I both agree and don't agree, sure the game has essentially become a shallow sandbox sure, agree there. But I can probably overlook a lack of deep meaningful substance in the story and the connection with the world if the game can solidly nail it with satisfying gameplay mechanics that make playing the rest of that shallow filler worth it.
EDIT: I see he makes that point too at the end of the review, saying how a game like MGS5 with a lot of repeating content still remains immensely fun through it's gameplay design and game mechanics.
That's what Black Flag had going for it. That's what a game like Just Cause 2 has going for it. He even likens it to Mad Max as being shallow checklist sandbox, and I disagree because though I agree with his assessment ti's a checklist sandbox game, the car combat in Mad Max was pretty damn fun. Nothing in AC's mechanics and missions, from the stealth to the fighting, none of it feels polished or rewarding.
Now, did AC Syndicate do this (become a padded checklist sandbox experience)? Yes and no, no in the sense the game feels even less padded here than other games of the past (especially compared to Unity). That's kind of refreshing in a sense but still the game feels very lacking with the rest of the content, i.e. the mechanics. Though a sigh of relief knowing the game wasn't as awful as Unity, it's not so great either that I'm happy with it. The combat feels off, feels like attack spamming and not a game of attack parry/counter or attack rhythm, stun, dodge like before. Like Unity the player leveling up system seems built from the ground up like developing a competitive MP character from scratch. The idea of developing your gang and your income would be better if there were more to it. This game seems to lack any redeeming value, rather shocked it got a 9/10 on GameSpot. It feels rushed. I saw one review say the brother and sister characters feel more like they abandoned a co-op design part way through development and I'd probably agree with that assessment.
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