I would argue that video game music, at least the best of it, has surpassed film scores in a number of ways.
If you compare game music to blockbusters, the old scores are hard to top. Star Wars, Indiana Jones, Jaws, etc, all have memorable scores that are recognizable to people who haven't even seen the movies. Nowadays though, everything is so uninspired and big movies rarely have catchy themes. In fact, the only ones I can think of are Nolan's Batman films and Harry Potter. But other big blockbusters? Iron Man, The Avengers, Transformers, etc, all bland and forgettable scores. Games, on the other hand, have been pumping out memorable themes consistently, especially this generation. Assassin's Creed, Uncharted, Arkham City... etc. Memorable themes also change in games to adapt a particular feel. In Star Wars, you repeat the same theme over and over movie to movie. In the Elder Scrolls, the theme we knew from Oblivion changed in Skyrim with the Dovakhin version, giving it a more Nordic feel and making the familiar unique.
But I think where video game music really shines and succeeds is in interactivity. Halo is probably the best example of this. The music always corresponded to what you were doing, and could be emotional, intense, or intimidating depending on the situation. I always loved how it began and ended too. In Halo 3 during the air battle in the level "The Covenant" I always thought it was cool how they programmed it to start slowly as you took off, and then during the fight it was more intense, and finally when everything was dead and you were landing it slowed down. The first time I played it the music stopped as soon as I touched the ground, which was awesome.
And while it's probably the programmer's job to make all this work and not the composers themselves, the composers still have to work out songs that invoke the emotions. Skyrim did a great job of providing great music for travelling, and it changed accordingly during an intense battle, and I think the excellent song writing had a lot to do with why fighting dragons felt so bad ass. Or the terminal shoot out in Max Payne 3. Here's a game about intense shoot outs that was made that much more intense with well designed and placed music.
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