What starts off epic, ends in tragedy

User Rating: 6 | Dante's Inferno: Shinkyoku Jigoku-Hen X360
I really have to agree with gamespot on this one. For the first 3 hours of the game you will thrown back and impressed with both combat, artwork, cutscenes, level and creature design. But the game quickly loses steam as you plummet further in this 3rd person hack and slash. For myself I like to play a game on its normal difficulty and then again on the hardest, and thats where this game fails on my first point, the game goes from barely posing a threat on the Zealot difficulty, to down right frustratingly hard on the Hellish difficulty, instead of making the combat a fair challenge they equip basic trash mobs with the ability to two shot your entire health bar with a move that cannot be blocked parried or dodged. As for the bosses, they are generall easier than the regular mobs, but the take almost no damage from any of your abilities even when they are upgraded which just makes boss fights pain stakingly long. Level design is creative but falls short when they flash quick images of this huge terrifying world but throughout most of the game your stuck in cramped hallways and tiny spaces fighting off foes that just seem to repeat over and over, not a lot of variety in the enemies in this game and boss for fights dont really feel like boss fights, more like kill these mobs, engage these mechanics, kill more mobs, and win, there are few bosses you face off too one on one but as stated take almost no damage from anything you throw at them. Once you reach the 3 hour mark in this it just becomes a repetitive hack and slash with puzzles that can be solved by infant and not worth more than the amount it would cost to pick up a game from the bargain bin.