[QUOTE="commandercrap"]
I have just gotten through playing 5 hours of BFBC2 as all classes. Although I know there may be more game types for online multiplayer, here is what I have seen in the hours that I've played the demo.
The game really gives you the feel that you're trying to 'rush'. It's fast-paced, much like MW2, and it keeps you engaged and alert at all times. There are many things that I loved about the demo so far, that other FPS's don't touch on too much. For instance, the series is known for it's snipers having excellent camouflage. Yet, I can't help but get the feeling that I'm trapped at certain points when I get to a good sniping spot. These spots are few and far between, and anyone who has played the game for more than 2 matches knows where all the sniping spots are. This is a bad sign, as snipers should be able to use their camouflage to hide themselves whenever neccessary, and after a kill, they shouldn't be rushed 10 seconds later by another squad member, simply because they know where you are.
The assualt rifle that you first receive as an attacker is awful. It has more recoil than the medic's LMG!!! Not to mention it has a low magazine capacity and the iron sights are simply useless. The only thing that I enjoyed about the assault rifle was the noob tube, which at long ranges, cannot be aimed for beans. Another useless attachment. Also, you spawn with 1 grenade... man, do those things go fast, or what? Sure you can resupply, but if you're already in the midst of a confrontation between buildings, you're trapped with no way to clear a room, especially as a sniper.
Now tanks and vehicles are an awesome touch to any FPS. It's comforting to know you're going in to a town square knowing that you have the fire support and cover of a tank..... until it gets destroyed within 10 seconds, and you're going along with it. The vehicles in the game are too underpowered for what they're truly capable of. I mean, there are rocket outposts in every town square, their object being to desroy tanks. Come on, that's not fair at all. Maybe mines would be a more practical way of destoying a tank, but a couple of rockets to the side of a tank shouldn't be able to do so much.
There is much, much more that I want to discuss, but I wanted to post this thread so I can hear feedback from others. The game has me excited in many ways, but as a more 'realistic' FPS, it has much to work on. LMG's should not be so powerful in CQB, they are support weapons made for using covering fire while in the prone. AR's are most deadly when used at medium and close ranges, which they've done a 'pretty good' job on. A bulet from a sniper rifle, no matter where you hit, should down an enemy instantly, as that's what they're made for.
Vari3ty
Here's my opinion on everything you think is wrong with this game...
Your first complaint is that snipers don't really have anywhere to hide before being attacked after they get a kill. Yes, in a way this is partly true. However, I don't believe that a sniper should be able to expect to camp in one spot and be safe from attack for a while. If you're a sniper, get a few kills, then move to a different spot so the enemy doesn't get on to you. It's your fault if you decide to camp it out in one spot.
For your complaint about the first assault rifle, yes I agree it's not a good gun. But this is only the first gun available to players, so it's not going to be that good, right? And as far as I know the grenade attachment (a.k.a. noob tube) was never intended for long range combat, which you complain it's bad at. I personally find it to be very effective when used correctly (not at long ranges). And as for having only 1 grenade, if it really is a problem for you then later you can unlock specs which allow you to carry more grenades and ammunition.
I have to disagree with you about vehicles. I think the vehicles are perfectly balanced, not too powerful or too weak. You say that having rocket outposts in each area is unfair, may I ask you why? How else do you expect soldiers on foot to counter tanks? You also go on to say that "a couple of rockets to the side of a tank shouldn't be able to do so much." Huh? The last time I checked these were rockets, high-velocity projectiles meant to do extreme damage. I don't know how you can expect a rocket to do almost nothing.
Maybe it's just my bad experiences from COD, but I find this game to be almost perfectly balanced and so far I'm loving the demo. I'm sure others here will agree with me as well.
I have acknowledged that games have to be balanced, did I not? Let me start here in respone to your first paragraph, continuing down as I go... keep in mind, calling my critiques 'complaints' is very annoying, it makes me sound foolish. I am in no way complaining, I am simply stating my OPINION on this game, which screams out realistic FPS.
I in no way disagree with you that a sniper should shoot and move, I in fact do this as I play. As I've already stated, sniping spots are often camped or counter-sniped (observed through scope at a distance). A sniper's primary objective is to take out a solitary target (usually pre-determined), before moving on to another. However, on my way to another location I find myself rushed by 2 people (again, not a complaint, it's just the way the game plays out - fine). As a sniper it makes it hard to continue killing. I just wish there were more spots in the game to snipe that couldn't be attacked so easily, or spots where you are hidden - hidden meaning nobody sees you until you are ready to be seen, or your patterns of fire reveal your location - again, moving after you fire 1 round should be sufficient to keep you alive.
I've also said that the AR had a pretty good job done on it; it's only the first rifle that I've used, and the later tiers improve drastically. For beginners in the series, it is a severe handicap to have to use such an awful gun starting out.
Grenade launcher - A.K.A. noob tube - As I recall, in basic training we had an excersice that involved the MK19 and M203's... both were used on the same target at 300m. So, the grenade launcher not for long range combat? Are you kidding? Why would you PURPOSELY detonate something in your proximity that can cause collateral damage, thus killing yourself or anyone nearby. It is meant for long-range engagements, sir.
Tanks - Now I know these aren't M1 Abrams by any means... but did you know that M1 tanks can withstand sustained rocket attacks without being damaged internally? The only way to destroy them is by hitting them underneath or the exhaust, which is generally at the rear of the tank. I would have liked to see some precision going into taking out a tank - i.e. AT mines or RPG's? A shoulder-fired RPG to the rear of the tank could disable it's movement, thus making it a sitting duck - sure, it could fire, but it just makes it that much easier to finish taking out.
In all, it's closer to a MW2 in the sense that there is no thought going into killing - it's simply that- a run-n-gun style of shooter, with no need for tactics or precision. I was really hoping for something different, but then again, it's only the demo. The full game could change my perspective.
Also, keep in mind that I did NOT create this thread so you can argue against my opinions; I just want to hear what YOU like and what YOU dislike.
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