@Cloud_imperium said:
@AdobeArtist said:
@Cloud_imperium said:
Witcher is awesome . Best RPG since Planescape Torment in my opinion .
Which is also a very cinematic game ;)
I never said anything about being cinematic . I said "interactive Movies" , the games that have press A to win gameplay like The Walking Dead or Uncharted etc . Witcher is RPG , cutscenes are necessary to show outcome of your choices . You missed the point .
I guess this is a miscommunication over semantics, heh :)
But I do see a lot of people express hate towards cinematic games, when it's really the Quick Time Events (or what you call "press A to win") that are the point of contention. And there's just too much misconception of using the two terms interchangeably when there's really a world of difference between the two. And I enjoy a game with solid cinematic presentation that enhances the story quality of a game.
That said I don't think you can compare Walking Dead to Uncharted. Because there's a stark difference in how the button interface is implemented. With Uncharted the QTE mechanic is centered around the action. For this and a lot of other action driven games (resident Evil 6 being another gross offender) having so much scripted mechanics undermines the players self determined skill for combat and action.
But Walking Dead was never an action game to begin with, so there is no interference to the players skill. It's a character and story driven adventure, in which case it's not "press A to win" but rather "press A to advance story".
I don't think we need such a strict separation of game and story, especially when a game can unfold a story so effectively with the players direct participation like TWD does, even excels at. The way the players choices impacts the plot and character development is story telling unique which can't be achieved in traditional film media.
So why not embrace the "interactive movie" as a game design to coexist along side cinematic games as well as skill based action games?
Log in to comment