The more I play, the more it feels like Oblivion but without Level Scaling.
Especially with all the copy paste encounters and rooms all over the place. So many boss fights I have faced now, even seemingly main story ones, are just 2 older bosses put together without any interesting new gimmicks. This game is just as copy paste as prior Ubisoft games, only difference is that they put it a neat reward at the end of the dungeons to conceal the fact that the journey there is just as samey as it is in any Ubisoft game.
I will still probably try to force myself to finish it but... yeah.
Valid criticism. Could be put towards BotW as well. I think how ok you are with it comes down to how much you enjoy the gameplay. I can forgive ER for making me fight the same stone statue 20 times, because I still find it fun. And I can try new weapons or spells if I want to spice it up. I'm beginning to tire of the design of smaller dungeons though. They look the same, and even level layouts are the same often. I said before the game was released that I was worried about the smaller dungeons being samey or boring, and both turned out true. BotW's shrines had more originality, and I complained about those too. But again, I enjoy ER a lot as a whole, so I can forgive that too.
In Ubisoft games case, everything I do feels monotonous and pointless, and there's no enjoyable gameplay to back it up.
Yeah, the core gameplay is strong enough. So that I can tolerate it.
Same thing with Mount and Blade: Warband, a game I dearly love. Excellent mechanics, but annexing the same castle layout got tiring after a while.
These games can get away with it. Because their mechanics are still solid enough like you stated. Ubisoft games can have good mechanics, but the games that utilize good mechanics are never the ones that feature these open worlds.
Log in to comment