@rektmuhface said:
Based on the latest gameplay video of the campaign to Halo 5, I can conclude that 343 is a trash developer. The Halo games are no longer known for the tight, well-polished gameplay mechanics and brilliant enemy set-pieces. It's all just a random mess. The gameplay in Halo 5 seems really one-dimensional...it doesn't look satisfying, refined, addictive...a staple and a standard that was set by Bungie before they left.
343 also apparently suck at weapon designs because all of the guns in Halo 5 are either ugly or bland. Look at the weapons in Destiny...just look at how complex and beautiful the exotic weapons are. I look at those guns and I see a story in each one of them. The only thing 343 is better at is presentation and story...which is something Bungie has always been pretty terrible at.
Really? You're able to do that from a segmented 4-minute video that shows a few portions of a single level spliced together to avoid spoilers? That's an impressive skill. You should translate that skill into being a day trader on Wall Street.
Halo has never been known for "brilliant enemy set-pieces". It's not Metal Gear Solid. Halo's campaign is adored by its large fan base for its amazing sandbox game design with stellar enemy AI, vehicles, and fun weapons set in a vibrant alien world. That was Halo CE, the game that started it all. What you attempt to belittle as a "random mess" is exactly what made the game so much fun and differentiated it from other shooters of the time. Bungie threw you into a "giant mess" with scorpion tanks shooting at you, ghosts trying to run you over, a banshee strafing your marines, Elites embarrassing you because they seemed to be able to play the game better than you did, and a suicide grunt charging you with two plasma grenades.
Go and ask any long-time Halo fan what their favorite level from CE was. I'll bet you $100 they say The Silent Cartographer...a completely open level set on an island you can drive anywhere on and completely devoid of anything resembling a "set piece".
As for the criticism of the combat now being "one-dimensional"...I'm not sure how to even take that seriously. You had four tactical options in "traditional" Halo. They were shoot, grenade, melee punch, or jump. In Halo 5 you have shoot, grenade, melee punch, jump...in addition to slide, thruster pack, sprint, stabilizer, clamber, ground-and-pound, or charge. The number of tactical options available to the player is orders of magnitude larger than in earlier games. That is not "one dimensional"...it's literally the opposite.
Which Halo game had a weapon inventory that even remotely resembled Destiny, a loot based RPG/shooter hybrid? Rhetorical question...none of them did. Halo's most beloved weapon is the Battle Rifle, an all black metal assault rifle with a small LED ammo counter that looks like it could have been manufactured today. Of course Destiny has over-the-top weapon design since loot compulsion is the primary motivator to keep people wanting to play, and pay for, the game. Blizzard mastered this with Diablo and it has paid off in spades.
I know everyone is entitled to their own opinion...but I have no idea how you could seriously come to the conclusions you attempt to impart in your post.
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