[QUOTE="kardine"] It is a exploit,glitch, whatever because they did not mean to do that and the action itself is spammable and unblanced. It did take skill but it was also detracting from the real fighting in the game. Brawl balanced the euqation. Brawl's characters are more balanced and the fighting takes more precision and VGobbsesser
They are part of the game engine,and they do not give anyone an unfair advantage over another.They actually improved the game,because these exploits/techniques/glitches/whatever you want to call them added depth.They took time and practice,and made the game far more entertaining.Sure,you could spam them,butthe same could be said about every single move in every single fighting game,so the point is moot.These actually took practice and skill to learn (something I can't emphasize enough).It isn't like standing at the edge of the stage,and lobbing projectiles at the other opponent,which is easy and something the game balance of Brawl actually promotes.
What Brawl did is lower the amount of moves possible,and make every single move easy to do.The "advanced techniques" take very short time to adjust to,and the term "advanced techniques" loses its meaning.The Brawl metagame is crippled in comparison to Melee.
And Brawl balanced the equation?They ruined it.The game has absolutely no sense of proper punishment,or rewarding.Melee had an absolutely excellent sense of punishment.You had to properly guess your opponent,and prepare an attack,and if you misjudged,you were punished.There's nothing like that in Brawl.In Brawl,if you were the one who effectively landed an attack,there is the possibility that you get punished instead of your opponent for his faulty actions.Camping/spamming is an unfortunately viable tactic in this type of game.
Characters are on the same level when they shouldn't be; that isn't "balance" in the slightest.
And the characters aren't balanced.The lack of L-canceling prevents slow,bulky characters from standing a chance and speeding up,and the slower game speed makes it even worse; they at least stood a chance in Melee.Shielding is overbuffed.Recovery has been increased to the points where many characters don't even have to worry about falling of the stages.Characters like Metaknight and Snake are unbalanced themselves,along with a bunch of other parts of certain characters.
lol I find it so funny when people blame casuals for everything now, the line between casual and hardcore gamers is so far blurred that there is no longer a distinction. Also take MKDS the snaking was removed because it was an exploit that bothered hardcore gamers, because this is before the time of casual gamers right?Sepewrath
And when every single other source claims that the shift in audience ruined a game blindly,Smashers can't blame them now when they can actually back up what they're saying?
There's a big difference between the gameplay mechanics of Smash Brothers and Mario Kart.Most of the advanced techniques in Melee are difficult to master,easily requiring hours until one becomes fully adjusted to do.Mario Kart,on the other hand,has one major boosting technique in a game engine with comparatively little to do in the first place,and it didn't take long to master.One could easily copy the other person,and snake,but the limited gameplay movement of the game itself results in it becoming quite boring.
And the developers of Brawl removed more than just one technique,and changed more than just one gameplay element.
That is really niceits part of the game engine but the developers were not aware of it, as a result there was no balancing involved with the one out of a million like wave dashing. It does not matter if it took skill or not it was not a polished move and it detracted from how you should play SSB. I used all these exploits in Melee because that is the only way to compete but then when they refined these exploits into something less chaotic it left the player using the character more for his fighting style. They only ruined the game for those who hate change, Sora aproached these exploits and managed them into Brawl in the best way possible. The punishment is there, if play well and fight strategically then you can dish out punishment. If anything Brawl promotes straight up fighting where Melee promotes passive agressive behaivor. Shooting projectiles at the edge of the screen will not do anything to the other play if they are good enough to dodge it and if the player does hit them with a projectile it is because they planned it out right. Characters should be on the same level, the concept of tiers are torn down (slightly). Characters who can fly back up are lacking in some other area, do I really have to explain the whole game to you? Its right there. Bigger/slower characters never had a chance in Melee and they still do not in Brawl. It is something they have not fixed and should for the next game. At least in Brawl characters like Bowser are a bit stronger now.
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