@mrbojangles25:There were a handful of those early VR demos and experiences from the early days of VR. Before 6DOF control was the standard and even back when the VR headset showed up to Windows as another monitor (extended display vs direct). Aircar, Dreadhalls, Crashland, a few rollercoaster games, and a few spooky-type horror games were among them, and a lot of the better ones eventually got ported over to the Oculus and SteamVR platforms once the headsets got closer to consumer launch. It was pretty cool following the evolution of this tech from the beginning and it has come a remarkably long way.
@warmblur: The Index is great, overall. I have (and have had) a lot of VR headsets over the years including:
- Oculus Go
- Gear VR
- Oculus DK2
- Oculus CV1 (first consumer model)
- Vive
- Vive Pro
- HP Reverb
- HP Reverb G2 (first version)
- Oculus Quest
- Oculus Quest 2
- Cosmos Elite
- Valve Index
Of those, I got rid of the Gear VR (phones stopped supporting it after Samsung had their exploding battery concerns with the Note 7), the DK2, the CV1, the Vive, the Reverb, and the Quest. I still have the Vive Pro, Reverb G2, Quest 2, Cosmos, and the Index. I run the Vive Pro, Quest 2, and Cosmos Elite wirelessly from the PC.
I bought the Index on a whim because I was already buying the Index controllers and 2.0 base stations. I had the Vive Pro, CV1, and I think the Reverb 1 at the time so it seemed excessive, but the price difference between the parts I wanted and the full kit was only a few hundred more so I went ahead and bought the bundle, but when I actually tried the Index is rapidly became my favorite HMD. The FOV, resolution, and refresh rate increase were significant. It was also light, and comfortable, had great audio and even a solid microphone. It was the best overall HMD in my opinion, and while it's still very good in several of these categories the resolution is a little low by modern standards and they never came out with a wireless option for it.
This goes back to my biggest gripe with VR in general. There's no single VR headset out there that's just the "best" in all categories. These categories would be:
- Visual fidelity
- Resolution/SDE (easier to achieve higher levels with LCDs vs OLEDs)
- Refresh Rate (same as above)
- Color depth (OLED is king but LCDs can be decent)
- Black levels (same as above. There is also talk of mini-LED LCD displays which could get the best of both)
- Sweet spot (Fresnel lenses used in Valve HMDs tend to make peripheral vision blurry unless you mod the HMD)
- Audio
- Audio quality (on ear, off ear, and how good does it sound?)
- Microphone quality
- Controllers
- Ergonomics
- Tracking (if independent of the HMD)
- Level of complexity of controls
- Quality
- Tracking
- HMD tracking accuracy (Base stations offer the best tracking but require dedicated space. HMD camera tracking is far more accessible but has some minor tracking weaknesses compared to external)
- Controller tracking accuracy (if tracked by the HMD)
- Connectivity
- Connection type:
- USB and HDMI/DisplayPort
- USB only (compressed video stream)
- Wireless?
- Does the connectivity type affect the quality of any of the previous categories?
- Ergonomics
If I look across all of these, the Index nails more of them than any other HMD but the lack of wireless and the comparatively low resolution these days is why I no longer use it in favor of the Cosmos Elite 2, Vive Pro, and Quest 2 for standing VR and the Reverb G2 for seated/cockpit VR in my office. While I think the Index is still good overall, I don't know that I'd recommend investing in one at this point as there may be better options right around the corner.
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