Same ol' crap: NOW WITH ZOMBIES!

User Rating: 6 | Crackdown 2 X360
Take the original Crackdown, throw in some "Freaks" and you have Crackdown 2. It's virtually unchanged from its predecessor. This review is fairly short due to the very little change Crackdown 2 has undergone, I'm strictly sticking with improvements and flaws this time around folks.

--GAMEPLAY--

-HOURS OF FUN-
You ever have one of those games that you could do the same thing over and over for hours? Break a street lamp and beat down hordes of "Freaks"! It's a slow way to level up but hours of fun and stress relief (Except for when the sun comes up).

-MOW-EM-DOWN-
Portable mounted turrets are an incredible add-on. Mow down tons of enemies, an incredible way to get firearm experience and just plain fun.

-PARTY CRASHER-
Ok, you're not supposed to kill civilians, and you get yelled at for this, but it's insanely fun to beat down the guys with the guitars that praise the Cell with their music. I don't know if it's shutting him up or smashing his guitar that makes it so entertaining, but you should at least try it once.

--FLAWS--

-CELL ARE A DISEASE-
Instead of 3 gangs, there's one large one called "CELL". You can't get away from them even for 5 seconds. As soon as they spot you, they get out of their car (Unless it has a mounted gun) and will even chase you for 3 blocks, making impossible to haul your butt anywhere. On top of that, their strongholds have tons of them, making them easily more annoying than "Freaks" because they're harder to kill.

-THE VOICE OF ANNOYING-
Two of the easily most annoying characters are the Voice of the Agency and the leader of the Cell: Catalina Thorne. Catalina is constantly ranting over the radio with her cocky attitude and government conspiracies, to the point you can't wait to kill her. The Voice of the Agency is even more annoying, constantly reminding you about those stupid orbs/races, getting onto you for not doing your job and yelling at you every time a moronic citizen or Peacekeeper gets in your way and you accidentally kill them. "Are you under the impression that it's ok to kill civilians? Well it's not! SO DON'T!" or "That Peacekeeper had a wife and family. Maybe we'll let you be the one to explain why he's not coming home." AND MANY MORE!

-BLUEBALLS DLC-
This was the biggest load of crap. There were both free and premium versions of 2 DLC packs. If you download the free version, it's like serious blueballs for gamers. Basically, you downloaded all the stuff, it would even add everything to your inventory, but it had a lock next to it saying "TOY BOX MUST BE PURCHASED". YOU HAVE IT, YOU JUST CAN'T ACCESS IT WITHOUT PAYING 280 POINTS PER DLC.

-FREAKS-
Ok, I'll come clean, beating down hordes of Freaks is a guilty pleasure. However, I was disappointed to see that Crackdown had to become one of those series that just had to throw in zombies in some way, shape or form like every other game/movie these days. Call 'em Freaks all you want, it's obvious they were aiming for zombies.

-THE SAME OL' CRAP-
You would think the game would be about getting rid of the Freaks AND the Cell…but you'd be wrong. It's about getting rid of the Freaks…in a way that gets tedious and repetitive after the first couple of times. Activate the absorption spheres (Protected by a varying number of Cell) Then go down into the stronghold, protect the beacon til it blows and wipes them out. You do this crap over 10 times, that doesn't sound like much, but it becomes boring after number 3.

--CONCLUSION--
I love this game with a passion, but I highly recommend you rent it first. The little annoyances really wear on you after awhile.