... By Digital Foundry. Here's a comparision chart with current gen PS4 model (base)
PlayStation 5 | PlayStation 4 | |
---|---|---|
CPU | 8x Zen 2 Cores at 3.5GHz (variable frequency) | 8x Jaguar Cores at 1.6GHz |
GPU | 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) | 1.84 TFLOPs, 18 CUs at 800MHz |
GPU Architecture | Custom RDNA 2 | Custom GCN |
Memory/Interface | 16GB GDDR6/256-bit | 8GB GDDR5/256-bit |
Memory Bandwidth | 448GB/s | 176GB/s |
Internal Storage | Custom 825GB SSD | 500GB HDD |
IO Throughput | 5.5GB/s (Raw), Typical 8-9GB/s (Compressed) | Approx 50-100MB/s (dependent on data location on HDD) |
Expandable Storage | NVMe SSD Slot | Replaceable internal HDD |
External Storage | USB HDD Support | USB HDD Support |
Optical Drive | 4K UHD Blu-ray Drive | Blu-ray Drive |
- Where Ms is focusing on holding the same frequencies no matter what, Sony will be having their PS5's manage their own frequencies based on max TPD. This means that throttling could be an issue if devs try to push the hardware too far. However, since all PS5's will react the same, games can be easily optimized to prevent this from happening.
- Sony's logic is that it's better to have less GPU cures run at higher clocks than have more cores run at lower clocks. Not sure how that may be true, although the point that managing and ordering info about to less cores is easier does seem to make some sense.
- SSD speeds seem to be higher still than those of MS's next gen console. Theoretically the whole RAM can be filled in 2 seconds, effectively erradicating loading times.
- the casing doesn't seem to have been shown yet. No word on if it looks better horizontally or vertically placed.
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