@complicating_ev said:
@jg4xchamp said:
lol right?
Poor values sure, but what you go to a game for is what you go to a game for, and it's up to the dev to deliver. The things they try, they better actually do well on some level. Gamers argue over asanine shit, but lets not get carried away, the residents of Mt. Pious on the flip side will act like anyone with valid gripes, criticisms, or just good ol fashioned ranting is somehow incorrect for expressing themselves in anything other than shameless praise. That's just as bad.
Very good points. But, how reliable are gamers in telling devs what we want? What if we get what we want and still complain? Can devs actually count on us and say, "This is what they want, if we give it to them, they will like it and the game will succeed"? Can that actually happen?
That's the annoying thing about any piece of entertainment, your audience doesn't know how to articulate their complaints with any real nuance, but instead just go with easy shit like "**** this is garbage, bullshit ass game". Or what have you, but, that doesn't mean the dev isn't
A: capable of doing the work necessary to find criticisms that are valid and work.
B: incapable of weeding out some of the flavor text to the real meat of the issue.
For instance Obsidian added a home base in the dlc, because they saw a lot of mods for New Vegas were adding a home base. Not the same type of scenario, but in that instance they were able to see something their community wanted, and made an effort to make it. Bioware to their credit at least understood people wanted more exposition, so they added exposition. People want the ending changed wholesale, but I would argue that's ridiculous. While I think shitty endings are absolutely game killers for a story driven game because yes the ending matters in a story, not the fucking the journey, I'm also not fond of the idea of the community changing a devs **** up with fiction through sheer rage. The story is the story, if the story fucks up, I rather people learn to accept it.
That and there are reasonable complaints and unreasonable complaints.
I want 1080p, 60 frames, mods, high res textures, top of the line production values, and open world, and I want a hollywood script...on a console game- okay, please **** off.
But things like I want a smooth framerate? Yeah polish your game
I want the content I used to get day 1 to still be there day 1? Yeah, why should I lower my standards?
I want a story driven game to be well written and have good characters? Yeah, I don't have a low enough standard to pretend video game stories aren't dog shit. So fix these please.
I don't want cinematic walking? No seriously **** that shit.
Are any one of those "game killers" necessarily? No, but that's all game by game, doesn't mean even great ones can't be better. For instance I think Bayonetta 2 is terrific, but they really couldn't come up with a final boss sequence that wasn't the fight from Bayo 1, but not as good? Because for a studio that actually usually nails their endings, that was weak by their standards. That's valid, that's fair, that's a reasonable expectation, and it didn't stop me from thinking the game was still worth the price of admission.
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