Nvidia 970gtx only has 2x, 4x, 8x AA options?

Avatar image for Old_Gooseberry
Old_Gooseberry

3958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#1  Edited By Old_Gooseberry
Member since 2002 • 3958 Posts

I just got a Zotac 970 GTX a few days ago, its working good and fast so far, but I can't get 16x or 32x Antialiasing to work with anything. Its not even in the nvidia control panel. I've forced it with nvidia inspector but 16x or 32x AA will just lock up any game I try it with.

This is really weird cause on my old 680gtx i could do 16x and 32x on virtually any game. And actually every video card i've had in the last several years has been able to do 16x and 32x AA.

Anyone have a 970gtx and had this problem? I've tried the newest November drivers and the ones in October, same thing. I'm using Windows 7 64 bit. Heres a screenshot of the control panel below.

Avatar image for RyviusARC
RyviusARC

5708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By RyviusARC
Member since 2011 • 5708 Posts

I also have that on my GTX 970s but since mine are in SLI I can go up to 16x.

I don't use the Nvidia Control Panel anyway. I use Nvidia Inspector which has more options.

Avatar image for Old_Gooseberry
Old_Gooseberry

3958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#3  Edited By Old_Gooseberry
Member since 2002 • 3958 Posts

I was looking around a bit more, it looks like they removed the 16x and 32x AA for some reason? This is beyond stupid... some older games I had, they did look a lot better at 32x over 8x at 1080p.

I guess for people with 4k monitors 32x is overkill maybe, but for me it was still useful and they removed it...

I was playing NFS Most Wanted 2005 on my 680gtx at 32x AA before this, now i'm stuck at 8x AA, and its a lot worse looking now. And DSR is too slow to use for the game and adds too much blur and input lag. Removing useful options like this bug anyone?

Also, why was Nvidia listing MFAA in the 970 gtx features list when its not even available yet? I tried forcing that in nvidia inspect and by the looks of things its not implemented yet.

Avatar image for Old_Gooseberry
Old_Gooseberry

3958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#4  Edited By Old_Gooseberry
Member since 2002 • 3958 Posts

@RyviusARC: thats interesting thanks for that screenshot. I guess they figure you can't do 16x or 32x AA in a newer game with just 1 card. Or maybe they want people to buy two cards now to be able to do 16x AA.

It was always the older more primitive games that needed a lot of AA, which is why they should have left it in. I may need a higher res monitor i guess, 1080p is really jaggy without pretty excessive AA.

Avatar image for rogelio22
rogelio22

2477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 rogelio22
Member since 2006 • 2477 Posts

they might be wanting us to use dsr instead of using aa.... maybe

Avatar image for GTR12
GTR12

13490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By GTR12
Member since 2006 • 13490 Posts

@Old_Gooseberry:

Wrong, your computer is just broken, go fix it.

That's 1 GTX970 Strix

Avatar image for Old_Gooseberry
Old_Gooseberry

3958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#7 Old_Gooseberry
Member since 2002 • 3958 Posts

@GTR12 said:

@Old_Gooseberry:

Wrong, your computer is just broken, go fix it.

That's 1 GTX970 Strix

I was talking about 16x and 32x antialiasing not anisotropic filtering.

Theres nothing wrong with my PC and if you actually read RyviusARC's post, he had 8x AA also and 16x when he used sli. No idea why your talking about AF when i was taking about AA. If you look at my screenshot my AF is just fine, i can set it to 16x.

Avatar image for GTR12
GTR12

13490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 GTR12
Member since 2006 • 13490 Posts

@Old_Gooseberry:

Woops, isn't there an option in NFS to set AA?

Avatar image for napo_sp
napo_sp

649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 napo_sp
Member since 2006 • 649 Posts

SSAA options via inspector are much better than 32xAA

Actually it never was 32 x MSAA either, it 16xQ CSAA and 32x CSAA which in reality just 8x MSAA plus some additional coverage sampling solution that is inferior to more modern shader based or hybrid AA like SMAA MLAA TXAA etc

The best AA method would be something like

4x SMAA which is SMAA with some super sampling steroid + 2x MSAA + 2x Temporal AA + 2.25x DSR or SSAA equivalent (which is sadly nonexistent, they always use 2x SSAA which is not equal to 2.25x DSR / 1.5x height and width super sample that result in blur)

32x CSAA? Inefficient these days

Avatar image for gerygo
GeryGo

12803

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#10  Edited By GeryGo  Moderator
Member since 2006 • 12803 Posts

Why the hell do you need x32 AA?

I know Nvidia got up in their new GPUs something even better like the MFAA.