[QUOTE="Cherokee_Jack"][QUOTE="kozzy1234"]
wait till you upgrade stuff, can improve stealth alot.
AdobeArtist
Mmm, dem vision cones. 8)I really love the options you get for all the possible skill trees in levelling your character. But does anybody else feel the progression is a bit too slow? I mean only one praxis point in each level up? In most other RPGs, in your very early levels you get a handful of points to allocate (your choice to either focus on 1 tree to max out or speread about multiple needed skills), then after a certain level tier just a couple, and it gradually ebbs down to one per level when you've already sufficiently built up a few trees.
At each level in Deus Ex, I get frustrated with how to make the choice in spending that 1 (and only 1) praxis point. I mean I really want to improve the cloak to make it more energy efficient, but then again I could really use that extra energy cell. Or I have to choose between a hack capture upgrade to be able to access those higher level locks, or the other useful features that adds advntages to reading the networks. And still I always need more energy cells so I can power the cloak and also do more than 1 silent take down. Those energy bars seem too far and few in between.
At first I was hesitant to use my money to buy those praxis kits at the LIMB clinic, but when I realized that my early desicion to go stealth and non-lethal for that 100G achievement, meant not needing to buy weapons or related upgrades, I said screw it. I went back and bought the 2 of them. But seriously Eidos, cut guy some slack in the beginning levels so I can jump start from zero to a semi decent cyborg already :(
That´s exactly the point of the game,to have you make thoughtful decisions on what you should upgrade or not,and if you ask me,they actually give you more than they should,I still haven´t finished the game and I already have about3/4 of the augs already.
If you think this of HR,you would hate the first one. :P
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