[QUOTE="Erebyssial"]I thought Twilight Princess was amazing
I'm sorry to hear you didn't? :|
ozzsoad
Same here. The hate toward Twilight Princess seems to grow stronger and stronger all the time. I honestly don't understand it. It was and still is an incredible game. What exactly did people want out of the game?
When it comes down to it, every Zelda game since A Link to the Past has had the same gameplay elements, although each have an element of thier own. Ocarina of Time had, well, the ocarina as well as time travel. Majora's Mask had time travel as well as changing forms. Wind Waker had sailing. Minish Cap had shrinking. Phantom Hourglass had, okay, sailing and time manipulation again (but lets not complain about that). Twilight Princess had Wolf form.
Each of those game make you go out from dungeon to dungeon to solve puzzles and fight big creatures. There are side quests that'll help you along the way. Then you go out and gather hearts pieces and rupees, collect items that will bring you to another point in the game which will lead to a final battle.
Every Zelda game is this way, why pick on Twilight Princess?
"Twilight Princess is too much like Ocarina of Time." Oh really? Even if that were so, why is that a bad thing? I personally don't think it's true. "Oh, but there are Gorons and Zora's." So? They're a part of the Zelda universe, and have been for a long time. Zora's have been around since ALttP. "Yeah, but Epona...." Would you rather walk? Oh, and gee, you can battle and attack enemies while riding her, that hasn't been done before. "But the Dark World, it's been done before." Not like this. Instead of a pink bunny, you're a kick ass wolf with abilities never even touched in any of the other games. "But, but..." Just stop.
Twilight Princess is a great game, and nowhere near deserves the crap it gets from so many of you. Show it some bloody respect.
Damn, it's just a game! No respect needed for a game dude! Anyway, we complain because the formula has been overused with TP, and resembles to much the other games! For an instance, OoT IS the game that defined the Genre of Zelda in a 3D World, so it cannot really be compared to ALttP. Mayora´s Mask is a completely different game from any of the series! IMO I think the character development in this game is mind blowing and the time manipulation you talk about is completely different from the one in OoT, which creates wonderful dynamics on the sidequests! Also, the tranformations where introduced into the series! WW its really different too: sailing, fantastic art style and a completely different plot from the other games. In The Minish Cap you could shrink, which is a cool efature that copes good with the puzzles and other stuff, and you fight Vaati, not Ganon (actually, this game is better compared to ALttP, not Zelda 3D games). Phantom Hourglass has got nothing to do with it because it came later and at the end is just so different that it can't be compared either (DS gave new breath to the series, but at the end it just didn't felt like Zelda to me IMO). So, like you can see every game introduced something new and fresh into the series! All this things you listed it what makes every single game special and different. But then comes TP and recycles all this great features! Transformation, dark world (which is a little bit boring imo), someone gets kidanapped in the beggining, the locales are so similar (Kakakiro-Death Mountain, Zora Domain-Lake Hylia)... I know they are from the same universe, but did it really had to be so similar??? They could include all those and yet create a different experience! I mean, come on, even he get to see Forest, Fire and Water in the same order again. Don't get me wrong, I loved the game, most of it was new but built upon the foundations of all it's predeccesors, and at some points it just felt to similar to them. It's like they tried to put all the cool great features of the predeccesor's into one game and at the end it was overwhelming and they couln't take care of details and originality of the game itself, one example is the huge world which is empty... or the market overpopulated but you cannot interact with anyone. It would be much cooler if you could actually do something it that huge world!! I mean, it is a great Zelda game, and I really enjoyed it, but it seems that the lack of originality really hits hard the game! But still, it a great experience! Especially on the Wii (Wiimote adds some fresh content, but its the same old formula in the end).
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