I love the Shin Megami Tensei games, I wouldn't call the gameplay simple but as far as presentation goes these games have typically been simple in their presentation, be it the (in some but not all games) the 2D battle system, or the most basic basic type of corridor dungeon crawling. I can see it being maybe off-putting for some, or maybe make them feel like they're archaic. But, despite some of these elements, coming usually because of low budgets, there's still a good amount of work on the game's artistic design.
For simple gameplay RPGs, when it comes to JRPGs, I find Bravely Default to be pretty basic. There's some minor stat management but everything feels simple and once you find a class combo for your party you pretty much stick to the same strategies, and considering how long it takes to level up a job I pretty much stick to the same classes unless I really need a change.
For games like Skyrim I thought the leveling was basic and easy to understand... but that still didn't stop me from trying to exploit the stat system as much as possible. It's been a while but I think I created a system that involved alchemy, to create potions to increase enchantment and and vice versa and making armor, and repeated until basically I was creating the most powerful weapons and armor I could wear, which pretty much enhanced my offense with the bow to one shot kill everything in the game as a stealth bow sniper... yeah the game couldn't be any simpler after that.
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