Much like on the subject of RTSs, this comes down to the idea of whether they work on consoles because of controls, at least that's what people tend to bring up. I think RTSs are very doable on consoles, not to the degree that they work on PCs but certain games like RUSE show they're very doable. But that's the least of my concerns on the subject, because RTSs just simply aren't commercially viable on consoles.
Anyhow, with regard to MOBAs, I'd imagine they'd work on consoles, at least technically, easier than typical RTSs because of they require less need of large scale unit and resource management due to the multiplayer aspect and each player needing to control and manage a lot less. Guardians of Middle-Earth seems to have some praise for being able to pull of a MOBA on consoles. But again, even if it's doable, whether or not it's commercially viable is another thing. There'd need to be a big console MOBA to make waves and garner massive popularity to further support the genre on the console medium.
I think the limitations of bringing PC-centric games to consoles is they're designed for PCs in their mechanics, if they anticipated accessibility on consoles from the get-go I think they'd make a better go of it. Another big thing I think developers missed out on last gen was the keyepad, the Xbox 360 and PS3 each got one last gen but to my knowledge nobody made any use of its potential. I hope we get a similar device on X1 and PS4, and hopefully developers make use of it. For RTSs it can be used as a squad shortcut for designated groups of units, or shortcut keys to a number of features.
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