hmmmm probably sticky cover.
I mean, it's the most useless mechanic ever incorporated; we've been taking cover in action game for years without there needing to be an actual "mechanic" specifically designed for it.
"oh look, a crate/wall/barrier/etc, I think I will crouch behind it, then peek over it and look/shoot/etc occasionally"....c'mon, we've been doing that since forever. Occasionally, a game would incorporate a "lean" feature and that'd be really awesome!
Then along comes Gears of War (I Don't think they were the first, but they sure popularized it) and they made the whole concept of "sticky cover" a thing; suddenly rushing to the nearest piece of cover and getting on it and staying there was this big piece of gameplay, and now all these games started doing it.
And people (me too!) loved it! It's the most gimmicky, silly thing in the whole world introduced to games in the last couple decades (hyperbole) and yet it is so awesome for some reason. There's something about being attached to that lovely piece of cover, being able to do a number of contextual things (peek, dodge, roll, melee from it, etc)...
...and again, most of these we have been doing since forever, but now we have a button assigned to it. Amazing.
@vfighter said:
Exploding barrels are always fun.
haha yeah, totally unrealistic even in a game that screams anti-realism. But damn I love it.
*bang bang bang*
*sees barrel*
"oooooh BARREL!!!!!!!"
*bang BOOOOOOOOOOOOOOOM!*
*bang bang bang*
Read a nice article about this a while ago, I will see if I can find it.
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