[QUOTE="Vari3ty"][QUOTE="commandercrap"]
I have just gotten through playing 5 hours of BFBC2 as all classes. Although I know there may be more game types for online multiplayer, here is what I have seen in the hours that I've played the demo.
The game really gives you the feel that you're trying to 'rush'. It's fast-paced, much like MW2, and it keeps you engaged and alert at all times. There are many things that I loved about the demo so far, that other FPS's don't touch on too much. For instance, the series is known for it's snipers having excellent camouflage. Yet, I can't help but get the feeling that I'm trapped at certain points when I get to a good sniping spot. These spots are few and far between, and anyone who has played the game for more than 2 matches knows where all the sniping spots are. This is a bad sign, as snipers should be able to use their camouflage to hide themselves whenever neccessary, and after a kill, they shouldn't be rushed 10 seconds later by another squad member, simply because they know where you are.
The assualt rifle that you first receive as an attacker is awful. It has more recoil than the medic's LMG!!! Not to mention it has a low magazine capacity and the iron sights are simply useless. The only thing that I enjoyed about the assault rifle was the noob tube, which at long ranges, cannot be aimed for beans. Another useless attachment. Also, you spawn with 1 grenade... man, do those things go fast, or what? Sure you can resupply, but if you're already in the midst of a confrontation between buildings, you're trapped with no way to clear a room, especially as a sniper.
Now tanks and vehicles are an awesome touch to any FPS. It's comforting to know you're going in to a town square knowing that you have the fire support and cover of a tank..... until it gets destroyed within 10 seconds, and you're going along with it. The vehicles in the game are too underpowered for what they're truly capable of. I mean, there are rocket outposts in every town square, their object being to desroy tanks. Come on, that's not fair at all. Maybe mines would be a more practical way of destoying a tank, but a couple of rockets to the side of a tank shouldn't be able to do so much.
There is much, much more that I want to discuss, but I wanted to post this thread so I can hear feedback from others. The game has me excited in many ways, but as a more 'realistic' FPS, it has much to work on. LMG's should not be so powerful in CQB, they are support weapons made for using covering fire while in the prone. AR's are most deadly when used at medium and close ranges, which they've done a 'pretty good' job on. A bulet from a sniper rifle, no matter where you hit, should down an enemy instantly, as that's what they're made for.
Here's my opinion on everything you think is wrong with this game...
Your first complaint is that snipers don't really have anywhere to hide before being attacked after they get a kill. Yes, in a way this is partly true. However, I don't believe that a sniper should be able to expect to camp in one spot and be safe from attack for a while. If you're a sniper, get a few kills, then move to a different spot so the enemy doesn't get on to you. It's your fault if you decide to camp it out in one spot.
For your complaint about the first assault rifle, yes I agree it's not a good gun. But this is only the first gun available to players, so it's not going to be that good, right? And as far as I know the grenade attachment (a.k.a. noob tube) was never intended for long range combat, which you complain it's bad at. I personally find it to be very effective when used correctly (not at long ranges). And as for having only 1 grenade, if it really is a problem for you then later you can unlock specs which allow you to carry more grenades and ammunition.
I have to disagree with you about vehicles. I think the vehicles are perfectly balanced, not too powerful or too weak. You say that having rocket outposts in each area is unfair, may I ask you why? How else do you expect soldiers on foot to counter tanks? You also go on to say that "a couple of rockets to the side of a tank shouldn't be able to do so much." Huh? The last time I checked these were rockets, high-velocity projectiles meant to do extreme damage. I don't know how you can expect a rocket to do almost nothing.
Maybe it's just my bad experiences from COD, but I find this game to be almost perfectly balanced and so far I'm loving the demo. I'm sure others here will agree with me as well.
agree here, th e game is growing on me, major issue is poor graphix, ps3 exclusives graphix r ruining it for me....
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