This quote is from the DF website (eurogamer.net)
https://www.eurogamer.net/articles/digitalfoundry-2021-control-ultimate-edition-tested-on-ps5-xbox-series-x-s
So if anyone wants to try that out :D
There is an interesting aside to this though: engaging photo mode in-game removes the 30fps cap in RT mode, opening the door to a potential benchmark of sorts, something we'll take a closer look at in due course.Without giving too much away, it's clear that Control in RT graphics mode has a significant amount of headroom beyond 30fps (but nowhere near 60 for the most part, it's worth stressing), the upshot being that in standard gameplay, both Xbox Series X and PlayStation 5 lock to their target frame-rate of 30.
also from eurogamer.net
The only outlier here is the introduction of improper frame-pacing in very rare scenarios, but otherwise it's nearly faultless. In terms of quality settings and visual features, Series X and PlayStation 5 look like a complete match - with just a small difference in gamma levels. Control on PS5 (and it seems other titles) appears to have crushed blacks and a generally darker presentation. System level screenshots show the same thing, ruling out a capture issue.
Beyond this, Series X exhibits some stutter not seen on PS5 - regardless of it being set to graphics or performance modes. It crops up with the arrival of UI elements on screen and in standard traversal, and can be distracting. Our understanding is that Remedy is looking to address this in a future patch, but it's the only blemish in what is otherwise a very polished 30fps experience with some beautiful RT work.
Log in to comment