Disclaimer: If you're a Hardcore RPG lover and blind defender then this is not for you.
So RPGs with with Interactive Dialogs are awsome right ? WRONG !!! Dialog System for the most part work well in RPGs, they're great for storytelling, great way of getting information or intructions from NPCs and great for keeping your fingers busy, which inturn reduces masterbati- you know what, scratch that last part.
Anyway what they are not great for is problem solving. Role Playing Elements and Dialog systems just don't mix thanks to alil feature of lazy game design called stat/skill checking. Heres an Example from Mass Effect, Shepard (you) is on the Normandy in the Captains cabin getting hot and heavy with the prettiest, finest, Bluest Asari chick from you picked up at club Eternity because the galaxy is not in danger right? Anyway, all of a sudden Yall get interupted By Massive explosive sounds and tremors coming the crew quaters, it turns out Jack "borrowed" Miranda's tampons without asking..... again, and are having another one of their Biotic Cat Fights. Allright, Dialog time: after hearing both sides of the of the story and exhausting the illusory "win win" or the "I don't care, I got Blue Tail waiting for me upstairs" dialog options you are presented with an ultimatium either side with Jack and tell Miranda that Sharing is Caring to which she'l respond by flipping you the bird and telling everyone you have herpies or Side with Miranda in the hopes she might come up stairs with you in the hopes of giving Shepard the Blue Berry and Vanilla swirl he/shes always fantasized about when nobody's looking...... But wait, its an RPG, the game will check if your Paragon/Renegade stats are high enough to present you with a third "Deus Ex Machina" Option that gets you out of hot water with absolutely no downsides. More importantly Shepard is the one who is actually resolving the issue instead of the player, its literally a "Push button to win" type scenario so the game is essentially playing itself. And if you don't pass the skill check then your stuck with a problem that you can do absolutely nothing to win.
Fallout, Planesape Torment and the upcoming Dragon Age Inquisition use different types of Systems but because they still depend on Skill Checking to resolve conflicts in dialog systems then they wind up in the same toilet hole Mass Effect is in.
And ya know whats funny: it doesn't have to be that way but "Nooooooo its an RPG and RPGs resolve everything with numbers other wise its not a 'True/Real RPG'" oh yeah ? Well whos the sucker now ? Hahaha !!! :D.
Still think Is a good game ? Still RPGs are awesome ?
But seriously guys, who can not see just how stupid that is ?
Heres the sauces :
forums.obsidian.net/topic/63307-a-dialogue-mechanic-worth-investigating/
and
www.gamasutra.com/view/feature/3719/defining_dialogue_systems.php?print=1
And
wasteland.inxile-entertainment.com/forum/viewtopic.php?f=8&t=794&start=20
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