
ermacness

8239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 ermacness
Member since 2005 • 8239 Posts

@Pedro:

Man I sometimes forget what I post due to me being very busy this time in my life. You're right about the "fearful" part of my post.

The ps4 was not only the strongest, but also the cheapest. If the Xsex is more than the ps5, and the differences are negligible at best, then I can see the ps5 being the clear winner.

Avatar image for Pedro
Pedro

37874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#123  Edited By Pedro  Online
Member since 2002 • 37874 Posts

@ermacness said:

@Pedro:

Man I sometimes forget what I post due to me being very busy this time in my life. You're right about the "fearful" part of my post.

The ps4 was not only the strongest, but also the cheapest. If the Xsex is more than the ps5, and the differences are negligible at best, then I can see the ps5 being the clear winner.

I would also anticipate the same outcome under those circumstances.

Avatar image for i_p_daily
I_P_Daily

15197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#124  Edited By I_P_Daily
Member since 2015 • 15197 Posts

@Livecommander: You're special, but not in a good way.

It is nice to see you back after the debacle that was Death Stranding where you said that the gameplay that was shown (walking, walking & more walking) wasn't a true representation of the game and Kojima was hiding key gameplay elements, boy wasn't you wrong LOL.

Avatar image for tormentos
tormentos

30040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 tormentos
Member since 2003 • 30040 Posts

@Pedro said:

@boxrekt: Educate yourself.

The best looking game on consoles is RD2 and its multiplatform. Making the best looking game is not about unlocking hidden potential or secret sauce. It mainly revolves around budget and time. Even Hellblade looked absolutely stellar on both the PS4 and PC prior to coming to Xbox One and Switch. None of this have anything to do with the point you were trying to make besides being a convenient side track.

No is not and its assets are all over the place,you get good models mix with terrible ones and yes i OWN the game.

I think GOW look better.

Avatar image for lamprey263
lamprey263

36554

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#126 lamprey263
Member since 2006 • 36554 Posts

BC on XB1 was a mixed bag as far as performance goes. It wouldn't surprise me if both MS and Sony both have games that do BC exceptionally and others that will run worse than they would on their original system. Hope both are up to task of improving the BC environment on their consoles.

Avatar image for PSP107
PSP107

17684

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 PSP107
Member since 2007 • 17684 Posts

@navyguy21: "From their studios, 3rd parties are free to do what they want. The first year is usually cross gen for both"

So Sony won't have an exclusive PS5 game day 1?

Avatar image for ButDuuude
ButDuuude

1577

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#128 ButDuuude
Member since 2013 • 1577 Posts

@R4gn4r0k: The PS5 does that too.

Avatar image for ronvalencia
ronvalencia

28988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#129  Edited By ronvalencia
Member since 2008 • 28988 Posts

@lamprey263 said:

BC on XB1 was a mixed bag as far as performance goes. It wouldn't surprise me if both MS and Sony both have games that do BC exceptionally and others that will run worse than they would on their original system. Hope both are up to task of improving the BC environment on their consoles.

XB1's BC for X360 is gimped by weak Jaguar CPUs, hence MS used many software translation tricks that rivaled Apple's Rosetta.

Avatar image for ronvalencia
ronvalencia

28988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#130 ronvalencia
Member since 2008 • 28988 Posts

@boxrekt said:
@Pedro said:

Not trying to be rude but what you are saying not only ignored what I wrote in my comment but shows that you are not familiar with the development process.

lol this board is funny because this shit should be common sense but It's easier to illustaite through games than trying to argue with a brick wall.

To make it easier using a last gen game, last gen game with current gen scaling and finally a current gen game with no ties to previous console limitations.

This is TLOU on PS3 designed ground up for that hardware.

This is TLOU Remastered on PS4 using all the updated features of the new console to "scale" it up to current gen.

There is indeed a perceivable difference when upscaled from PS3 to PS4, Yah?

However...

This is TLOU 2 on PS4 developed specifically for current gen hardware...

There is NO comparison between the 2. Your "scaled" and cross-gen games are completely blown out the water by games developed specifically for the current gen hardware. This will also be the case next gen.

All the "scaling" in the wold will never close this gap. You would literally have to "remake" the previous game specifically for current gen hardware to get similar results.

Example: Resident Evil 2, Final Fantasy Remake, Shadow of the Colossus ect.

THIS will always be the difference between a "scaled" game across multiple systems and one specifically for a single piece of powerful hardware.

We already know Series X won't have any exclusive games for 2 years and will be relying on 3rd party who are also going to be making PS4/XB1 upscaled games for the next 2 to 3 years.

lol you guys really sound delusional talking about "better graphics" on XSX. With what upscaled current gen games? That's what your going to get from MS and 3rd parties for 2 or 3 years. The lot of you PC and xbox fanboy are going to have to be taught what the term "next gen" actually means...you guys are clearly confused.

My quick color change for TLOU based on TLOU 2's color theme.

Avatar image for phbz
phbz

5258

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 0

#131 phbz
Member since 2009 • 5258 Posts

Fact is that there's not a single PS4 exclusive that came out during the first two years that looks trully "Next gen" or that still stands today as a graphical showpiece. But don't let logic get in the way.