This game had so much potential...

User Rating: 2 | Damnation PC
It would be really nice to spend a while climbing like Croft, jumping around like Altair and Ezio, running down tight ropes like...all the characters who were ever taught the ability, and during all of it shooting out the enemies with a pretty solid collection of weapons. But then it all would have to be playable first. Which, sadly, Damnation is not. I'm not really talking about what could be the most dated mechanics I've ever seen. Nor am I talking about that weird and entirely unpleasant feeling of...everything. I'm not talking about the awfully scamped aspects of the game (pretty much all of 'em). I'm not talking about the errors the player stumbles upon during the first five minutes of playing. I'm surely not talking about the story, as I didn't even manage to get to know it in the short time I spent with the game. So what am I talking about? I don't even know...when it comes to this game, there's hardy anything worth talking about. It's emptier than a post-Christmas wallet. It's more boring than staring into a wall for five hours straight. It's more weird than Tim Burton's mind. And last but not least, it's less polished than a game made in Gamemaker in five minutes. The one thing aggravating me the most is the presence of potential, though. The concept of the game is cool. Heck, it could've been totally epic. But unfortunately, it's quite the other way around.

+ The concept, level design is pretty good

- Wasted potential more than anything...