[QUOTE="Wasdie"]
For the most part they are. The best sandbox games still have linear missions. Name a GTA which gives you the ability to completely bypass mission objectives or use several methods to complete a single objective that don't involve killing everybody? You can't. Rockstar knows that pure sandbox gameplay is not good, it needs to be structured. In chase sequences the cars on the road are choreographed to make it more challenging and memorable. It works extremely well but it's far from sandbox.
SaltyMeatballs
I disagree. The main story is linear (of course) but for the most part you can do missions in any order, and in GTA there were many times where you could complete the mission by bypassing a lot of things. Two examples from GTA IV off the top of my head were when I had to kill some dude in a gang hideout; instead of working my way there I went to a far away building and sniped him when I got a good position. Another was instead of making my way up a building killing people I used a helicopter.The fun of GTA sandbox is that I can just drive around doing random stuff, do missions in any order, side missions, police, etc.
In Crysis you can cloak to infiltrate areas, destroy objectives from afar with a rocket launcher, etc.
I really don't see the benefit of smaller linear levels except tighter (easier) story telling and better graffix!
The problem with sandbox gameplay is that it doesn't make sense for a lot of situations, or would be far beyond the techincal limitations of any engine or developer to actually pull off. BF is a good example. It's supposed to be a constant war between the two sides. What you would need to do is somehow generate a massive dynamic world that is constantly changing so you can do whatever you want whenever you want it. You quickly reach technical limitations there.
Burnout Paradise also tried using an open world for everything. While it was great exploring and whatnot, if I actually wanted to get races done it was difficult. An open world mode in addition to the races would have been paced better and relieved many frustrations.
Also the biggest offender of this was Brutal Legend. There was no reason why that game had to be open world at all, it did nothing more than get in the way.
With people pushing for open world gameplay, more and more games are going to be like Burnout Paradise and Brutal Legend, needlessly putting open world in games where it isn't needed. I'm happy to hear that they are going to a linear single player for Battlefield 3 as an open world mode would be needlessly difficult to pull off and would distract from the multiplayer, where the true open world gameplay is found.
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