The .1 scale is my favourite. It allows the reviewer to demonstrate their knowledge of the platform, genre and game, to say where they think the game sits compared to others the reader may have played. By getting to know the sorts of games that reviewer likes and dislikes you can try to find one with similar tastes to your own, which makes their review scores far more meaningful to you as an indication of whether you are likely to feel the same way about that game.
The text that goes with the review will help inform you about the game and why the reviewer came to the score they did, but at a glance the score is the headline figure that can grab your interest or put you off unless you are really keen to find out more about the game.
The 5 star option is the worst. It allows reviewers that don't know much about what they are reviewing or comparing it to, to hide behind vague numbers that cover a huge range under a % system. A simple 3/5 could mean anything from 41% (ie better than a 2/5) up to 79% (not quite a 4/5). Since top marks are rarely awarded, being seen as perfect, it means the vast majority of games are going to be clumped together on 3/5 or 4/5. It makes the scores completely useless for the person reading the review to evaluate it against other games in the genre.
If people complain about the score being too low, the reviewer can fall back and say - well it was close to being the next grade up. In a % system if they are significantly off they need to explain why. In a 5 point system the reviewer can fall back on the abiguity of the point system - say it was nearly the next grade up/down.
General publications that merely have a section for games tend to use simple grading systems. It means they don't have to employ someone that really knows their stuff, but so long as they can string a few words together, say it if was half decent or not and put a 3 or 4/5 on it that will do.
Magazines or sites dedicated to gaming, or one particular platform, will tend to have a more in depth score system, allowing them to say with more conviction how good or bad they feel a game is. They have a greater knowledge of games on that platform or genre, are likely to have played a greater range of games to compare it to, and have more to say on why they feel a game deserves the score they give it.
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