RPGs -I hate how when I enter a cave all of the enemies are conveniently spaced apart and can't hear more than 20 metres away. Also, how enemies never actually try to run away from you. They might move like 10 feet away and then continue to attack, but they'll never leave the premises. Seriously, if you're the look out bandit, why are you trying to attack that bada$$ when you could run into the cave and get everyone to help you?
RPGs again - dialogue "trees" that always lead to the same conclusion.
FPS -How the first couple of levels are really sweet and full of cinematic action, but the rest (especially between the 1/3 and 3/4 marks) is fairly generic killing the enemygameplayand any plot is advanced via communications devices (comm, radio, etc.).
Action RPGs - How all the fights are of the stand beside him and swing variety. While blocks are calculated and such, the fights never look like 2 things reacting to each others' actions.
RPGs and FPS - HITPOINTS! Seriously, can we move on from this hitpoint system and go onto more brutal one hit kills, or body based damage. Just please, disguise the damn hitpoints/health bar.
(edit add) RTS - Braindead soldiers! Honestly, do I have to control every little detail for you? CoH did a good job of this, where they'll auto find cover and such. But, seriously, if you've been hit 50 times, can't you figure out to move out of the freaking fight! I know it's possible, I game released way back in the day called Warzone 2100 had the feature! Sure, micro has it's place in some games (thinking of SC and War3), but does every game need to leave it like that?
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