@blueinheaven said:
....
You are, after all, their benefactor, their sole income, their cash cow with a seemingly endless supply of 'support funding' and it's your huge cash injections that's making all their dreams possible so what are you going to get out of it when all is said and done apart from a virtual fucking ship that cost them literally nothing?
It's important to note that the average donation is 100 dollars.
So while the attention-getting "OMFG this dude spent 10,000 dollars to fund a game he really wants for a fake ship!!!!!!" has people foaming at the mouth, the fact is that the average amount is actually less than the cost of a new AAA game with Season Pass DLC.
Shit man, I regret every single penny I spent on Battlefront 2 Ultimate edition, something that cost me $110 for a finished product. I don't regret any money I spent on Star Citizen (which was definitely under $110).
I guess what I am trying to say is this: calm down, people. This game is successful because a lot of people want it to be made, not because a few people are throwing a shit load of cash at it.
From Forbes:
The grand total right now is $300,355,763 raised from 2,712,248 people, so yes, that means the average donation per contributor is over $100, so more than any $60 box game would have cost.
Also nice to see that damn near 3 million people are interested in a space sim. Niche? Where? I see mainstream!
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@blueinheaven: As for profit sharing, the benefactors, and what % they get in return? None.
Again, for like the third time, you're not buying ships, you're funding the game. It's not a donation, and they're not profit sharing. People do this knowing that, by the way. The ships are simply there as incentive, not as a product.
Personally, I think it is bat-shit insane to throw 200+ dollars (let alone 10,000) at a game, but apparently there are enough people out there with enough disposable income and the desire for a really awesome space sim that it baffles people like me and somehow angers people like you that they would spend so much.
I mean let's look at it from their shoes (as hard as that might be): the best space sims we've had in the past decade are, what?
- Everspace? An arcade sim.
- Strike Suit Zero? Another arcade sim.
- Elite: Dangerous? Great game but, not exactly thrilling.
- X4? Meh, an OK game but not quite up to AAA standards.
I mean, I don't get it personally, investing that much in a game. But I have to admire their optimism. And there is definitely a niche but significant demand for this kind of game.
When it comes out, be it next year or ten years from now, it will be a title to revolutionize gaming. You have to play it to know what I am talking about, but the game is simply incredible. The tech alone (not even including gameplay) makes it stand apart from any other title, space sim or not.
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You also need to understand this: the sim crowd is hardcore. These are people who spend a few hundred bucks for a HOTAS set up they will use for like two games.
They spend 75 dollars for a single plane DLC in DCS: World.
Go look up DCS: World and their DLC. The base game is free and includes a couple planes, but the DLC is in excess of...well....at least a few thousand dollars combined. Now casuals would sit here and think "Wow, they want us to spend 75 dollars on one plane? One piece of DLC? And there's dozens more to get?" but the fact is that one plane is worth a few thousand hours of gameplay.
I think people fund Star Citizen knowing this will likely be the only game they will play for like the next 10 years.
Sorry for the long read hahaha. Clearly I am passionate about this game, and feel the need to combat misinformation about it. But at the same time, I also get the complaints; I want this game to be finished yesterday, but not because I feel entitled to it; simply because I want to experience it!
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