[QUOTE="MrGeezer"]
PS2 games looked great. They still look great. Even launch games like Tekken Tag Tournament looked great. Gran Turismo 3 looked great.BladesOfAthena
Of course PS2 games still look great, I'm not denying that. Same thing with a scant number of PSOne and SNES/Gen games. Its just a matter of what artstyle appeals to you. But to say that there is a minimal difference in graphical performance between last gen and the current gen is just flatout wrong. Also, you have to keep in mind that there's still plenty of untapped power left in need of further exploitation so things can only continue further and improve.
Sure, games in the next generation looked more realistic, but we're only talking about polishing up what's already there. Metal Gear Solid 4 looked a hell of a lotlike Metal Gear Solid 2 and 3.MrGeezer
Really? I strongly doubt anyone would confuse this for something that's out of MGS2 or 3. MGS3 even had a somewhat similar chase scene but it certainly wasn't anywhere near as impressive or dynamic as MGS4's.
Even then, its not as though MGS4 was making efficient use of the PS3 hardware anyways. Even Kojima voiced his dissatisfaction with not meeting the artistic vision he had sought for.
We're already to the point where nearly all stuff in games looks like what it's supposed to represent. We're already to the point where subsequent consoles aren't providing a giant leap in terms of visual realism, but are instead merely adding a layer of polish to the kinds of graphics that were already previously being done. I think that games are sort of hitting a wall in terms of realism.MrGeezer
I don't think it has much to do with the look itself as it is with the lighting, size of the environments, number of characters, effects, physics, complex AI, dynamic animation, and the staggering level of detail all occurring at once. That's what makes this gen so impressive. You'd be hardpressed to find a single game from the last gen where virtually all of these things are being implemented.
We're also at the point where we're starting to compare to in-game graphics to the CG used in movies. I don't think that's ever happened in the last gen.
Point taken.
Still, the funny thing is, when I played all the way through Metal Gear Solid 4, I simply wasn't impressed. Not sure why. It just didn't seem all that different, certainly not the next big leap, or anything like that. Sure, the seemless transitions between cutscenes and gameplay were sort of cool, sure it looked a lot slicker. But somehow, it just seemed like the same old stuff.
When I was playing through that scene that you linked to, I didn'y even NOTICE any realism. And I think that's an important phenomenon to take note of. If a game is compelling enough to immerse you emotionally and psychologically, at least I'M going to be less inclined to even really NOTICE its level of "realism". I'm not looking at how realistic it looks, because I'm playing the game. Alternatively, whenever I stop to take notice of how marvelous a game looks, that typically doesn't happen unless I'm not having any FUN actually PLAYING the damn thing.
Maybe it's more fair to say that I'VE hit a wall, as far as CARING about how realistic games look. "REalism" is sort of a misnomer, since MGS4 still looks WAY more like a freaking game than like anything resembling reality. And I'd wager that the graphical difference between PS3 games and PS2 games IS less than the graphical difference between PS2 games and Original Playstation games. I still think that at least as far as realistic looks, the difference between subsequent generations IS shrinking. Maybe if I played more games I'd notice the marvels of the current generation of games more, but I DON'T play more games. I'm more of a "casual" gamer, and maybe I don't know enough about games to appreciate what's there. Same that someone who knows nothing about photography won't realize that (or why) their automatic exposure flash snapshots look like crap.
Anyway, as far as realism, you're right that LOOKS aren't all there is to it. I've rarely ever complained about any game because it "looked bad", unless it simply looked WAY worse than it had any business looking. I've come to accept "looks" at least as far back as the original Playstation, and I think that the PS2 and Original Xbox can make ANY game LOOK fine. What annoys me MOST about realism is stuff like having to backtrack through a level because I don't have the ability to jump over a two foot high obstacle. Or having to spend an hour looking for a key to unlock a door when I'm carrying a goddamn rocket launcher in my backpack.
If PS4 games looked EXACTLY like PS3 games, but simply chose to devote ALL of that processing power to making the game world BEHAVE more realistically, you would get absolutely no complaint from me. Limited last-gen graphics don't bother me any more than the current-gen graphics will bother me after the PS4 and Xbox 720 hit the market. They'll STILL look like goddamn games, I'll STILL not appreciate how amazing they supposedly look. So stop focusing on looks, unless the looks are uniquely critical to the experience. Start with gameplay, because standard "unrealistic" and persistent gameplay cliches bother me a hell of a lot more than outdated graphics ever will. Even with MGS 4, I could be running down a street full of buildings, and the doors are all just as useless as the background doors in the NES version of Robocop. When I'm running down a street getting shot at, maybe I'd like to break a random dude's door down in order to take cover. Maybe instead of looking for a key to a door, I could just throw a brick through the window and skip the annoying fetch-quest. People should start with that, because as far as I'm concerned, games LOOK absolutely freaking fine, and have looked fine for probably at least the last 5 years.
Log in to comment