Fable 2's Pub Games provides instant accessibility and fun, as-well as the incentive to get a headstart.

User Rating: 7 | Fable II Pub Games X360
With Fable 2 set for release this October it's no suprise that Lionhead have included something to wet our appetite, hence the Pub Games. A collection of three games that give players the chance to make (or lose) money and then transfer their result into the Fable 2 world. The world of Fable is evident here, and the sharp graphics and gameplay (for the most part) is relatively entertaining.

Fortune's Tower is a card game with a twist, and the most enjoyable. The aim of this game is the build up eight rows of card, and earn the jackpot. The catch, however, is that the cards on the newest row can't have two cards of the same value in the same position. For example, this means that your third row can't have a number three vertically under the other three in the second row. If this happens, then something called a Gate (or Misfortune) Card will come into play.

The Gate Card is basically Fable's version of the Get out of Jail card. If you happen to have two numbers vertically aligned then this card will immediately come into play and generate a number of possibilites: it will produce a different number, at which point you will continue, the same number, at which point you will lose, or a Hero Card.

There are four Hero Cards in a game of Fortune's Tower, and are usually mixed in your usual deck of cards. Not only do this provide a similar function to a Gate Card - in that they save you from having two numbers of the same value - but they can also save you from multiple number. So, say, you had a row of five numbers which clashed with five others then a drawing a Hero Card would allow you to carry on.

If you happen to reach the end of the Fortune's Tower, which means having eight rows completed with the absence of a Gate or Hero Card, then you will hit the Jackpot. This takes the value of every card into account and put it into your deck's multiplier. These can range from x10 to x100, so a lot of money can be earnt.

The second the three games is Keystone - a take on the classic Roulette, which carries much of the rules over and again incorporates some slight twists.

The aim of Keystone is to bet your chips on what you think will come up, which is determined by the roll of the dice. The values of all three dice combined will determine a number to be picked, as-well as various other outcomes. These can often be thinks like a pair of numbers, a sequence or a three of a kind. You can also hold the Left Trigger to rew probabilties, if you're that kind of person.

When a number is rolled, a stone is removed and leaves a space in the board. Once all of these are removed, the game ends, and rolling the same number in a row multiple times will cause the next number's stone to be removed. However, once both keystones values are rolled, which are the numbers 10 or 11, and removed, then the game will end.

The third, and final, game of the collection is Spinnerbox - essentially a slot machine. The game is fairly simple, as you're only required to press the A button and see where your luck takes you.

Instead of rectangles, there are circles, and instead of fruit images there are images ranging from the sun to sheep. These all have different values, and getting more of the same means that you can earn more cash. However simply tapping the A button becomes repetitive and tedious incredibly quickly, and thus provides an experience that is not welcoming at all.

If you're looking for a head start, albeit one that could backfire, or are simply finding yourself twiddling your thumbs in Fable 2 anticipation, then this is the game for you.