Here it is, as i said the colors are washed out and can't be saturated right, although as the reviewer suggest they re clear and crip, but NOT overaturated which setting i always use for all my games
Textures also are a tie, here it is
Being someone who owns both a 360 and PS3 and has played the game on both systems, I feel I can give an accurate opinion on this matter. For the record though, I still believe forthright that a high-spec PC runs Oblivion far better than either console.
First there are the textures. I have noticed the differences and feel that there are sections of the game that each console excels on, most of which have been presented already. Certain textures on the 360 are superior, while others on the PS3 seem more crisp and realistic at times. The 360 textures are more balanced in the fact that no textures are significantly better or worse than others, as opposed to the various quality differences that come in the PS3. One place I feel the PS3 is better though is in texture filtering. Someone earlier compared it to 16x AF filtering on a PC which I believe is a pretty good description. Buildings, grass, and pathways have a much smoother fade-in than the "pop-up" textures on 360.
As for loading times, the PS3 is a clear winner, but at a cost. The 4.3 GB required for caching is a pretty hefty price. Anyway, at least the "loading area" screens are fewer and farther between and also seem to be faster, although this never was a major problem to me on the 360.
Everyone here seems to be focused a lot on the lighting and color comparisons, particularly from the GameTrailers video. Although the video is very good at showing certain textural and other graphical elements, the color and lighting representation on this video is simply inaccurate. The PS3 version does not look washed out at all. The colors are just as detailed, crisp, and clear as they are on the 360. As for lighting, the 360 does more with HDR, but personally I've always thought of HDR as overrated. If oversaturated color and light is your thing, then I'd go with the 360. If you're like me and think simple bloom effects are more natural, go with the PS3. I wouldn't say one or the other is better in this area; it's simply a matter of personal preference.
Performance was my primary concern when playing Oblivion. While the PC offered the greatest framerate, the 360 and the PS3 both held a playable, enjoyable rate without too much slowdown. Originally I did notice a significant drop in FPS in the PS3 version, but later concluded that this was caused by the initial 4.3 GB caching to the HDD. Once this process was complete the game ran steady. Overall, the 360 has a very slight edge in framerate.
As far as extra content goes, Shivering Isles and other downloadable content have not been ruled out for the PS3. The official word from Bethesda (last I read anyway) was that they were unsure as to what content would be available for download. With that said, at the moment, the 360 definitely has the upper-hand in this regard.
Lastly I would like to touch on control, SIXAXIS vs. Xbox 360 wireless controller. Once again I feel this is a personal preference area, but thought it would be a good idea to express my views on it. The 360 has the advantage of force feedback, which to some provides a more engrossing experience. This disadvantage to this is the added weight to the controller. The SIXAXIS provides a more light-weight alternative at the price of force feedback. My personal choice is the SIXAXIS, simply because I prefer the layout over the 360 controller, but I'm sure many others enjoy the 360 controller more for their own personal reasons.
Final verdict? For me, it was the PS3. In the end, it really comes down to personal preference. The simple fact is most people that enjoy the game will enjoy it no matter what system they play it on.
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