[QUOTE="bultje112"]
[QUOTE="Articuno76"]A lot of names dropped but not much explanation. Okay. Mine is Azel: Panzer Dragoon Saga for the Sega Saturn. I think because so few people have played it that the game has amassed a cult following by the few who have been able to play it. The status of the game has helped elevate it to a kind of ill-gotten critical mass. It's not a bad game by any means (far from it). The problem is that the story feels weak. The Panzer Dragoon games have really deep stories and world lore when compared against their peers in the shooter genre, so it isn't that strange that SEGA felt this could be capitalised on for a fully-fledged RPG. Thing is, when stretched over a full-length RPG that level of story and lore suddenly isn't so vast and compelling, but simply spread thin. The game still has some things going for it though, most notably is its unique world which is a mixture of apocalyptic-meets-dangerously-primitive that I've not seen in almost any other game. Sadly for most people this game is too expensive to indulge so many will never play it.Articuno76
panzer dragoon saga;s story feels weak? you got to be kidding me. pls explain the story to me then as I doubt you understand any of it and I doubt you played the other panzer dragoon saturn games to understand this inmensely complex storyline that is somewhat comparable to nausicaa of the valley of the wind, only with a better setting imo.
Perhaps 'anemic' is a better term. And I think what I am talking about more specifically isn't story so much as narrative (which is weak). If you want to include interwoven world lore (across all the Panzer games) as 'story' I guess you could but that wouldn't realistically reflect the experience most people would have with the game. As for the story..I don't really remember it. You are working on a digging site for the empire that is digging up ancient things, one guy in that empire has actually defected and turns to have the interests that go as deep as the maintenance of civilisation (zomg big twist). I think there was something about the player being the disembodied spirit of a dragon warrior or something or other (zomg another big twist). There wasn't anything not to get or anything complicated...it just wasn't interesting enough toremember (and I only played it a year or so ago). I'm sure you can list loads of details not listed here but I highly doubt they are details I missed...rather details that simply didn't make much of an impact. And that is really what the problem with the story is. It might be an amazingly detailed and complex tale, but at the end of day if that impact doesn't hit the player it doesn't matter and the developers would have been betting off telling a cliched story of friendship that hits the right marks (what is the point of a story if not to either make a point or make an emotional impact? PZS definately doesn't do the latter...and if it is making a point I am not sure what it is).I read all the optional stuff as I went along and still wasn't really impressed. What I will take away from Panzer Dragoon Saga was the experience of being in that world; a vast dangerous expanse long untouched by human hands. If I didn't really get the story it's a failure on the developer to expound on the key points or relying too heavily on esoteric lore in a game that doesn't particularly encourage digging below the surface. I went in expecting an RPG experience, instead what I got was a world rich in lore but sparse in narrative. Like I said, the Panzer Dragoon games have great stories for their genre, but when made into a full length RPG and compared to its peers in the genre it doesn't stack up. Even if the story is great, the total narrative effect on the player is really muted. So either the story is weak, or the effect the story has on the player is weak. Either way the end result in terms of player engagement and emotional investment is the same.
you realize you are one of the only people thinking the story isn't great right? the core of the game is the heresy program and dragon and how the ai programmed viruses to protect sestren, the world's ai. you as edge the character die immediately and are being taken over by the divine visitor, who attracts the heresy dragon, who is programmed in the past to kill sestren. however the most important thing is the interaction between edge and azel and how azel, a drone falls in love with edge, who isn't even alive you find out after the game. azel is programmed to kill you and your dragon and through many interaction and plot twists and fore cooperation the whole scope of the story changes entirely. no good vs evil, but a very good mix.
read the will of the ancients website to see literally hundreds of theories and storyline explanations. I played all 3 panzer dragoon games and after finishing it was simply left in awe and looked up all possible theories. the ending is very open, yet closed, you can choose what you believe and the ride towards the ending is also incredible. it reminds me mostly of ico as a videogame although that amazing storyline was told with minimal dialogue, which is even more impressive
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