[QUOTE="Birdy09"]
[QUOTE="Nibroc420"]
Excuse me? WoW practically copied everything except it's races/lore from other games and then dumbed it down even further to make it appeal to the masses. WoW is nothing "New" or "Original" It's just the best version because it's been out for so long, and blizzard has dumped millions upon millions into it to make it into what it is today.
edit: posted inside your quote xD
Nibroc420
I am well aware of this, I played SW:G, Dransik, DoAC and Final Fantasy XI before WoW even released. the thing is people just dont see the obvious difference between say WoW and EQ, and how most MMO nows including ToR are nearly identical to WoW, copying all of its casual assets to the point of cloning, stagnating the industry, WoW doesnt look or Feel like everquest, regaurdless of the same party/dungeon concept.I cant say it so much for Guild Wars, but im glad Eve Online and Final Fantasy XIV exist, true the latter is down the "EQ Tree" as apposed to the Ultima online tree of MMOs, but it looks and feels very unique... it tries to stand out and isnt afraid to push the technological boundaries, I give it alot of respect for that.
ToR already just seems like a cash cow that Bioware wants in on.
Obviously, Any company who makes an MMO is simply looking for a way to easy money. "Make a game, charge people for it, then charge them again every month so they can play it" Is pretty much the foundation for every MMO. True, though that doesnt stop companies like CCP Games (Eve) or Square-Enix from trying to spread out concepts alot more( in terms of gameplay ) does it?Companies Copy Wow, Much like Blizzard Copied other MMOs, They find what people like in the interface and go with that, Maybe making a few alterations. But it seems these days every time an MMO gets released/announced that people go "Oh, a WoW Clone" While they're forgetting that WoW is simply a copy of older MMOs with a few UI tweaks and a different lore. Why must we compare these to WoW? Why has WoW become exempt from copying other games, but games cannot copy WoW? Theres more to it than that, WoW changed the direction of the MMO (EQ **** into a handheld linear experiance, even EQ was more open but a considerable ammount, everything about WoW was designed to basically make a seemless version of diablo, easy accessible, loot farm. where the MMO genre has much more potential than this.
it's like DoTA, it became popular, and now we have LoL, HoN, and maybe a couple other DoTA clones,However they're all a bit different. HoN is consistently bashed for being DoTA, however recognized for tis competitive approach and scene. LoL on the other hand is the WoW or Halo of DoTa ... "babys first" hell it has talent trees, you can see that LoL is heavily influenced by WoW in most departments aswell (but ofc a different genre) ...
people like me for example think LoL is just nothing, its too easy, too basic, its only staying power is feeding off people that like to grind ranks.
What about Doom? as soon as it became popular we had a TON of FPS games coming out that were essentially clones. another false comparison, or rather one taht works against you, yes there are doom clones, but then... theres alot more variety that are nothing like doom.
Or Bioshock, Bioshock did an awesome job of the whole plasmids/gunplay mechanics, and now we have Singularity which is essentially the same, yet no-one complains because theres a few differences. 1 similar game so far, hardly a comparison to the ammount of MMOs that feel like WoW is it?
Why should the MMO market be any different? Companies need to figure out what the customer would buy and build a game to that market. If they want to steal WoW's customers, they need to make their game feel the same so as people dont have to learn a new system, but they have to adapt it so it's not a 100% clone. ToR does this with it's CIass system and it's Story driven, fully voiced quests that actually have effects. Rather than just "Collect 10 Wolf Pelts" with an accept button on the bottom But see this is where im confused with your logic, why would WoW players, who have a game with 400% more content than say ToR on release.... why would they want to learn essentially the same game with less content, polish or variety.
and again, im not buying Biowares crap marketing, they claimed the normal triad Tank , DPS , Healing wouldnt be the main focus, which is clearly already is, which begs the question of "what other concepts will they realize they cant achieve?" story driven, speech or not, your still grinding mobs for "brains" as the video in this thread shows... only to get a stupid little option of killing a traitor.
"Quest choice will effect others down the line" ... yea ... 1 out of every 100 or so fed ex quests im guessing. or main mission campiagn only.
Look, its not just WoW players that are stating these things, if it was then you would have a point, but when you have MMO enthusiasts in general saying it, surely there is some point to it?
Why is the MMO market different, because its still premature, the original concept of games like Ultima Online was to make a virtual player run world, and its still possible if the risk is worth taking, meanwhile however the behemoth that is World of Warcraft has set any kind of amazing potential for the MMO industry back, many MANY years, yea ok its great having awesome Co-op RPGs (which essentially, is all that theme park mmos like WoW are) ... but the potential goes far beyond this.
I also love Bioware fanboys think the idea of role-playing is choosing dialogue options that wont effect anything with any real substance, when role-playing was originally the idea of the players make the actions, make the world, make alliances and enemies based on thier choice and communication with other beings, not forced factions with minor drab NPCs responding to simple kill commands layed out in advanced.
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