See the last post for details on 1.04 and the new maps.
Starhawk, the innovative third person shooter/rts is finally hitting next week (I've been going through withdrawal ever since the beta ended). Starhawk's setting is the futuristic old west. People harvest rift energy, which is extremely valuable but extremely dangerous due to its mutagenic properties. The mutateted tend to go insane, fighting the humans for the control of the rift energy. The star of the game is Emmett Graves, a man who survived an explosion of rift energy but was left somewhat mutated. His brother unfortuantely was completely mutated and he is the leader of the mutants. The team has stated that the campaign gives the players flexibility in how they want to deal with enemies. One can run and gun or one can call down a jeep and use to to run over enemies and one can call up automated turrents, etc (there is a very wide variety of weapons and vehicles).
There is an extensive multiplayer which boasts a couple modes (including co-op survival and competitive modes such as Zones and CTF). In the multiplayer as in the single player, players build (and destory) bases (factories, walls laser turrents, sniper towers, force fields, bunkers, spawn points, etc). Its worth keeping in mind that there are many ways multiplayer matches can start off (the host decides). Some multiplayer games start off with fully build bases (which teams can modify to fit their needs) some start off with players standing in the middle of an open area but with a ton of energy to quickly build a base, some start off with players having nothing and thus needing to go easy on base construction and heavy on energy harvesting out of the gate. Also, the range of vehicles in a match (there are four vehicles but only three can exist in a given match).
All Starhawk Beta Participants get the option to equip a hand with a glowing light rotating around it (which doesn't give us any advantages, it just lets people know what we played a role in the beta) and those of us who are also Warhawk vets also get skins we can apply to any of the vehicles to make them match Warhawk's color schemes.
IMPORTANT Everyone who wants Starhawk should preorder at Gamestop (sigh) because that is the only way one gets the limited edition, which is the same price as the regular edition but includes the PS1 classic Warhawk, an exclusive online lobby, skins, the soundtrack, a co-op map and a map designed as a playground for the ground vehicles.
Below is the single player trailer and below that is second mission in its entirety, which boasts heavy use of the mech/jet (though also a lot of on foot action).
Below is the best of the multiplayer trailers.
Starhawk is looking great, and as Dylan Jobe stated, it shipping isn't the end of the team's involvement, but merely a new beginning. Warhawk shipped in great form and I expect Starhawk will do the same. As with Warhawk, Lightbox Interactive has a vision of what it wants its game to be, but is still good about listening to criticism (what they are doing wrong) and suggestions (what they could do better). He expects a lot of such feedback after Starhawk launches and as with Warhawk will no doubt use it to tweak the core game and to decide which direction DLC goes in (Warhawk's DLC packs were great and introduced some stuff which is in Starhawk right from the start).