- 720p, 900p and 1080p modes tested. Any other resolution crashes.
- 1080p boost mode on PS4 Pro mostly hangs in the upper 30, still bad frame pacing.
- 900p boost mode mostly hangs in the 30-40 range, still bad frame pacing.
- 720p boost mode on PS4 Pro goes all the way up to 60. Minimum recorded 39. Mostly hangs at 50-60.
- Frame pacing issues gone at 720p.
- Many features of the engine are tied to 30fps. Game initially ran at twice the speed at 60fps.
- Reverse-engineered DkSIII code to apply it to Bloodborne to resolve issues at above 30fps.
- Still lots of issues running at 60fps but feels much better to play
- Seems to be a common issue with Japanese devs and their old-school approach to game development
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