DF: Control Ultimate Edition: PS5 vs Xbox Series X/S

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Zero_epyon

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#151 Zero_epyon
Member since 2004 • 20105 Posts

ITT:

Loading Video...

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UnnDunn

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#152 UnnDunn
Member since 2002 • 3979 Posts

@Uruz7laevatein said:

@UnnDunn: Lol Nope just like the use of photomode as an valid alternative benchmark when XSX's performs worse than PS5's in real time graphics (it must be a bug), 1+1=2. There's more to GPU power than just TFLOPs, you know like how a Radeon VII's performs worse in GPU bound scenarios despite a higher TFLOPs than 2080Ti

@regnaston Control is pretty much a GPU bound game in real time game, and every fps dip involves heavy Alpha effects (GPU based) this the whole isolating the GPU via photomode is BS lol

I agree with @davillain-. You have got to be trolling.

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Uruz7laevatein

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#153 Uruz7laevatein
Member since 2009 • 160 Posts

@UnnDunn: lol I get ~13% CPU usage with Control on unoptimized PC so whole CPU/IO is bonkers.

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Zero_epyon

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#154 Zero_epyon
Member since 2004 • 20105 Posts

@Uruz7laevatein said:

@UnnDunn: lol I get ~13% CPU usage with Control on unoptimized PC so whole CPU/IO is bonkers.

What's your understanding of how photo mode works in a video game?

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Juub1990

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#155 Juub1990
Member since 2013 • 12620 Posts

Why do you fools bother with an obvious troll? Stop giving him attention for Christ's sake.

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Zero_epyon

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#156  Edited By Zero_epyon
Member since 2004 • 20105 Posts

@Juub1990 said:

Why do you fools bother with an obvious troll? Stop giving him attention for Christ's sake.

I'M BORED!!!

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Uruz7laevatein

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#158 Uruz7laevatein
Member since 2009 • 160 Posts

@Zero_epyon: lol everything is already rendered with a bit of polish that's not done real time game and paused. There's nothing more to it you know 1+1=2.

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Zero_epyon

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#159 Zero_epyon
Member since 2004 • 20105 Posts

@Uruz7laevatein said:

@Zero_epyon: lol everything is already rendered with a bit of polish that's not done real time game and paused. There's nothing more to it you know 1+1=2.

So you think when the game is paused, the game renders one frame and just repeats it over and over until the game is unpaused?

Why do you think that photo mode is the same as pausing the game?

Loading Video...

So how did Sucker Punch do this?


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Pedro

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#160  Edited By Pedro
Member since 2002 • 69479 Posts

@Uruz7laevatein said:

@Zero_epyon: lol everything is already rendered with a bit of polish that's not done real time game and paused. There's nothing more to it you know 1+1=2.

Your comment proves that ignorance has no limits. 😎

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Uruz7laevatein

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#161 Uruz7laevatein
Member since 2009 • 160 Posts

@Pedro: nah man just wait till DX12U and the tools will come, the hidden GPU will be unlocked.

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Uruz7laevatein

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#162 Uruz7laevatein
Member since 2009 • 160 Posts

@Zero_epyon: Sucker Punch has it's own implementation (like add extra fancy effects isolated from real time game rendering) that's different than Control's (which is effectively pausing a game).

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Zero_epyon

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#163 Zero_epyon
Member since 2004 • 20105 Posts

@Uruz7laevatein said:

@Zero_epyon: Sucker Punch has it's own implementation (like add extra fancy effects isolated from real time game rendering) that's different than Control's (which is effectively pausing a game).

How is it different? How does a game pause but also allow you to move the camera around?

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Uruz7laevatein

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#164 Uruz7laevatein
Member since 2009 • 160 Posts

@Zero_epyon: It's different by allowing effects (like Weather/Lighting/etc) outside of gameplay, otherwise there not much difference lol?. All rendering associated with gameplay interaction is simply halted.

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Zero_epyon

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#165 Zero_epyon
Member since 2004 • 20105 Posts

@Uruz7laevatein said:

@Zero_epyon: It's different by allowing effects (like Weather/Lighting/etc) outside of gameplay, otherwise there not much difference lol?. All rendering associated with gameplay interaction is simply halted.

So when you spin the camera, what happens?

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Uruz7laevatein

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#166 Uruz7laevatein
Member since 2009 • 160 Posts

@Zero_epyon: lol umm your frame of reference changes, no different from changing camera-angles/spectator mode in 3rd person?

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Zero_epyon

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#167 Zero_epyon
Member since 2004 • 20105 Posts

@Uruz7laevatein said:

@Zero_epyon: lol umm your frame of reference changes, no different from changing camera-angles/spectator mode in 3rd person?

But the game is paused and a still image is shown according to you. Wouldn't you need to rerender based on your new point of reference?

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xantufrog

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#168  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

I have to say, it's pretty sad that the PS5 can't even display a pre-rendered still-frame image with non-real-time once-ray-traced lighting at more than about 40fps. Can't imagine how much it would struggle to actually render the image :-p

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regnaston

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#169  Edited By regnaston
Member since 2008 • 4681 Posts

@xantufrog said:

I have to say, it's pretty sad that the PS5 can't even display a pre-rendered still-frame image with non-real-time once-ray-traced lighting at more than about 40fps. Can't imagine how much it would struggle to actually render the image :-p

TRUE

If it only a still image as whatever his name is saying and it is having problems hitting 40fps then the PS5 is doomed 😁

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Uruz7laevatein

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#170  Edited By Uruz7laevatein
Member since 2009 • 160 Posts

@Zero_epyon: Yes a 3D still image that was already rendered (whose assets don't have to be rerendered from scratch), in context of 3D the only thing the camera does is projecting or "rendering" the view to the user while being decoupled from the environment.

Real-time 3D gameplay involves user interacting (which is what give's it the "3D" aspect, otherwise it's nothing more than a 2D projection/illusion of a 3D object) with the environment, and environment/assets moving relative to the user (vice versa), you know like light bouncing off the user/environment, particles moving and colliding, etc. All of which have to be rerendered on the fly from scratch on frame-by-frame ( All of which stresses the entire GPU pipeline).

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Uruz7laevatein

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#171 Uruz7laevatein
Member since 2009 • 160 Posts

@xantufrog: lol I had no idea photomode (which is meant for fancy photo) = gameplay.

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UnnDunn

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#172 UnnDunn
Member since 2002 • 3979 Posts

@Uruz7laevatein said:

@Zero_epyon: Yes a 3D still image that was already rendered (whose assets don't have to be rerendered from scratch), in context of 3D the only thing the camera does is projecting or "rendering" the view to the user while being decoupled from the environment.

Real-time 3D gameplay involves user interacting (which is what give's it the "3D" aspect, otherwise it's nothing more than a 2D projection/illusion of a 3D object) with the environment, and environment/assets moving relative to the user (vice versa), you know like light bouncing off the user/environment, particles moving and colliding, etc. All of which have to be rerendered on the fly from scratch on frame-by-frame ( All of which stresses the entire GPU pipeline).

Don't mind me. I'm just quoting this to capture the cluelessness and insanity of this post. 🤣

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Zero_epyon

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#173 Zero_epyon
Member since 2004 • 20105 Posts

@Uruz7laevatein said:

@Zero_epyon: Yes a 3D still image that was already rendered (whose assets don't have to be rerendered from scratch), in context of 3D the only thing the camera does is projecting or "rendering" the view to the user while being decoupled from the environment.

Real-time 3D gameplay involves user interacting (which is what give's it the "3D" aspect, otherwise it's nothing more than a 2D projection/illusion of a 3D object) with the environment, and environment/assets moving relative to the user (vice versa), you know like light bouncing off the user/environment, particles moving and colliding, etc. All of which have to be rerendered on the fly from scratch on frame-by-frame ( All of which stresses the entire GPU pipeline).

Haha omg I tried but I can't stop laughing...

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Uruz7laevatein

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#174  Edited By Uruz7laevatein
Member since 2009 • 160 Posts

@Zero_epyon: I know facts are insanity lol

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UnnDunn

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#175 UnnDunn
Member since 2002 • 3979 Posts

@Uruz7laevatein: "facts" 🤣

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Zero_epyon

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#176 Zero_epyon
Member since 2004 • 20105 Posts

@Uruz7laevatein said:

@Zero_epyon: I know facts are insanity lol

Oh you're still going? The moment's passed. Time to move on...