@JustPlainLucas said:
@ZZoMBiE13 said:
@JustPlainLucas: I still say it's fine to focus on the multiplayer. If that's the experience they want people to engage with, why not? People wanting a single player game know not to bother with it now. There is no question of whether or not the single player will validate the purchase, you just know to look elsewhere.
Also: Hi Lucas! Good to see you buddy! :)
Hi. :)
To quote Herbert Simpson, "You are not providing people with what they want; you're TELLING them what they want!" This game looks AWESOME! I want to play it, but ... I'm a single player gamer, so apparently, I don't play these kinds of games. I don't want this to keep happening. I don't want TitanFall to set the precedent, making it seem like single player games aren't profitable. I don't want games to become ghostly hollowed shells a year or two after release. Hell man... they're even taking story mode out of the new Smash Bros. It's never fine to focus on the multiplayer, because it makes the product feel like half a game. I should never feel like I need to look elsewhere when someone's trying to sell me a game.. .
I dunno man. I mean no disrespect, but I just don't see it like that. From where I sit, it's just trimming the fat in favor of getting the leanest cut of meat for your money. The whole thing about "setting a standard" just sounds too much like "It's a slippery slope, where does it end?". And they spelled out their reasoning with hard data. If only 5-10% of players ever even bother with the single player in games they've made in the past, and even fewer ever went past the first level or two, then it's just good sense to focus on what is driving the sales.
As a practical example; Batman: Arkham Origins. A pathetically weak attempt at a multiplayer mode. Made even poorer by the lack of effort. Controls are buggy, game modes are unbalanced and unfocused, and the end result is a crammed in mode that took months to make, was wanted by no one, and now it hurts the overall package because of it. Not that the overall package was anything to write home about, but still. I say they'd have been better focusing on what was important.
Inversely, why does Battlefield 4 need a token single player mode? So little effort goes into it, and few if any players even bother with it. Why not cut the costs of all the VO talent, mo-cap, writers, and add in a few extra maps for the things the people who like Battlefield actually care about? The idea that it won't be worth anything down the line is irrelevant. This business has kind of moved past that. If you're wanting multiplayer Call of Duty, you're not likely to go to the store this week to pick up Call of Duty: Black Ops. You're going for Call of Duty: Ghosts. And if you want a single player game, why not get one from a team that is trying to do something interesting with a single player story instead of someone splitting their focus between two modes.
A game like MAG may not be "worth" anything as a used product today, but it was never about a long term investment. It was about a quick, short term gain of fun chaotic shooter action. Maybe if more studios focused solely on what they wanted to make, we'd see less forced-n elements. Maybe it could set a standard in the other direction. If we never let developers do anything other than what we've known in the past, the industry will stagnate. Kind of like it is right now. Same games, year after year. And anytime someone challenges the status quo they get flack for it. Maybe a studio who is mindful of not wasting money on a mode they don't feel passionate about is the beginnings of making the most of the budgets and offering more focused experiences for both single and multiplayer games. I know it's hard to be optimistic following this industry, but a shake up of any kind can get the waters stirred up a bit and maybe things will come out better in some areas.
I know Titanfall looks cool. But it was never going to be about the single player action. I'm just like you, I don't much care for multiplayer focused games. But now, you don't really have to wonder if this is a game you'll enjoy. You know right up front that buying it is a waste of your time and money because it's catering to someone else. From where I sit, focusing on their multiplayer saved me $60. No matter how much I like giant robots, I'm just not likely to get my money's worth out of a title like that, so I can move on. To Destiny or something. Because Bungie's passion is a single and co-op multiplayer hybrid and it's clear they've been focused on delivering that. And because they are following their passion instead of trying to cater to everyone, they've made something that looks interesting.
Anyway, this is a fun topic. Thanks for discussing it with me. I hope I'll start seeing you around more often. Haven't gotten to chat with you much these days since the VU is gone now. Of course you're always welcome at the off-site VU. :)
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