Save points. They (along with random battles) were a relic of hardware limitations and now exist only under the guise of being 'old-school' or adding challenge. No, they're just ridiculous.
In a similar vein, random battles. I think we've advanced to the point where we no longer need to flash players into a separate battle screen. Pad a game with content, not tweaking the encounter rate - this isn't 1990.
Escort missions. Of ANY kind. If a game must have them, make the escort intelligent. If that's impossible, make them invincible. If neither of those can be achieved, axe the escort entirely. There's nothing worse than having to protect a retarded AI dude from himself as he meanders from point A to point B, charging at every single enemy he sees (sweet merciful christ that means you, World of Warcraft).
Key hunts. So, I get to wander off down one path to get a coloured key (or something that is functionally identical to a key), head back in the other direction, unlock a door, wander until I get another key, repeat again until I get the big master key that allows me to unlock the door to the next area/boss/level/whatever. Doom already killed this concept, we don't need to revisit it again and again. At least first person shooters (sort of) stopped doing this. Someone should remind JRPGs while we're at it.
I'm sure I've got more but they don't come immediately to mind unless I've recently experienced them.
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