[QUOTE="GunSmith1_basic"]
Zelda 2 is a cop-out answer.
The Zelda series can be split up into 3 types: top down, 3d rendered OoT style, and the side scrolling weird ones like Zelda 2 and those 2 CDi games. There is such a radical difference there that you have to split them up.
Worst top down: Oracle of Ages. LttP was great and OoA ramps up the gameplay to the point that is just redundant and you want it to end. Link's Awakening was far superior because it recognized that the handheld instalments of games should be simpler. Metroid Fusion also was good for this reason. Some people do say that the worst one is the original Legend of Zelda but imo that game holds up to this day. As much as I loved the linear direction of LttP, the open world of the original has a huge appeal for me, and the combat is still as satisfying and challenging as ever.
Worst 3D Zelda: Twilight Princess. For many MM would be the answer, but I'm one of the people who love the game (too much). This category is tight because there aren't that many games (only OoT, MM, WW, TP and SS) and they are all very excellent with a lot of time and thought invested. The difference for me is that TP is just such an easy game to beat and even excel at and it really is hardly innovative in the spots that matter. I'll say this about TP: the best dungeons in the series, of any Zelda type. I will also say this about WW: worst combat in the series- which almost overshadows where it excels
Worst side scroller :Zelda 2
Best side scroller: Zelda 2 (I don't count ... those other games)
WiiCubeM1
Not sure if you were talking to me, but fine, here's some details. I can tell from your reasoning you like a fair challenge in your Zelda.
Zelda 2 has terrible difficulty design. From the very beginning, my hate of the game flowered. I was never sure where to go, and tried entering a few caves, but they were dark, and I kept getting killed by invisible enemies every 3 seconds. Didn't help you needed to get through one of these caves to get the candle. First dungeons, weren't that hard, just a bit annoying, but Death Mountain kicked my ass for 6 years before I finally beat it by leaving the dungeon and leveled up by finding random enemies to kill, and the leveling up takes forever. I just never thought Zelda needed an experience system, and this is the reason why. The later dungeons were hard as all hell, but I could manage due to leveling up and getting spells and such. I HATED darknuts and those enemies that throw the axes. Bosses were the best parts of the game, just because they were very difficult and when you beat them, you felt invigorated, but they were the only things I found truly enjoyable about the game. The map was just nonexistant, so I never knew where I was, and the secrets were just crazy to find. I know no one who has beaten the game, and I gave up on the last dungeon. Never even made it to Dark Link. It has been 7 years since I played this game, so sorry if I'm a little fussy on the details. I'm not thrashing the game, just venting my anger about it. It has some great qualities, I just never thought Nintendo used them to their full potential... or use it right in the EXP case.
Your choice on the worst top down I have to disagree with. I think Capcom did a wonderful job on both games, and the time travel aspect made the game rather difficult on the right level for me, but it is the poorer of it and Seasons. I did hate Symmetry Village because of the rock climbing section. My choice would be Phantom Hourglass because I just didn't think that sailing needed to exist in the DS games, I hated the time limits in the Ocean King Temple (or whatever it was called), and the boss fights until Bellum were a joke. Still a great game, I just was very annoyed by the sailing. It works in Wind Waker due to the eye-level perspective and amazing music, but it was just kind of bland in PH.
Also have to disagree with you on 3D, although I definitley know where you are coming from. It was very easy, but it had an amazing story, great dungeons, fun items, and a great art style due to the realism. I still hate Majora's mask just because the game felt unfinished to me. It felt like they didn't have time to really iron out the difficulty, and just got it to a point a gamer could figure it out with some moderate problems along the way, then released it due to their tight schedule. Fun game, just very difficult. I love the masks, the characters are colorful and slightly scary (Happy Mask Salesman), the story is dark and dreary, and the premise is just mindblowing knowing they thought of it and created it in such a short amount of time. There is no 3D Zelda that is bad, but this one is by far the most annoying.
THAT is why I don't like these games.
I could have sworn you said tell why in your first sentence. It seems you edited it out.
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