What I want out of an Elder Scrolls game is a world that feels alive. With people that feel like they live there. And on top of that filled with fun little quest writing that Bethesda excels at.
I got that, as much as I got that in Oblivion. I was hoping they would have made steps in making the world feel even more real. Maybe I'm doing them a major disservice because I haven't played the games back to back, but I couldn't tell you how they tried making Skyrim feel more alive than Oblivion. And that disappointed me. For instance being a world savior it would be cool if you know, people responded to your reputation a little.
Something that was broken in Oblivion, straight up broken, was leveling up. Quite an important part of a TES game. You got experience and all it did was make everything harder. The easiest way to finish that game was to remain like lvl 3 as long as possible. And maybe that sounds like something you could ignore but it made leveling up feel like a bad thing. Like you were going backwards. They did somewhat fix that in Skyrim. I didn't feel like leveling up was bad in Skyrim and that's huge so I have to give them credit for that.
But another important aspect of an RPG like TES was combat. It feels completely ethereal or trivial in Skyrim. Magic feels like it has very little impact. And after playing Magicka and you know, Oblivion, I was expecting them to make that even more physical or impactful, at least not less physical... We were slowly heading in the direction of very cool fantasy combat and what we got was anything but. I hope they look at Dragon's Dogma. Not because I expect that combat to be in the next TES game but it feels so much better and there have to be things they can learn from that.
And another thing I expected to improve but which was kinda stuck in time was the UI on PC. It really feels like a UI that should be controlled with a controller. I don't get how they keep doing that. That disappointed me.
So in ways I was a little disappointed by Skyrim but I did ultimately really enjoy exploring a new world, the dragon powers, and coming across silly characters, and above all the crazy (free) mods that people made. I do have high hopes for a next Elder Scrolls game but I hope they take a long time with it and find ways to improve upon the feel of combat, the UI, and making the world feel even more dynamic and alive. One step in the right direction in those area's would mean a lot to everybody I think.
And I think what they have with TES right now is a concept that can be meaningfully improved upon in many ways which really is a great position to be in. Unlike say Zelda which nobody really knew how Nintendo was going to make it refreshing but still as good, Bethesda is in a position where we can list a hundred things that we'd want and they would all be cool. If for instance they make the enemy AI more sophisticated in that they try and work together and seek cover, that could be a great selling point in itself. If they fix the faces of non-human races that would be a great selling point. If they publicly state they will not interfere with the mod scene, that would be a great selling point. A new skill system could be a great selling point. TES is full of opportunities to generate mass hype and create another Skyrim success in sales. It's a very promising IP, I'd say more so than ever before IF they manage to somehow improve on several design facets. And I think they are totally capable of doing that.
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