Devs React to DX 12 Doubling Xbox One GPU Speed

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Tighaman

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#101 Tighaman
Member since 2006 • 1038 Posts

@darkangel115: Its seem like they just didnt even listen to Cerny trying find the next bad news about the x1

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highking_kallor

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#102 highking_kallor
Member since 2014 • 594 Posts

@delta3074 said:

@highking_kallor said:

@delta3074 said:
@highking_kallor said:

So what sort of boost has previous direct x updates given on the xbox platform? Serious question. There must be some history here if all you ms fans are biting.

Thats not a question that can be answered because this is the first console to actually have it's DX updated, both the Original Xbox and the 360 never had DX updates, they used the same DX from start to finish.

So nothing to see here then?

It's obvious that DX12 will increase the Performance of the XB1i just doubt it will be the huge gains that lems are touting.

Theres a reason games look much better at the end of a console generation, developers learn to Squeeze every performance gain they can get out of the hardware over the generation.

Oh im sure it will bring parity. Oh its obvious alright. You dont say about games looking better from start of gen to end of gen. That must of been the last directx upgrade that did that tho right?

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#103 Tighaman
Member since 2006 • 1038 Posts

@misterpmedia: what else you gonna use? I say that was just some nice word play from Cerny he knows that one DSP core is not going cut it with ingame audio,chat ,camera and sound through controller.

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misterpmedia

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#104  Edited By misterpmedia
Member since 2013 • 6209 Posts

@Tighaman said:

@misterpmedia: what else you gonna use? I say that was just some nice word play from Cerny he knows that one DSP core is not going cut it with ingame audio,chat ,camera and sound through controller.

you're welcome to follow that conspiracy at your own leisure. He designed a console that is stomping the competition in performance because it was intelligently built for ease of development and power. Hell for the audio thing games like Killzone haven't even touched the true audio offloading chip yet, their game purely used CPU for their audio. ;).

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misterpmedia

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#106 misterpmedia
Member since 2013 • 6209 Posts

@walloftruth said:

@rocky_denace said:

@misterpmedia said:

@rocky_denace said:

@misterpmedia said:

Ignore the PS4 dev, seems like a pointless comment. More quotes at the source.

PS4 ICE Team programmer Cort Stratton added that, “New SDKs can significantly improve performance on the same hardware, yes. Dunno about DX12/X1 specifically, of course; not my dept.

He also said that people have a right to be skeptical about performance gains. “Good; always be suspicious of ANY perf. improvement claims. e.g. what *exactly* got 50-100% faster? Faster than what? Details!”

Treyarch software engineer Dan Olson had a less amused take. “Here’s an article… no idea why people go on record for stuff like this.”

Programmer Dean Ashton found it downright hilarious. Either that or life-threatening judging by his response. “2x perf on Xbox One when using DX12? That article nearly made me choke on my cup of tea.”

Read more at http://gamingbolt.com/devs-react-to-...AoDlY3FJqQ5.99

Seems it's not just the fanboys that are skeptical. Discuss.

Of course Sony engineers will try to be skeptic lol not to mention Sony engineers are the ones who claimed 4d 120fps LOL. Listen this is all you need to see. This is coming from a developer who has direct working experience with this API the skeptics have never touched this API. No reason to not believe this guy he is a developer and is currently working with it so he should be believed over any skeptics who have not worked with it.

Truth is X1 going be getting a major performance boost this is FACT!!!

https://games.yahoo.com/news/game-changing-double-xbox-one-performance-220009671.html

I did say ignore the Sony quote, but apparently you can't read lol.

Also less linking to the article which is clearly PR.

You did do that. I noticed. The link I posted is a good video showing the developer not only in the article but also on his twitter when he was asked to follow up. The bottom line is this is a developer who is currently working with the API and he is clearly amazed by it and has no working benefit for MS he is just a developer. The skeptics are people who have no working experience with the API so clearly the Developer should be believed over the skeptics who have no hands on experience like the developer who is again currently working with it. He also explains how no the current API is not close because he says the new DX12 API lets you work on multiple cores whereas the current API is a single cored mainly.

I realize this is MASSIVE butthurt to PS fanboys but until other developers who have worked with this same new DX API come out and say this guy is lying this needs to be considered FACT!!! and it's looking like the X1 is exactly what MS has said all along a system that will grow in power over time. Also look how big the heat sink is on the X1. MS clearly knew this all along so if the GPU runs harder they are prepared.

lolz, whose alt are you?

has to be @me3x12

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Opus_Rea-333

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#107  Edited By Opus_Rea-333
Member since 2013 • 1238 Posts

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

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#108  Edited By Shewgenja
Member since 2009 • 21456 Posts

Well, while you guys rush out to buy a $500 console that needs to go meditate with monks in the Himilayas for the next few years seeking it's "true self", the rest of us will be happy with our PS4s that hit the ground running and continue to put you guys on the search for Shangri'lah each and every day.

Lems, gather around your new mascot and enter deep meditation. XBone hidden power is like a Spirit Bomb. We need you all to send your energy to the XBone now to unlock the hidden powahs insyde.

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#109  Edited By ZoomZoom2490
Member since 2008 • 3943 Posts

its stupid to use the PC to show off the GPU's, neither one is optimized for PC.

consoles make the best of use of GPU's, PS4 has been doing what MS wants to do with DX12 since the launch.

x1 will always be behind this gen, in hardware and software tools.

lemms, let this gen go already, you lost and you know it.

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#110  Edited By Shewgenja
Member since 2009 • 21456 Posts

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

If you believe, then you shall be HEALED!

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#111 Shewgenja
Member since 2009 • 21456 Posts

Why did Microsoft even bother coming out with the XBox One when we all know that they could have just done a driver update with DX12 to make the 360 crush the PS4? It just doesn't make sense to spend all that money putting out a new console when their DirectX tools are lightyears beyond anything anyone else can do. All those games that look way better than The Last of Us on the 360 tell me that if I wait a year or two, the 360 will outperform the GeForce 880 GTX.

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#112 misterpmedia
Member since 2013 • 6209 Posts

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

lol they can thank Respawn for that, cause that's probably what the 'hidden' performance gain was :P. Dat kinect resource hog.

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#113 MrXboxOne
Member since 2013 • 799 Posts

@misterpmedia said:

@Tighaman said:

@misterpmedia: what else you gonna use? I say that was just some nice word play from Cerny he knows that one DSP core is not going cut it with ingame audio,chat ,camera and sound through controller.

you're welcome to follow that conspiracy at your own leisure. He designed a console that is stomping the competition in performance because it was intelligently built for ease of development and power. Hell for the audio thing games like Killzone haven't even touched the true audio offloading chip yet, their game purely used CPU for their audio. ;).

I think your jealous the Xbox One is more powerful now!

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#114 tormentos
Member since 2003 • 33784 Posts

@darkangel115 said:

I'm gonna leave this here

http://www.tomshardware.com/reviews/windows-7-performance,2476-10.html

[quote]

However, the most noticeable differences show up when you compare Windows 7 and Windows Vista doing everyday operating system operations. Startup, standby, and hibernation are much faster, proving that Microsoft had to turn many things upside down to reach these performance benefits. Given the fact that Windows 7 is more aggressive when it comes to performance versus power saving, considering the tangible performance benefits, and having felt the improved experience when handling Windows 7, our conclusion is rather strong this time: should you want to improve your Windows-based system, now is the time to change up to the next-generation edition—provided that you find driver support for all of your components, which may be particularly tricky for some notebooks.

Our conclusion is not only valid for fast PCs but also for all systems that aren’t top of the line anymore. We’ve installed Windows 7 onto many different systems and found that the new OS is even more favorable if your system hardware isn’t particularly fast. For instance, we noticed significant differences between Windows Vista and Windows 7 on Atom-based netbooks. Windows 7 showed much less stuttering than Windows XP and Vista. Just make sure you have enough RAM for Windows 7, as insufficient memory will slow down any system on every OS.[/quote]

As you see, upgrading form windows vista to windows 7 provided a performance boost in the same PC with the same hardware (you can read the whole link for more details) 18FPS higher on L4D using the same GPU and CPU and RAM etc. Now this is a broad spectrum but they did note that every PC they tested even low end ones seen a significant boost in performance when upgrading from vista to windows 7. This is real life proof that software does in fact increase performance of hardware. I mean any hermit here will attest to the difference updated drivers make for their GPUs in games performance. So why do the hardcore cows refuse to believe this is impossible?

Now mind you I'm not in anyway stating anything specific except that, if anything has been proven, its that consoles games will look better and run better over the course of the gen. This has been proven time and time again. MS has been a leader in the software industry for well over 20 years and still going strong, Do people actually believe there is no way that MS will increase game performance on the xbox one? Or is it fanboy drivel. Sometimes you have to stop and ask yourself "what am i really saying here" because the fact people refuse to believe in something that has been proven to be true time and time again is rather sad. I guess some people are incapable of learning.

Yes that mean that ALLLLLLLLLLLLLLLLLLLLLLLLLLLLl hardware get the same boost because the OS is better,not this one get a performance boost and this other same hardware doesn't.

The xbox one is not windows 7 or Vista is a damn console that already runs a modify windows version,so yeah the xbox one ins't getting a damn freaking OS is getting a damn API upgrade oh wait it already has it,the xbox one API is not the same as windows,is already modify.

You fanboys will never get it,grab your self a damn chair so you can wait for the magical performance boost..lol

@Tighaman said:

@misterpmedia: thats yall problem everytime someone hit you fanboyswith some knowlegde instead of you listening you go into the misterx excuse when all you got to do is go back to the arch panel from march of last year and hotchips and you could find out yourself the only thing that ps4 go going for it is a .5 more tfs and if you have to uses cpu offloading to the gpu, sound with gpu, and CUs for gpgpu that .5 disappear fast because the x1 has different processors for them tasks.

The PS4 has 10 Processors to help with task...Hahaha....

@Tighaman said:

@misterpmedia: the same interview about the rumors 14+4 cu use read it

Hahahahahaaaaaaaaaaaaaaaaaa...........Proved wrong already...lol

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#115  Edited By highking_kallor
Member since 2014 • 594 Posts

@ZoomZoom2490 said:

so basically MS is saying that X1 will be doing 2160p/120fps with DX12 since MS advertises X1 as a 1080p/60fps console with DX11?

Remember with the cloud it will be like having 5 bones tied together. Broom broom.

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#116 lostrib
Member since 2009 • 49999 Posts

@mrxboxone said:

@misterpmedia said:

@Tighaman said:

@misterpmedia: what else you gonna use? I say that was just some nice word play from Cerny he knows that one DSP core is not going cut it with ingame audio,chat ,camera and sound through controller.

you're welcome to follow that conspiracy at your own leisure. He designed a console that is stomping the competition in performance because it was intelligently built for ease of development and power. Hell for the audio thing games like Killzone haven't even touched the true audio offloading chip yet, their game purely used CPU for their audio. ;).

I think your jealous the Xbox One is more powerful now!

Benchmarks?

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highking_kallor

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#117  Edited By highking_kallor
Member since 2014 • 594 Posts

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Oh and MRXBOXDUMB, now and maybe in the future are different times. Just a heads up. Don’t want you to look like a complete moron.

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Opus_Rea-333

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#118  Edited By Opus_Rea-333
Member since 2013 • 1238 Posts

@highking_kallor said:

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Dude let it go and breath with the peace of Buddha's calmed belly.

If you seek Xbox One hidden powar it will find you eventually.

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highking_kallor

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#119 highking_kallor
Member since 2014 • 594 Posts

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Dude let it go.

Let what go?

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#120  Edited By Tighaman
Member since 2006 • 1038 Posts

@tormentos: it has not been proven wrong a why didnt you copy and paste that interview? How do you utilize gpgpu on the ps4 then torm? If the man who made the ps4 say its best to use the 14 cu for gpu and 4cu for gpgpu that sounds like he is ITS THE BEST USED THAT WAY no matter how you spin it 14+4 is the balance. 1.4 tf without offloading + 550gflops for gpgpu vs 1.3tf with offloading of cpu and sound, and gpu you lose torm.

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#121  Edited By highking_kallor
Member since 2014 • 594 Posts

@Opus_Rea-333:

Nice edit chump

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#123 schu
Member since 2003 • 10191 Posts

here we go again, buh buh the hidden powar...

....yawn

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Opus_Rea-333

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#124  Edited By Opus_Rea-333
Member since 2013 • 1238 Posts
Loading Video...

Even God predicted Xbox Kinect.

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Opus_Rea-333

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#125  Edited By Opus_Rea-333
Member since 2013 • 1238 Posts

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Dude let it go.

Let what go?

You keep lying against me and i hate lies, please clear your life/path so the better of you can manifest.

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tormentos

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#126  Edited By tormentos
Member since 2003 • 33784 Posts

@darkangel115 said:

FYI the chip for the PS4 is very basic, It doesn't handle all the audio which is offloaded to the GPU. Cerny discussed this quite a few times. Also Sony skipped hotchips this year and didn't show off the PS4 for some reason. Both systems do the same thing, they just handle it differently. The PS4 has a stronger GPU, X1 has a faster CPU, X1 has more co-processors for offloading, PS4 uses GPU compute for tasks due to the latency of the GDDR5 and the CPU's sensitivity to it. Both systems are much more complex then the people here make them sound and why people cherry pick 1 competent of complex machines is beyond me because it'll never tell the full picture. I mean a mustang GT has about 50% more HP and cost about 40% less then a Lotus exige, Yet the lotus will accelerate faster (faster 0-60) Brake better, and handle better and will win in most race types against it. 1 number doesn't tell the full story.

No...

Is not very basic and doesn't offload to the GPU raytracing for audio is something that will cost performance wise on the xbox one as well,is not a normal process dude.

That xbox one doesn't have a stronger CPU the CPU is faster by 100mhz which is totally kill by the xbox one cumbersome hardware,worse the xbox one has 3 OS running,running an OS in hyper visions has a 9 to 12% CPU hit,non existent on PS4.

Which is why this in happening even with 100mhz faster the xbox one CPU trails the PS4 one..lol

What co processor the xbox one has for offloading,.?

Please name them 1 by 1..

Link to where it say the PS4 uses compute to compensate for GDDR5 latency you pulled that from deep deep down your ass,basically you aren't debating you are down right inventing sh** left and right,the PS4 does compute which isn't even doing much because it was modify to do so,Cerny claimed that compute may be the next big thing in a few years so they plan ahead which is way more than what MS did,hell the PS4 has 8 Aces and 64 commands the xbox one doesn't even has half.

That because on racing horse power isn't everything,torque,weight,wind resistance and other variables affect performance,the PS4 in this case is a Lutus but with more horse power as well than the mustang GT..

That was a sad analogy on your part.

@Tighaman said:

@misterpmedia: true audio TECHNOLOGY it got one DSP is not enough for all sound for the game and crosschat and etc dont say i dont know what im talking about. Cerny already said you will need help for the gpu for ingame sound that ONE DSP is not enough when the competition has a whole sound block with 4 DSP cores for sound try again.

No you biased lemming he say you can do ray traced Audio on the GPU,ray traced audio will need GPU time on xbox one as well,it can't be done by that crappy ass shapes sound ship.

Link to where is say is 1 DSP..

Also a single SPE on Cell was enough to do uncompressed 7.1 loss less sound,so i don't think AMD True Audio is behind Cell which is a 2005 CPU..lol

Most of the sound block of the xbox one is for Kinect voice recognition..hahahahaaa

Stated by Bkillian on Beyond3d,he worked on the xbox one sound chip...lol

hahaha Any other secret souse theory.?

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#127  Edited By tormentos
Member since 2003 • 33784 Posts

@misterpmedia said:

you're welcome to follow that conspiracy at your own leisure. He designed a console that is stomping the competition in performance because it was intelligently built for ease of development and power. Hell for the audio thing games like Killzone haven't even touched the true audio offloading chip yet, their game purely used CPU for their audio. ;).

And for Physics to imagine if they used GPU compute for physics...lol

@Tighaman said:

@tormentos: it has not been proven wrong a why didnt you copy and paste that interview? How do you utilize gpgpu on the ps4 then torm? If the man who made the ps4 say its best to use the 14 cu for gpu and 4cu for gpgpu that sounds like he is ITS THE BEST USED THAT WAY no matter how you spin it 14+4 is the balance. 1.4 tf without offloading + 550gflops for gpgpu vs 1.3tf with offloading of cpu and sound, and gpu you lose torm.

Digital Foundry: Going back to GPU compute for a moment, I wouldn't call it a rumour - it was more than that. There was a recommendation - a suggestion? - for 14 cores [GPU compute units] allocated to visuals and four to GPU compute...

Mark Cerny: That comes from a leak and is not any form of formal evangelisation. The point is the hardware is intentionally not 100 per cent round. It has a little bit more ALU in it than it would if you were thinking strictly about graphics. As a result of that you have an opportunity, you could say an incentivisation, to use that ALU for GPGPU.

http://www.eurogamer.net/articles/digitalfoundry-face-to-face-with-mark-cerny

Please quote the part where he say that developers need to use mandatory 4 CU for compute...

All the contrary... But for the freaking 100 time even if true which isn't from where in hell MS will get 400+Gflops to compensate anything sony does with those 4 so call CU.?

The PS4 still is 1.84TF and 18 CU no matter how you split it.

The xbox one has 12 CU nothing more generate Gflosp on the hardware,the PS4 has 18 CU,even if the PS4 uses 4 for compute the PS4 still has 2 more CU than the xbox one 14 CU vs 12,but the xbox one has a problem,it has 400+ Gflops which need to compensate and which it has nothing but 12 CU to counter.

So if MS does nothing the PS4 still have superior graphics + also has way more effects and physics than the xbox one because the xbox one is not making for those 4 CU.

So the PS4 has 1,400+ Gflops for graphics + 400+ for compute while the xbox one has 1,280 TF for graphics nothing more.

Now MS can try to gain parity by using 4 CU on the 12 for compute which would give them equal footing on compute,but that will leave the graphics side with 880Gflos vs 1,400+Gflops,no matter how you slice it the xbox one lose.

The PS4 has a sound ship,to and the xbox one has nothing to offload compute,the cloud will not deliver 400Gflops over the internet get a damn clue..lol

Stop taking out of your buns and back up what you claim i wait while you find the so call things the xbox one use to upload,since you show you know sh** even about the xbox one..

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#128 highking_kallor
Member since 2014 • 594 Posts

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Dude let it go.

Let what go?

You keep lying against me and i hate lies, please clear your life/path so the better of you can manifest.

What? You on drugs kid?

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Opus_Rea-333

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#129  Edited By Opus_Rea-333
Member since 2013 • 1238 Posts

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Dude let it go.

Let what go?

You keep lying against me and i hate lies, please clear your life/path so the better of you can manifest.

What? You on drugs kid?

Again Kallor with lies.

from 2011, some juicy rumor from AMD inside about Xbox One.

There is a lot of speculation about what kind of hardware will be inside the next generation of Microsoft's Xbox console. However, a representative for graphics chip maker AMD is making some bold predictions about what the games of the next generation console will look like. The Examiner, using info from the Official Xbox Magazine, states that Neal Robison, the director of ISV relationships at AMD, claims that the next version of the Xbox should have graphics that will have the level of detail that was seen in Avatar (the movie, not the mediocre game adaptation).

alright bye.

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highking_kallor

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#130 highking_kallor
Member since 2014 • 594 Posts

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Dude let it go.

Let what go?

You keep lying against me and i hate lies, please clear your life/path so the better of you can manifest.

What? You on drugs kid?

Again Kallor with lies.

from 2011, some juicy rumor from AMD inside about Xbox One.

There is a lot of speculation about what kind of hardware will be inside the next generation of Microsoft's Xbox console. However, a representative for graphics chip maker AMD is making some bold predictions about what the games of the next generation console will look like. The Examiner, using info from the Official Xbox Magazine, states that Neal Robison, the director of ISV relationships at AMD, claims that the next version of the Xbox should have graphics that will have the level of detail that was seen in Avatar (the movie, not the mediocre game adaptation).

alright bye.

Pfft. 2011 and a rumor. Stop smoking kid your ruining your already limited brain cells.

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mariokart64fan

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#131 mariokart64fan
Member since 2003 • 20828 Posts

you guys keep arguin over whos graphics are better, ill enjoy my wiiu and all these awsome games it has that arent just cross gen games with a slightly new coat

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scatteh316

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#132 scatteh316
Member since 2004 • 10273 Posts

@darkangel115 said:

As you see, upgrading form windows vista to windows 7 provided a performance boost in the same PC with the same hardware (you can read the whole link for more details) 18FPS higher on L4D using the same GPU and CPU and RAM etc. Now this is a broad spectrum but they did note that every PC they tested even low end ones seen a significant boost in performance when upgrading from vista to windows 7. This is real life proof that software does in fact increase performance of hardware. I mean any hermit here will attest to the difference updated drivers make for their GPUs in games performance. So why do the hardcore cows refuse to believe this is impossible?

Now mind you I'm not in anyway stating anything specific except that, if anything has been proven, its that consoles games will look better and run better over the course of the gen. This has been proven time and time again. MS has been a leader in the software industry for well over 20 years and still going strong, Do people actually believe there is no way that MS will increase game performance on the xbox one? Or is it fanboy drivel. Sometimes you have to stop and ask yourself "what am i really saying here" because the fact people refuse to believe in something that has been proven to be true time and time again is rather sad. I guess some people are incapable of learning.

That benchmark is really CPU limited and Windows 7 has lower CPU requirements leading to better single core performance

IIRC Valve also upgraded L4D to multi-threading for that benchmark.

And lastly, because developers also aim to push console hardware to max and always try to optimize as much as possible for max performance, developers can't do that for PC graphics cards so AMD and Nvidia have to do the optimization themselves at driver level, hence the performance improvements.

Consoles are already using very efficient code and DX12 won't make it any more efficient.

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zeeshanhaider

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#134  Edited By zeeshanhaider
Member since 2004 • 5524 Posts

@lostrib said:

@rocky_denace said:

Intel has come out recently also saying that DX12 is the biggest leap in a long long time it's looking like DX12 is the real deal and it will make GPU's do things and add performance gains never before seem until now.

I think if you factor in the latest Cloud demo of MS showing off real time demos of game using the cloud and you factor in DX12 and also Tiled Resources it's starting to look obvious that the X1 is going to be a powerhouse in a few years and do 60fps 1080p easily and most like have the graphics king games. Also AMD has hinted that the GPU in the X1 is not as close to a 7790 as people have claimed and it's more of an exotic design heavily modified and it's starting to look like now that this GPU has been specifically designed with forward thinking and DX12 in mind.

MS isn't dumb they aren't the biggest computer company in the world for nothing. Lets give MS some praise and be happy that the X1 has so much room to stretch it's legs in the coming years. Lets stop bickering PS4 is a great console with powerful hardware right out the gate but lets start to give MS due props they deserve with what is more and more seemingly a system designed with heavily forward thinking and can and will coming into it's own graphics in the coming years and start to open up lots of more power with superb software and API designs by MS some of the best engineers in the world.

So exactly how does one get to Narnia?

What you want to go to Narnia in 720p?

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misterpmedia

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#135 misterpmedia
Member since 2013 • 6209 Posts

@mrxboxone said:

@misterpmedia said:

@Tighaman said:

@misterpmedia: what else you gonna use? I say that was just some nice word play from Cerny he knows that one DSP core is not going cut it with ingame audio,chat ,camera and sound through controller.

you're welcome to follow that conspiracy at your own leisure. He designed a console that is stomping the competition in performance because it was intelligently built for ease of development and power. Hell for the audio thing games like Killzone haven't even touched the true audio offloading chip yet, their game purely used CPU for their audio. ;).

I think your jealous the Xbox One is more powerful now!

But it's not lol. No jealousy, just common sense, keeps expectations in check. You might want to do the same before your dreams crumble ;o.

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misterpmedia

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#137 misterpmedia
Member since 2013 • 6209 Posts

@lostrib said:

@mrxboxone said:

@misterpmedia said:

@Tighaman said:

@misterpmedia: what else you gonna use? I say that was just some nice word play from Cerny he knows that one DSP core is not going cut it with ingame audio,chat ,camera and sound through controller.

you're welcome to follow that conspiracy at your own leisure. He designed a console that is stomping the competition in performance because it was intelligently built for ease of development and power. Hell for the audio thing games like Killzone haven't even touched the true audio offloading chip yet, their game purely used CPU for their audio. ;).

I think your jealous the Xbox One is more powerful now!

Benchmarks?

He can't, come on. DX12 that drops in 2015 makes the Xbone more powerful apparently.

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misterpmedia

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#138 misterpmedia
Member since 2013 • 6209 Posts

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

@highking_kallor said:

@Opus_Rea-333 said:

MisterXmedia redeemed, sorry haters

if only a drop of what thats sites becomes truth then we can be assured MS will continue unlocking power by 10% to 50% until the end of the gen. And Xbox One like they says 2-3 times more powerful than PS4. ;)

sauce: Microsoft may unlock "hidden" Xbox One performance boosts in time, suggests Witcher 3 dev

Yeah of course. Lets just suffer in market share so we can later say TOLD YOU SO. Is it schools holidays or something? Seems like the kids are out anyway.

Dude let it go.

Let what go?

You keep lying against me and i hate lies, please clear your life/path so the better of you can manifest.

What? You on drugs kid?

Again Kallor with lies.

from 2011, some juicy rumor from AMD inside about Xbox One.

There is a lot of speculation about what kind of hardware will be inside the next generation of Microsoft's Xbox console. However, a representative for graphics chip maker AMD is making some bold predictions about what the games of the next generation console will look like. The Examiner, using info from the Official Xbox Magazine, states that Neal Robison, the director of ISV relationships at AMD, claims that the next version of the Xbox should have graphics that will have the level of detail that was seen in Avatar (the movie, not the mediocre game adaptation).

alright bye.

how is that misterX redeemed? lmfao. I love people who follow misterx, it's so easy to debunk anything they say. Perfect example ^

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delta3074

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#139 delta3074
Member since 2007 • 20003 Posts

@highking_kallor said:

@delta3074 said:

@highking_kallor said:

@delta3074 said:
@highking_kallor said:

So what sort of boost has previous direct x updates given on the xbox platform? Serious question. There must be some history here if all you ms fans are biting.

Thats not a question that can be answered because this is the first console to actually have it's DX updated, both the Original Xbox and the 360 never had DX updates, they used the same DX from start to finish.

So nothing to see here then?

It's obvious that DX12 will increase the Performance of the XB1i just doubt it will be the huge gains that lems are touting.

Theres a reason games look much better at the end of a console generation, developers learn to Squeeze every performance gain they can get out of the hardware over the generation.

Oh im sure it will bring parity. Oh its obvious alright. You dont say about games looking better from start of gen to end of gen. That must of been the last directx upgrade that did that tho right?

No, DX upgrades are not the only optimisation the Xbone will receive in it's lifetime but DX upgrade will definitly make the xbone more efficient and allow developers to squeeze more from the hardware.

With the xbox 360 DX 10 did help to improve things because the Xenos was capable of emulating Certain DX 10 features, it didn't recieve an upgrade to it's DX but because the GPU was already capable of running various DX 10 subroutines it helped, Gears 2 and 3 use various DX 10 subroutines.

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Shewgenja

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#140 Shewgenja
Member since 2009 • 21456 Posts

Well, the world won't have to wait long. Halo 5 gameplay at E3 will show the world the "sauce".

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delta3074

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#141 delta3074
Member since 2007 • 20003 Posts

@tormentos said:

And this is based on info pulled from deep deep down your buns...

Funny how the software for MS always better.?

In fact developers stated that sony was ahead software wise to MS how did that happen.? Sony has make incredibly hard to code hardware shine,imagine what they will do with hardware easy to code to,which also happen to have no pitfalls vs the other console,yet we have MS which is use to work with easy things and now have a problems with ESRAM been to small having 2 memory setups and no true HSA or hUMA.

Titanfall uses the cloud and it look like sh** and has the dumbest AI ever on a game,i would not hold my hopes high.

Trying to imply that MS will improve things greatly but others sony wont is a joke,sony has show over the years how they always improve graphics even when people think is all say and done about the console they out done them self once more,and you some how believe that MS will beat them at their own game.?

So 50% more CU 100% more ROP and several other hardware difference is not a damn fact,.?

So just because a developer say the PS4 is 50% faster some how he is a stupid developer and is a lie.?

If you go by Tomb Raider the difference is 7770 vs 7870 and 7770 vs 7950 at times,30% my ass..

Look at the post i make about Tomb Raider and see how is the gap on PC between GPU and see how big is between the xbox one and PS4 on that game so you can see how much the difference can amount to.

30 FPS vs 60 FPS is 100% difference,30FPS vs 20 FPS is more than 50%.

720p vs 1080p is more than 100% difference in pixels,just because the PS4 has 50% more power doesn't mean it will have 50% better looking the difference doesn't work that way.

Double from 1.28 TF is 2.56.TF The 7770 has 1.28Tf the 7870 has 2.56TF.

Now the difference in Tomb Raider on PC doesn't amount to the 7870 doubling the 7770 graphics even that the gap is 100% more power not 50%,yet the difference is just 23 FPS,so how does the PS4 has an advantage that is greater to the difference between 2 cards that have 100% difference in power.? How.?

The PS4 to double the xbox one on Tomb Raider need more than double the power of the xbox one to do so,because that is what it is require on PC,the 7950 runs at 59FPS the 7770 at 29 FPS that is 30 FPS difference,the 7950 is not 2.56 TF is

The 7950 is 2.86 TF it more than doubles the 7770 in Gflops,how is it possible that the gap is this big between the PS4 and xbox one.?

Then you have MGS5 which recently release 720p on xbox one 1080p on PS4 more than 100% pixel difference while the PS4 version has dynamics clouds and the xbox one doesn't.

The gap between the PS4 and xbox one is some games surpass 100% not 30% 100% and that can't be deny look at my post before this one,it is there the difference to see.

That wasn't the only problem no game used SPE,so they were at a disadvantage,but unlike the PS3 which had a incredible CPU that could do GPU task,the xbox one is weak all around and doesn't have anything to compensate how Cell did,and still to the last day the xbox 360 had more ram,yet the PS3 in the end had the better looking games and GTA5 which once was superior on xbox 360,now isn't is superior on PS3 even that the PS3 still has less ram.

It was the wonderful Cell.

Hahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.......

Yeah MS has endless years making OS and DX is theirs,yet the PS3 manage to beat the xbox 360 graphically.

Oh and the PS4 is modify for heavy compute the xbox one isn't...

Yeah i will need a link for that crap you just claim...lol...I hope you are not talking about DMA and that crap because those aren't processors for GPGPU...lol

Nothing you said equates to the Ps4 being 50% more powerful, Dazzle us with brilliance tormentos, don't try to baffle us with bulls***.

Kojima already stated he was making the PS4 version of MGS better than the xbone and it had nothing to do with the hardware.

You are basically using your own flawed logic to try and justify a 50% Power increase over the Xbone by using one game, tomb raider

Everybody knows the xbone can render games above 720p which negates your 50% advantage BS.

You honestly don't think people will notice that you used the worse case example of a multiplatform game , you CANNOT equate the PS4 having 50% greater power using one game as an example, one game is nothing, means nothing

Also, the dev that made the claim about the Ps4 being 50% more powerful had this to say

'1. I am not doing a damage control, but I do want to clarify one thing. But first, yes, devs I know -- and as someone has shown it before in this thread, some other devs already talked about it too -- claim that there's 50% speed difference WHEN DEVELOPING in cross-gen/next-gen PS4/XO games. So there we are, I said it and I stand by it. Notice: WHEN DEVELOPING. It'll become clear in a second."'

http://www.neogaf.com/forum/showthread.php?p=80542977#post80542977

So basically he said the PS4 was 50% faster to develop for, NOT 50% more powerful.

You guys should actually read what people actually write, not read what you want to see ,lol

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deactivated-62825bb2ccdb4

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#142 deactivated-62825bb2ccdb4
Member since 2003 • 666 Posts

Dan Baker ‏@dankbaker 15 hrs

@draginol Hopefully soon we'll have data to share about our experiences with D3D12 over D3D11, so far indications are very good!

NVIDIA Talks DX12, DX11 Efficiency Improvements

The Effect of DirectX 12

As we discussed in our live blog, the benefits of the upcoming DX12 implementation will come in two distinct parts: performance improvements for existing hardware and feature additions for upcoming hardware. Microsoft isn’t talking much about the new features that it will offer and instead are focused on the efficiency improvements. These include reductions in submission overhead, improved scalability on multi-core systems, and its ability to mimic a console-style execution environment. All of this gives more power to the developer to handle and manipulate the hardware directly.

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#143 StormyJoe
Member since 2011 • 7806 Posts

@LJS9502_basic said:

@StormyJoe said:

@LJS9502_basic said:

@FastRobby said:

@misterpmedia said:

When there's evidence that the PS4 is performing better at running games that's pretty justified. Even Sony execs were saying you'd be seeing superior performance straight off the bat at the get go. That's happened, fact. Now something magical has come along from MS to 'assure us' that everything will get better even though it's known that Xbone has weaker specs and has evidence of inferior multiplatform games, hell even the exclusives aren't fairing too well either. Hypocrites? Nah, just a lot more realistic, we've been burned once before you know ;).

PS4 isn't 50% more powerful... DX12 will also make the Xbox One better, everyone knows that, twice as fast? Probably not. Which is exactly my point. When people say PS4 is 50% more powerful, it's ok, but when someone says Xbox One's GPU will get twice as fast because of DX12, it's not... That's hypocrisy. Also exclusives are doing pretty well, and everyone knows Microsoft is catching up, and their development tools were lagging behind in the beginning. That's why The Crew is 1080p/30fps on both consoles.

The hardware is the hardware....nothing is going to make it better unless you rip it out and rebuild it like you do with computers.

That is simply not true.

Whatever helps you sleep at night....

Again... I have been writing software for quite some time. Optimized APIs do increase software performance. That's not speculation, it's fact.

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#144 StormyJoe
Member since 2011 • 7806 Posts

@tormentos said:
@StormyJoe said:

Look, I have been writing software for... well, more years than I care to admit to. And, I will tell you first hand that optimized APIs can significantly improve an applications performance, just like poorly written APIs can cripple it. So without having any benchmark comparisons between DX 11's API performance and DX 12's API performance, making a blanket comment like "Its all because of hardware piece X" is nothing short of pure ignorance.

The difference between the PS4 and XB1 is, in the large scale of things, relatively minor. If you apply Moore's Law, the difference doesn't even amount to 1 CPU generation (2 years). So, is a 1-2 year old high end PC that much slower than a brand new high end PC?

Yeah and you claim the difference would be 3 to 5 frames per second at the same resolution and you were totally wrong.

Problem is all consoles improve by API and the PS4 will improve as well so it nos like the xbox one will improve while the PS4 stay static.

Minor.?

Up to 30 FPS advantage in Tomb Raider while having better textures,better effects is Minor.?

Dude the difference in Tomb raider is so damn big it make the xbox one seem like it has a 7770 while the PS4 has a 7950 or even worse.

You people don't actually quantify the difference you really aren't.

Look at the 7770 vs the 7850 the difference is 13 FPS,look at the difference between the 7770 and the 7870 23 FPS,look at the difference between the 7770 and the 7950 exactly 30 FPS...

How is it possible that the PS4 commands a lead which is as big as the one between the 7770 vs the 7950.?

On average the PS4 version is 21 FPS faster, that is 7770 vs 7870.

Oh and that is without taking into account that while the 7770 is 30 FPS slower than the 7950 is doing exactly the same graphics,image quality is the same under the same setting,on PS4 vs xbox one that isn't the case either,the xbox one version has alpha based effects in parts at half the resolution,lower quality depth of field,reduced levels of anisotropic filtering and some lower resolution textures and 900p cut scenes.

So not only the PS4 commands a lead which go up to 30FPS it also do so while having better image quality as well which would make the gap even bigger.

16 ROP isn't the problem since the 7790 has 16 ROP as well and hit 1080p easy,is ESRAM the problem alone side the xbox one reservation on a GPU that was already weaker to begin with.

You keep clinging to that one instance where I was incorrect. Despite the fact that I readily admit it. It's kind of an honor at this point, honestly - I made that claim in August of last year, I believe - it's still the only thing you have on me. I have proven you wrong so many times since then, I'd need 1000s of lines to list them all. LOL!!!!

I never said the PS4's APIs would not be improved. However, I think there is significantly more room for improvement on the XB1 side than the PS4 side.

And yes, it is minor. You cows are making a mountain out of a mole hill. Lack of software optimization and poorly performing APIs easily dismiss the resolution/frame rate issue. The difference this gen is less than last gen, which wasn't that big to begin with.

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#145 Gargus
Member since 2006 • 2147 Posts

1) Direct x 12 has nothing to do with GPU speed at all.

2) There is no proof that in the real world it will improve xb1 much at all since DX doesn't magically make all hardware better. The hardware has to support DX in order to use it.

3) It still wont be released until fall/winter OF NEXT YEAR.

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delta3074

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#146 delta3074
Member since 2007 • 20003 Posts

@Gargus said:

1) Direct x 12 has nothing to do with GPU speed at all.

2) There is no proof that in the real world it will improve xb1 much at all since DX doesn't magically make all hardware better. The hardware has to support DX in order to use it.

3) It still wont be released until fall/winter OF NEXT YEAR.

i think it's pretty obvious that the xbone was designed and built with DX12 in mind considering they both come from the same company,only an idiot would think it doesn't support it.

DX 12 WILL increase the performance of the Xbone hardware, to think otherwise is completely naive, especially if you know anything about hardware optimisation.

DX will not improve the speed of the GPU but it WILL allow the GPU to do things more efficiently and therefore improve it's performance.

NVIDIA on DX12 and i trust Nvidia more than any stupid fanboy on this board.

Note the Phrase 'reductions in submission overhead'

The Effect of DirectX 12

As we discussed in our live blog, the benefits of the upcoming DX12 implementation will come in two distinct parts: performance improvements for existing hardware and feature additions for upcoming hardware. Microsoft isn’t talking much about the new features that it will offer and instead are focused on the efficiency improvements. These include reductions in submission overhead, improved scalability on multi-core systems, and its ability to mimic a console-style execution environment. All of this gives more power to the developer to handle and manipulate the hardware directly.

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deactivated-62825bb2ccdb4

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#147 deactivated-62825bb2ccdb4
Member since 2003 • 666 Posts

From Microsoft Directly with Benchmarks

Is this marketing spin?

We (the product team) read the comments on twitter and game development/gamer forums and many of you have asked if this is real or if our marketing department suddenly received a budget infusion. Everything you are reading is coming directly from the team who has brought you almost 20 years of DirectX.

It’s our job to create great APIs and we have worked closely with our hardware and software partners to prove the significant performance wins of Direct3D 12. And these aren’t just micro-benchmarks that we hacked up ourselves – these numbers are for commercially released game engines or benchmarks, running on our alpha implementation. The screenshots below are from real Direct3D 12 app code running on a real Direct3D 12 runtime running on a real Direct3D 12 driver.

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tormentos

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#148  Edited By tormentos
Member since 2003 • 33784 Posts

@StormyJoe said:

You keep clinging to that one instance where I was incorrect. Despite the fact that I readily admit it. It's kind of an honor at this point, honestly - I made that claim in August of last year, I believe - it's still the only thing you have on me. I have proven you wrong so many times since then, I'd need 1000s of lines to list them all. LOL!!!!

I never said the PS4's APIs would not be improved. However, I think there is significantly more room for improvement on the XB1 side than the PS4 side.

And yes, it is minor. You cows are making a mountain out of a mole hill. Lack of software optimization and poorly performing APIs easily dismiss the resolution/frame rate issue. The difference this gen is less than last gen, which wasn't that big to begin with.

No is not clinging is telling you that your prediction have been wrong before on Hardware.

Dude i debated with you for pages on end to make it admit the PS4 API will also improve,and when you did you try to imply that the xbox one will improve more..lol

So basically you just ignore what i just showed you.? How 7770 vs 7950 is small? How are you claiming that the difference between those 2 cards is small.?

Yeah 30 FPS and while having better effects is minor... In your personal Disney Land,not it doesn't because the xbox one isn't 12 CU because of a poorly performing API or lack of software..lol

DX12 will not make the xbox one 18 CU and have parity with the PS4.

@delta3074 said:

No, DX upgrades are not the only optimisation the Xbone will receive in it's lifetime but DX upgrade will definitly make the xbone more efficient and allow developers to squeeze more from the hardware.

With the xbox 360 DX 10 did help to improve things because the Xenos was capable of emulating Certain DX 10 features, it didn't recieve an upgrade to it's DX but because the GPU was already capable of running various DX 10 subroutines it helped, Gears 2 and 3 use various DX 10 subroutines.

My god DX12 hit PC on holiday 2015 not the xbox one,the xbox one already has its console version which uses the hardware more efficiently,DX12 is a direct response to Mantle,Mantle is a direct Response to CONSOLES API.

Specially the one on PS consoles,even that DX on xbox 360 wasn't as low as the PS3 API use by sony,the DX version of the xbox 360 was lower level than DX PC,and in fact the xbox 360 spread its workload more efficiently that PC ever did,not to mention that developers who worked on consoles had a leg up on PC developers since coding for multicore CPU for games on 2005 wasn't available,CPU multicore use has its roots on consoles the xbox 360 3 core 6 threads,the PS3 Cell 1 PPE 6 SPE.

So basically PC is playing catch up with console API that is what mantle is,and that is what DX12 will bring to PC late like always by the way.

So you see the xbox one already has this,so does the PS4 LibGNM is like mantle alto sony state is not quite at driver level which is where they want to get.

The xbox 360 didn't run DX 10,it could handle some things but DX 10 not it can't

Unfortunately, none of this is true, according to ATI themselves. "Xbox360 cannot run DX10, and confirmed what I said earlier about the extended functionality. The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out," said an ATI spokesperson. "From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

http://www.1up.com/news/xbox-360-upgradable-directx-10

Is not the same running full set that emulating some things.

@delta3074 said:

Nothing you said equates to the Ps4 being 50% more powerful, Dazzle us with brilliance tormentos, don't try to baffle us with bulls***.

Kojima already stated he was making the PS4 version of MGS better than the xbone and it had nothing to do with the hardware.

You are basically using your own flawed logic to try and justify a 50% Power increase over the Xbone by using one game, tomb raider

Everybody knows the xbone can render games above 720p which negates your 50% advantage BS.

You honestly don't think people will notice that you used the worse case example of a multiplatform game , you CANNOT equate the PS4 having 50% greater power using one game as an example, one game is nothing, means nothing

Also, the dev that made the claim about the Ps4 being 50% more powerful had this to say

'1. I am not doing a damage control, but I do want to clarify one thing. But first, yes, devs I know -- and as someone has shown it before in this thread, some other devs already talked about it too -- claim that there's 50% speed difference WHEN DEVELOPING in cross-gen/next-gen PS4/XO games. So there we are, I said it and I stand by it. Notice: WHEN DEVELOPING. It'll become clear in a second."'

http://www.neogaf.com/forum/showthread.php?p=80542977#post80542977

So basically he said the PS4 was 50% faster to develop for, NOT 50% more powerful.

You guys should actually read what people actually write, not read what you want to see ,lol

Ok lets start simple..

1840 -1180 = 660.

Half of 1180 = 590

660 it more than half of 1180 it was more than 50% This is based alone in Gflops. This was with the 10% reservation on.

Now is 1840 - 1280 = 560 This is after the 10% reservation drop.

560 X 2 = 1120 Gflops Now the PS4 isn't 50% more powerful any more.

1280- 44% = 563.2 The PS4 now is basically 44% stronger,and don't tell me Gflops mean nothing that may be comparing the PS3 vs xbox 360,but comparing the same hardware it does matter,since the one with more flops perform better on GCN.

Please link me to where Kujima say that,because from what i know he say the difference wasn't big between both consoles,and then claimed it would look a little better on PS4 and they boom 720p vs 1080p with missing effects on xbox one as well.

Dude WTF the 7950 has more than 100% difference in power vs the 7770 and still the 7770 can render in 1080p what the fu** man,hell the 7770 can render in 2560x1600 that doesn't negate the fact that the 7950 is more than 100% stronger.

So at 2560x1600 not even the ROP stop the 7770,but that doesn't negate the fact that the 7950 is more than 100% stronger the 7950 is running at 45 FPS more than doubling the 7770 frames.

So yeah the xbox one hitting 1080p doesn't negate the fact the PS4 was 50% more powerful,in fact the xbox one should be pulling almost all games at 1080p because the 7770 can do it so can the 7790 as well.

So should i use Ghost which has 100%+ resolution advantage on xbox one.? Or BF4 which has 50% higher resolution while have like 25% frame boost as well,maybe i should use MGS5 which also has 100%+ advantage in resolution + effects not found on the xbox one version.

This difference are huge the PS4 is doubling the xbox one in resolution and frames,Tomb Raider is a good example because instead of focusing on resolution which isn't done much on PC it focus on frames which is the way it is done on PC,which allow one to make a more relevant comparison,the gap is not close by any means,BF4 also had a combined lead as well of both Resolution and Frames and this is the case,you can have both,you can have resolution advantage or frames advantage one thing is clear the PS4 will be ahead always.

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#150 StormyJoe
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@Shewgenja said:

Why did Microsoft even bother coming out with the XBox One when we all know that they could have just done a driver update with DX12 to make the 360 crush the PS4? It just doesn't make sense to spend all that money putting out a new console when their DirectX tools are lightyears beyond anything anyone else can do. All those games that look way better than The Last of Us on the 360 tell me that if I wait a year or two, the 360 will outperform the GeForce 880 GTX.

I don't think that is what people are saying... well, it's at least not what I have been saying.

DX12 will fix the crappy APIs that shipped with the dev kits for the Xb1. Will it give it a 100% performance increase? No, but it could give it a 10%-30% performance boost. I saw this first had with .Net 3 vs .Net 3.5.

Now, I doubt Sony will just sit around and not optimize their stuff, but I haven't read any articles saying that devs are complaining about the PS4's APIs. So, I am not sure how much more they can be "optimized", if they are already tuned. So, I still expect the gap between the two to be reduced.

If all of this comes true, do I expect the Xb1 to be "just as powerful" as the PS4? No, but the gap will be less than it is today. Given that I don't think the gap is that big right now, I am optimistic that DX12 will mean resolution and frame rate parity between the two.