Remember how they claimed the UE5 Nanite/Lumen demo was made possible "because of the PS5" and Tim Sweeny tried to make us believe only the fast SSD in the PS5 could pull it off and PC's would have to catch up. Well, Timmy-boy was called on his bullshit because a bunch of Chinese engineers ran the demo on a SATA SSD without any problem.
Introducing Valley of the Ancient demo. Epic showcased it running at 1080p/30fps on console with their new reconstruction technique. In the demo page, these are the requirements:
My system is in my sig. 9900K at stock clocks, 16GB of VRAM, and a 2080 Ti. I run the game without any problem at 100% screen percentage on a 3440x1440 monitor and get 35-45fps at Epic settings.
Don't believe me?
Here is the game running on an HDD, presumably at 1080p. Notice it has no problem with I/O stutters.
Here it is running on a 3090 at 4K. 4x the resolution of consoles.
And reportedly, this is running the editor which loads the whole demo in one go and takes a large chunk of ram. People say the standalone demo caps out at 4-6GB of RAM. I got about 13-14GB of RAM usage on my end using the editor.
While I do like the PS5's fast SSD and I/O, the claim of it being a "paradigm shift" that will make PC's SSD's obsolete is a complete and utter lie being fed by people we're supposed to trust. Don't forget Epic are salesmen with a nice fat investment from Sony.
Log in to comment